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https://bitbucket.org/CPMADevs/cnq3
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3b6a3a5019
don't track .user files except for cnq3 and cnq3-server disabled FPS hack disabled FPS hack, part 2
263 lines
6.4 KiB
C++
263 lines
6.4 KiB
C++
#include <Windows.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <assert.h>
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#include "../renderer/uber_shaders.h"
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#define PS(Data) #Data,
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const char* uberShaderPixelStates[] =
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{
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UBER_SHADER_PS_LIST(PS)
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};
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#undef PS
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// -Zi embeds debug info
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// -Qembed_debug embeds debug info in shader container
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// -Vn header variable name
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// -WX warnings as errors
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// -O3 or -O0 optimization level
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// -Wno-warning disables the warning
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const char* va(const char* format, ...)
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{
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static char string[64][32000];
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static int index = 0;
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char* buf = string[index++ & 63];
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va_list argptr;
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va_start(argptr, format);
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vsprintf(buf, format, argptr);
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va_end(argptr);
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return buf;
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}
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struct ShaderArgs
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{
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const char* headerPath;
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const char* shaderPath;
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const char* entryPoint;
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const char* targetProfile;
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};
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void CompileShader(const ShaderArgs& args, int extraCount = 0, const char** extras = NULL)
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{
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static char temp[4096];
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strcpy(temp, va("dxc.exe -Fh %s -E %s -T %s -WX",
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args.headerPath, args.entryPoint, args.targetProfile));
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for(int i = 0; i < extraCount; ++i)
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{
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strcat(temp, " ");
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strcat(temp, extras[i]);
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}
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strcat(temp, " ");
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strcat(temp, args.shaderPath);
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printf("%s\n", temp);
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system(temp);
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}
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struct SMAAArgs
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{
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const char* headerPath;
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const char* shaderPath;
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const char* presetMacro;
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const char* variableName;
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bool vertexShader;
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};
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void CompileSMAAShader(const SMAAArgs& smaaArgs)
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{
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const char* extras[] =
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{
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"-Vn", smaaArgs.variableName,
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smaaArgs.presetMacro,
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smaaArgs.vertexShader ? "-D SMAA_INCLUDE_VS=1" : "-D SMAA_INCLUDE_PS=1",
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"-D SMAA_HLSL_5_1=1",
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"-D SMAA_RT_METRICS=rtMetrics"
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};
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ShaderArgs args;
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args.entryPoint = smaaArgs.vertexShader ? "vs" : "ps";
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args.headerPath = smaaArgs.headerPath;
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args.shaderPath = smaaArgs.shaderPath;
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args.targetProfile = smaaArgs.vertexShader ? "vs_6_0" : "ps_6_0";
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CompileShader(args, _countof(extras), extras);
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}
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void ProcessSMAAShadersForPreset(const char* presetName, const char* presetMacro)
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{
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SMAAArgs args;
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args.presetMacro = presetMacro;
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for(int pass = 0; pass < 3; ++pass)
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{
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for(int ps = 0; ps < 2; ++ps)
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{
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args.headerPath = va("smaa_%s_%d_%s.h", presetName, pass + 1, ps ? "ps" : "vs");
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args.shaderPath = va("smaa_%d.hlsl", pass + 1);
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args.variableName = va("%s_%d_%s", presetName, pass + 1, ps ? "ps" : "vs");
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args.vertexShader = ps == 0;
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CompileSMAAShader(args);
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}
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}
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}
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void CompileSMAAShaders()
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{
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ProcessSMAAShadersForPreset("low", "-D SMAA_PRESET_LOW=1");
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ProcessSMAAShadersForPreset("medium", "-D SMAA_PRESET_MEDIUM=1");
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ProcessSMAAShadersForPreset("high", "-D SMAA_PRESET_HIGH=1");
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ProcessSMAAShadersForPreset("ultra", "-D SMAA_PRESET_ULTRA=1");
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}
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void CompileVS(const char* headerPath, const char* shaderPath)
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{
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const char* extras[] = { "-D VERTEX_SHADER=1" };
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ShaderArgs args;
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args.entryPoint = "vs";
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args.headerPath = headerPath;
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args.shaderPath = shaderPath;
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args.targetProfile = "vs_6_0";
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CompileShader(args, _countof(extras), extras);
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}
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void CompilePS(const char* headerPath, const char* shaderPath)
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{
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const char* extras[] = { "-D PIXEL_SHADER=1" };
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ShaderArgs args;
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args.entryPoint = "ps";
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args.headerPath = headerPath;
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args.shaderPath = shaderPath;
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args.targetProfile = "ps_6_0";
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CompileShader(args, _countof(extras), extras);
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}
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void CompileCS(const char* headerPath, const char* shaderPath)
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{
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const char* extras[] = { "-D COMPUTE_SHADER=1" };
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ShaderArgs args;
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args.entryPoint = "cs";
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args.headerPath = headerPath;
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args.shaderPath = shaderPath;
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args.targetProfile = "cs_6_0";
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CompileShader(args, _countof(extras), extras);
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}
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void CompileVSAndPS(const char* headerPathPrefix, const char* shaderPath)
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{
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CompileVS(va("%s_vs.h", headerPathPrefix), shaderPath);
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CompilePS(va("%s_ps.h", headerPathPrefix), shaderPath);
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}
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void CompileUberVS(const char* headerPath, const char* shaderPath, int stageCount)
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{
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const char* extras[] =
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{
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"-D VERTEX_SHADER=1",
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va("-D STAGE_COUNT=%d", stageCount),
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va("-Vn g_vs_%d", stageCount)
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};
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ShaderArgs args;
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args.entryPoint = "vs";
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args.headerPath = headerPath;
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args.shaderPath = shaderPath;
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args.targetProfile = "vs_6_0";
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CompileShader(args, _countof(extras), extras);
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}
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void CompileUberPS(const char* stateString)
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{
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UberPixelShaderState state;
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if(!ParseUberPixelShaderState(state, stateString))
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{
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fprintf(stderr, "ParseUberPixelShaderState failed!\n");
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exit(666);
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}
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const char* extras[16];
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int extraCount = 0;
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extras[extraCount++] = va("-Vn g_ps_%s", stateString);
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extras[extraCount++] = "-D USE_INCLUDES=1";
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extras[extraCount++] = "-D PIXEL_SHADER=1";
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if(state.globalState & 1)
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{
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extras[extraCount++] = "-D DITHER=1";
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}
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extras[extraCount++] = va("-D STAGE_COUNT=%d", state.stageCount);
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for(int s = 0; s < state.stageCount; ++s)
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{
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extras[extraCount++] = va("-D STAGE%d_BITS=0x%X", s, state.stageStates[s]);
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}
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ShaderArgs args;
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args.entryPoint = "ps";
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args.headerPath = va("uber_shader_ps_%s.h", stateString);
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args.shaderPath = "uber_shader.hlsl";
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args.targetProfile = "ps_6_0";
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CompileShader(args, extraCount, extras);
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}
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int main(int /*argc*/, const char** argv)
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{
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char dirPath[MAX_PATH];
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strcpy(dirPath, argv[0]);
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int l = strlen(dirPath);
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while(l-- > 0)
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{
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if(dirPath[l] == '/' || dirPath[l] == '\\')
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{
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dirPath[l] = '\0';
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break;
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}
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}
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SetCurrentDirectoryA(dirPath);
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system("del *.h");
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CompileVSAndPS("post_gamma", "post_gamma.hlsl");
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CompileVSAndPS("post_inverse_gamma", "post_inverse_gamma.hlsl");
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CompileVSAndPS("imgui", "imgui.hlsl");
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CompileVSAndPS("ui", "ui.hlsl");
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CompileVSAndPS("depth_pre_pass", "depth_pre_pass.hlsl");
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CompileVS("fog_vs.h", "fog_inside.hlsl");
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CompilePS("fog_inside_ps.h", "fog_inside.hlsl");
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CompilePS("fog_outside_ps.h", "fog_outside.hlsl");
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CompileCS("mip_1_cs.h", "mip_1.hlsl");
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CompileCS("mip_2_cs.h", "mip_2.hlsl");
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CompileCS("mip_3_cs.h", "mip_3.hlsl");
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CompileSMAAShaders();
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system("type smaa*.h > complete_smaa.h");
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system("type shared.hlsli uber_shader.hlsl > uber_shader.temp"); // combines both files into one
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system("..\\..\\..\\tools\\bin2header.exe --output uber_shader.h --hname uber_shader_string uber_shader.temp");
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system("del uber_shader.temp");
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for(int i = 0; i < 8; ++i)
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{
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CompileUberVS(va("uber_shader_vs_%i.h", i + 1), "uber_shader.hlsl", i + 1);
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}
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system("type uber_shader_vs_*.h > complete_uber_vs.h");
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system("del uber_shader_vs_*.h");
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for(int i = 0; i < _countof(uberShaderPixelStates); ++i)
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{
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CompileUberPS(uberShaderPixelStates[i]);
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}
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system("type uber_shader_ps_*.h > complete_uber_ps.h");
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system("del uber_shader_ps_*.h");
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return 0;
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}
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