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cl_avi.cpp
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added FFmpeg support for A/V capture compression
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2023-11-27 02:53:15 +01:00 |
cl_browser.cpp
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fixed CL_ServersResponsePacket's dev print of server ports
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2024-01-13 23:10:36 +01:00 |
cl_cgame.cpp
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added a FS_GetFileList syscall for CGame
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2024-04-10 20:04:45 +02:00 |
cl_cin.cpp
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removed the nextmap CVar
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2022-04-22 23:30:24 +02:00 |
cl_console.cpp
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updated the changelog and version
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2023-11-12 01:33:01 +01:00 |
cl_demo.cpp
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the NDP now drops zombie snapshots and pre-time rewind snapshots
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2024-01-21 03:11:24 +01:00 |
cl_download.cpp
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added printf annotations for VC++'s analyzer
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2022-11-22 20:20:45 +01:00 |
cl_imgui.cpp
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added Im3d integration
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2024-07-23 18:24:44 +02:00 |
cl_imgui.h
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added Im3d integration
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2024-07-23 18:24:44 +02:00 |
cl_input.cpp
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added GUI for options and front-end stats
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2023-11-12 01:32:59 +01:00 |
cl_keys.cpp
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
cl_main.cpp
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
cl_net_chan.cpp
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cl_parse.cpp
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fixed a bunch of variable shadowing cases and removed unused variables
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2020-02-24 01:52:29 +01:00 |
cl_scrn.cpp
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added GUI for options and front-end stats
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2023-11-12 01:32:59 +01:00 |
cl_ui.cpp
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
client.h
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
client_help.h
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added GUI for options and front-end stats
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2023-11-12 01:32:59 +01:00 |
keycodes.h
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keys.h
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added console mark mode
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2022-04-30 04:03:47 +02:00 |
snd_codec.cpp
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snd_codec.h
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snd_codec_wav.cpp
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snd_dma.cpp
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added s_khz
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2022-12-27 20:40:03 +01:00 |
snd_local.h
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added s_khz
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2022-12-27 20:40:03 +01:00 |
snd_main.cpp
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added GUI for options and front-end stats
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2023-11-12 01:32:59 +01:00 |
snd_mem.cpp
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throwing a fatal error when com_soundMegs is too low for a map load
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2020-10-15 05:04:01 +02:00 |
snd_mix.cpp
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fixed a crash due to lack of memory for the sound system
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2019-09-25 05:59:17 +02:00 |
snd_public.h
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |