.. |
accumdof_accum.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
accumdof_debug.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
accumdof_norm.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
blit.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
common.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
dof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
fog.hlsli
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fog_inside.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fog_outside.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fullscreen.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fullscreen.hlsli
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_blur.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_gen.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_max.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_combine.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof_debug.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof_fill.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_split.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
imgui.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
mip_1.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_2.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_3.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
nuklear.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
oit.h.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
opaque.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
tone_map.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
tone_map_inverse.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
transp_draw.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
transp_resolve.hlsl
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updated depth constants generation in OIT resolve pass
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2024-01-15 17:06:35 +01:00 |
ui.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
world.h.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
world.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |