cnq3/code
myT 718b966414 depth fade fixes and improvements
- renamed r_softSprites to r_depthFade
  the term's more descriptive and it helps that UE4 uses it
- fixed the GL3 fragment shader halving the depth bias
- fixed the D3D11 pixel shader only fetching depth sample 0
  not fixed for GL3 yet, see the code comments for that
- added support for more blend states
- added the q3map_cnq3_depthFade general shader directive
2020-04-26 16:32:51 +02:00
..
botlib added FreeBSD support 2020-01-06 01:04:16 +01:00
client improved the map download initiation logic and updated the CNQ3 map server addresses 2020-04-06 03:46:14 +02:00
glew added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
libunwind new Linux signal handlers 2017-10-10 19:36:12 +02:00
linux made more keys bindable on Linux/FreeBSD and /bind now accepts uppercase hex digits 2020-04-04 03:20:03 +02:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon increased the small zone's size 2020-03-30 03:55:21 +02:00
renderer depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
server using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible 2019-09-25 05:29:36 +02:00
tools updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
win32 fixed OpenGL version checks and FBO support checks 2019-11-12 04:22:36 +01:00