Go to file
myT 718b966414 depth fade fixes and improvements
- renamed r_softSprites to r_depthFade
  the term's more descriptive and it helps that UE4 uses it
- fixed the GL3 fragment shader halving the depth bias
- fixed the D3D11 pixel shader only fetching depth sample 0
  not fixed for GL3 yet, see the code comments for that
- added support for more blend states
- added the q3map_cnq3_depthFade general shader directive
2020-04-26 16:32:51 +02:00
code depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
makefiles fixed the Windows build and updated the build docs 2020-02-25 10:37:02 +01:00
packaging tweaked the changelog and added a readme for download archive 2018-01-07 11:57:36 +01:00
.gitignore added FreeBSD support 2020-01-06 01:04:16 +01:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
Makefile added FreeBSD support 2020-01-06 01:04:16 +01:00
build.md fixed a formatting issue in the build guide 2020-04-05 06:56:24 +02:00
changelog.txt depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00