cnq3/code/renderer/shaders/crp
myT 30150e889e added sunlight and volumetric lighting
fixed depth linearization
2024-03-29 04:19:38 +01:00
..
accumdof_accum.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
accumdof_debug.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
accumdof_norm.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
add_light.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
alpha_test.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
blit.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
common.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
depth_pyramid.hlsl added depth min/max generation pass 2024-03-29 03:53:19 +01:00
dl_denoising.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
dl_draw.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
dof.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
fullscreen.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
fullscreen.hlsli improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
gatherdof.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_blur.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_gen.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_coc_tile_max.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_combine.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
gatherdof_debug.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
gatherdof_fill.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
gatherdof_split.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
gbufferviz_depth.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
gbufferviz_motion.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
gbufferviz_normal.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
gbufferviz_position.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
imgui.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
magnifier.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
mblur_blur.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
mblur_pack.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mblur_tile_gen.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mblur_tile_max.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
mip_1.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_2.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_3.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
nuklear.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
oit.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
opaque.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
prepass.hlsl DXR 1.1 and SV_Barycentrics support are now optional 2024-02-18 22:51:59 +01:00
raytracing.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
scene_view.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
simplex_noise.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
skybox_motion.hlsl added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
sun_blur.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
sun_overlay.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
sun_visibility.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
tone_map.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
tone_map_inverse.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
transp_draw.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
transp_resolve.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
typedefs.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
ui.hlsl improved shader IL inclusion from C++, simplified CRP shaders 2024-01-14 22:43:20 +01:00
vl_common.h.hlsli added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_debug_ambient.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_debug_extinction.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_debug_shadow_sun.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_extinction_injection_fog.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_extinction_injection_particles.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_anisotropy_average.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_injection_fog.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_injection_particles.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_ambient.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_point_light.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_inscatter_sunlight.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_raymarch.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_sunlight_visibility.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_frustum_temporal.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_particles_dispatch.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_particles_preprocess_extinction.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_particles_preprocess_frustum.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_shadow_point_light.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
vl_shadow_sun.hlsl added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
wireframe_normals.hlsl raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00