cnq3/code/client/cl_imgui.h
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

58 lines
1.7 KiB
C

/*
===========================================================================
Copyright (C) 2022-2023 Gian 'myT' Schellenbaum
This file is part of Challenge Quake 3 (CNQ3).
Challenge Quake 3 is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Challenge Quake 3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
===========================================================================
*/
// Dear ImGui client integration and utility functions
#pragma once
#include "../imgui/imgui.h"
#include "../implot/implot.h"
bool BeginTable(const char* name, int count);
void TableHeader(int count, ...);
void TableRow(int count, ...);
void TableRow2(const char* item0, bool item1);
void TableRow2(const char* item0, int item1);
void TableRow2(const char* item0, float item1, const char* format = "%g");
bool IsShortcutPressed(ImGuiKey key);
void ToggleBooleanWithShortcut(bool& value, ImGuiKey key);
#define MAIN_MENU_LIST(M) \
M(Tools, "Tools") \
M(Info, "Information") \
M(Perf, "Performance")
#define M(Enum, Desc) Enum,
struct GUI_MainMenu
{
enum Id
{
MAIN_MENU_LIST(M)
Count
};
};
#undef M
typedef void (*GUI_MainMenuCallback)();
void GUI_AddMainMenuItem(GUI_MainMenu::Id menu, const char* item, const char* shortcut, bool* selected, bool enabled = true);
void GUI_DrawMainMenu();