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the D3D11 tweaks: - better error message formatting - D3DDDIERR_DEVICEREMOVED from Present is a fatal error too - synchronized offsets is always the automatic behavior for now it turns out that split mode isn't always the fastest for nVidia |
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build.md | ||
changelog.txt | ||
COPYING.txt | ||
id-readme.txt | ||
ioq3-changelog.txt | ||
Makefile |