..
compshaders
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
d3d12
improved client build and updated build guide
2024-01-14 01:34:01 +01:00
shaders
fixed several OIT issues
2024-05-03 01:17:11 +02:00
crp_dof_accum.cpp
trivial CRP code improvement
2024-04-14 00:11:50 +02:00
crp_dof_gather.cpp
trivial CRP code improvement
2024-04-14 00:11:50 +02:00
crp_dynamic_lights.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_gbuffer_viz.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_geometry.cpp
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
crp_local.h
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_magnifier.cpp
added debug label scopes and pipeline creation helpers
2024-03-29 02:38:29 +01:00
crp_main.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_motion_blur.cpp
added debug label scopes and pipeline creation helpers
2024-03-29 02:38:29 +01:00
crp_opaque.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_prepass.cpp
added debug label scopes and pipeline creation helpers
2024-03-29 02:38:29 +01:00
crp_raytracing.cpp
fixed RTAS build crashes, skipping the sky
2024-03-29 01:00:29 +01:00
crp_sun_editor.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_sunlight.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_tone_map.cpp
fixed usage of the wrong tone mapping pipeline in the CRP
2024-04-10 20:06:13 +02:00
crp_transp_draw.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_transp_resolve.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
crp_volumetric_light.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
D3D12MemAlloc.cpp
added D3D12 rendering and removed D3D11, GL2, GL3
2023-11-12 01:32:58 +01:00
D3D12MemAlloc.h
added D3D12 rendering and removed D3D11, GL2, GL3
2023-11-12 01:32:58 +01:00
grp_geometry.cpp
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
grp_local.h
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
grp_main.cpp
DXR 1.1 and SV_Barycentrics support are now optional
2024-02-18 22:51:59 +01:00
grp_post.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
grp_smaa.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
grp_uber_shaders.h
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
grp_world.cpp
added pre-pass w/ normals, unified clip plane generation
2024-01-19 23:57:40 +01:00
rhi_d3d12.cpp
fixed delayed RHI buffer deletions
2024-04-15 04:43:10 +02:00
rhi_local.h
improved RHI, removed NVAPI files from the repo
2024-03-29 01:21:04 +01:00
rhi_public.h
improved RHI, removed NVAPI files from the repo
2024-03-29 01:21:04 +01:00
smaa_area_texture.h
added D3D12 rendering and removed D3D11, GL2, GL3
2023-11-12 01:32:58 +01:00
smaa_search_texture.h
added D3D12 rendering and removed D3D11, GL2, GL3
2023-11-12 01:32:58 +01:00
srp_imgui.cpp
added debug label scopes and pipeline creation helpers
2024-03-29 02:38:29 +01:00
srp_local.h
added debug label scopes and pipeline creation helpers
2024-03-29 02:38:29 +01:00
srp_main.cpp
integrated the CRP with the file system
2024-02-20 00:32:58 +01:00
srp_mip_gen.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
srp_nuklear.cpp
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00
srp_ui.cpp
moved to an immediate-mode barrier API
2024-01-15 17:10:36 +01:00
stb_image.cpp
updated stb_image.h
2022-06-17 01:46:01 +02:00
stb_image.h
updated stb_image.h
2022-06-17 01:46:01 +02:00
tr_backend.cpp
added pre-pass w/ normals, unified clip plane generation
2024-01-19 23:57:40 +01:00
tr_bsp.cpp
parsing the q3map_sun[Ext] shader directives
2024-03-29 04:05:35 +01:00
tr_cmds.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_gui.cpp
fixed GUI main menu bar crash
2024-02-18 16:16:05 +01:00
tr_help.h
added r_gpuIndex and /gpulist
2024-01-21 02:27:18 +01:00
tr_image.cpp
removed unused fog logic and data
2023-11-12 01:33:00 +01:00
tr_image_scale.cpp
fixed texel offset in the CPU mip-map generator
2023-05-30 19:49:55 +02:00
tr_init.cpp
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
tr_light.cpp
removed dead code and commented on lightgrid variables
2024-03-29 02:09:30 +01:00
tr_local.h
fixed several OIT issues
2024-05-03 01:17:11 +02:00
tr_main.cpp
added sunlight and volumetric lighting
2024-03-29 04:19:38 +01:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
tr_model.cpp
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
tr_noise.cpp
map download improvements
2019-02-14 04:22:45 +01:00
tr_nuklear.cpp
added Nuklear extensions for UI and CGame
2023-11-29 02:57:28 +01:00
tr_public.h
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
tr_renderdoc.cpp
added D3D12 rendering and removed D3D11, GL2, GL3
2023-11-12 01:32:58 +01:00
tr_scene.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00
tr_shade_calc.cpp
removed unused fog logic and data
2023-11-12 01:33:00 +01:00
tr_shader.cpp
fixed several OIT issues
2024-05-03 01:17:11 +02:00
tr_sky.cpp
removed r_showsky, r_showtris, r_shownormals
2023-11-12 01:33:01 +01:00
tr_surface.cpp
raytracing soft shadows, normal smoothing, G-buffer viz
2024-02-06 23:15:31 +01:00
tr_world.cpp
added motion blur and freeze frame commands
2024-02-18 16:26:05 +01:00