cnq3/code/client
2024-01-13 23:10:36 +01:00
..
cl_avi.cpp added FFmpeg support for A/V capture compression 2023-11-27 02:53:15 +01:00
cl_browser.cpp fixed CL_ServersResponsePacket's dev print of server ports 2024-01-13 23:10:36 +01:00
cl_cgame.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
cl_cin.cpp removed the nextmap CVar 2022-04-22 23:30:24 +02:00
cl_console.cpp updated the changelog and version 2023-11-12 01:33:01 +01:00
cl_demo.cpp added NDP server pause tracking and improved command sequence handling 2023-08-08 02:05:42 +02:00
cl_download.cpp added printf annotations for VC++'s analyzer 2022-11-22 20:20:45 +01:00
cl_imgui.cpp added custom font support and font licenses 2023-11-12 01:33:00 +01:00
cl_imgui.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
cl_input.cpp added GUI for options and front-end stats 2023-11-12 01:32:59 +01:00
cl_keys.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
cl_main.cpp added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
cl_net_chan.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cl_parse.cpp fixed a bunch of variable shadowing cases and removed unused variables 2020-02-24 01:52:29 +01:00
cl_scrn.cpp added GUI for options and front-end stats 2023-11-12 01:32:59 +01:00
cl_ui.cpp added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
client.h added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
client_help.h added GUI for options and front-end stats 2023-11-12 01:32:59 +01:00
keycodes.h made keys F13 to F24 bindable 2017-10-03 23:58:41 +02:00
keys.h added console mark mode 2022-04-30 04:03:47 +02:00
snd_codec.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec_wav.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_dma.cpp added s_khz 2022-12-27 20:40:03 +01:00
snd_local.h added s_khz 2022-12-27 20:40:03 +01:00
snd_main.cpp added GUI for options and front-end stats 2023-11-12 01:32:59 +01:00
snd_mem.cpp throwing a fatal error when com_soundMegs is too low for a map load 2020-10-15 05:04:01 +02:00
snd_mix.cpp fixed a crash due to lack of memory for the sound system 2019-09-25 05:59:17 +02:00
snd_public.h cleaned up tr_gl2.cpp and prefixes in win32 code 2017-11-03 19:35:35 +01:00