cnq3/code/win32
2017-03-07 23:32:50 +01:00
..
cpma.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
glext.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
glw_win.h improved multi-monitor support and added r_monitor 2017-03-05 22:48:02 +01:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
wglext.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_glimp.cpp update the glConfig resolution with the one we actually have 2017-03-07 23:32:50 +01:00
win_input.cpp updated mouse input for better grab (de-)activation and fixed window dragging 2017-03-07 23:09:17 +01:00
win_local.h update the glConfig resolution with the one we actually have 2017-03-07 23:32:50 +01:00
win_main.cpp improved multi-monitor support and added r_monitor 2017-03-05 22:48:02 +01:00
win_qgl.c merge the new build system 2016-12-29 20:13:59 -08:00
win_shared.cpp full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
win_snd.cpp merge the new build system 2016-12-29 20:13:59 -08:00
win_syscon.cpp improved multi-monitor support and added r_monitor 2017-03-05 22:48:02 +01:00
win_wndproc.cpp update the glConfig resolution with the one we actually have 2017-03-07 23:32:50 +01:00
windows.h merge the new build system 2016-12-29 20:13:59 -08:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res import from cnq3 1.47 2016-12-17 20:43:04 -08:00