..
client.manifest
disabled DPI scaling on the Windows client
2017-11-29 18:29:23 +01:00
client_manifest.txt
disabled DPI scaling on the Windows client
2017-11-29 18:29:23 +01:00
cpma.ico
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
glext.h
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
glw_win.h
removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures
2017-06-22 09:41:36 +02:00
icon2.ico
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
resource.h
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
wglext.h
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
win_exception.cpp
write module file paths in the crash reports' JSON files
2018-12-07 20:48:49 +01:00
win_glimp.cpp
improved multi-monitor support
2019-02-20 20:52:34 +01:00
win_help.h
improved multi-monitor support
2019-02-20 20:52:34 +01:00
win_input.cpp
fixed mouse cursor clipping on Windows
2018-12-07 21:28:22 +01:00
win_local.h
improved multi-monitor support
2019-02-20 20:52:34 +01:00
win_main.cpp
improved multi-monitor support
2019-02-20 20:52:34 +01:00
win_qgl.c
platform layer GL interface cleanup
2017-11-03 19:33:54 +01:00
win_shared.cpp
reduced CPU usage in the client
2017-12-27 05:43:28 +01:00
win_snd.cpp
match alerts cgame extension and s_autoMute for Windows
2017-11-07 06:17:28 +01:00
win_syscon.cpp
on Windows, a fatal error will move the early console window to the foreground
2018-01-16 03:02:59 +01:00
win_wndproc.cpp
improved multi-monitor support
2019-02-20 20:52:34 +01:00
windows.h
merge the new build system
2016-12-29 20:13:59 -08:00
winquake.rc
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
winquake.res
import from cnq3 1.47
2016-12-17 20:43:04 -08:00