..
dxgi
D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
2020-02-24 01:48:43 +01:00
hlsl
simplified the new D3D11 partial clear code to not needlessly change primitive topology
2020-07-07 04:44:31 +02:00
stb_image.cpp
reverting to old code for .tga image decoding, but with tweaks and fixes
2020-02-18 04:42:28 +01:00
stb_image.h
using stb_image to load png and tga images
2017-06-04 16:37:57 +02:00
tr_backend.cpp
depth fade fixes and improvements
2020-04-26 16:32:51 +02:00
tr_backend_d3d11.cpp
fixed D3D11 device resets being sometimes treated as fatal errors
2020-07-07 09:07:53 +02:00
tr_backend_gl2.cpp
depth fade fixes and improvements
2020-04-26 16:32:51 +02:00
tr_backend_gl3.cpp
added r_alphaToCoverageMipBoost and did some other changes to A2C
2020-07-07 03:49:52 +02:00
tr_bsp.cpp
added r_transpSort and we can now sort all surface types by depth
2020-04-16 05:01:48 +02:00
tr_cmds.cpp
fixed crashes due to render command list overflows
2020-05-08 03:38:26 +02:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_help.h
renamed r_noiseScale to r_ditherStrength for consistency
2020-04-28 17:04:43 +02:00
tr_image.cpp
r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
2020-02-27 05:26:19 +01:00
tr_init.cpp
added r_alphaToCoverageMipBoost and did some other changes to A2C
2020-07-07 03:49:52 +02:00
tr_light.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_local.h
added r_alphaToCoverageMipBoost and did some other changes to A2C
2020-07-07 03:49:52 +02:00
tr_main.cpp
added r_transpSort and we can now sort all surface types by depth
2020-04-16 05:01:48 +02:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars
2020-04-02 05:06:00 +02:00
tr_model.cpp
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
tr_noise.cpp
map download improvements
2019-02-14 04:22:45 +01:00
tr_public.h
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_scene.cpp
added r_transpSort and we can now sort all surface types by depth
2020-04-16 05:01:48 +02:00
tr_shade.cpp
depth fade fixes and improvements
2020-04-26 16:32:51 +02:00
tr_shade_calc.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_shader.cpp
depth fade fixes and improvements
2020-04-26 16:32:51 +02:00
tr_sky.cpp
fixed r_showsky and cleaned up the related GAL code
2020-04-02 04:50:12 +02:00
tr_surface.cpp
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
tr_world.cpp
fixed the R_AddWorldSurface optimization so it won't remove the sky
2020-06-20 03:04:00 +02:00