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18 lines
303 B
C
18 lines
303 B
C
#pragma once
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#define MAX_MONITOR_COUNT 16
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struct glImp_t {
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SDL_Window* window;
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SDL_GLContext glContext;
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SDL_Rect monitorRects[MAX_MONITOR_COUNT];
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int monitorCount;
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int primaryMonitor; // primary monitor, 0-based
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int monitor; // current monitor, 0-based
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};
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extern glImp_t glimp;
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