.. |
accumdof_accum.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
accumdof_debug.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
accumdof_norm.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
add_light.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
alpha_test.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
blit.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
common.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
depth_pyramid.hlsl
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added depth min/max generation pass
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2024-03-29 03:53:19 +01:00 |
dl_denoising.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
dl_draw.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
dof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
fullscreen.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
fullscreen.hlsli
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_blur.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_gen.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_coc_tile_max.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_combine.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
gatherdof_debug.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
gatherdof_fill.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
gatherdof_split.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
gbufferviz_depth.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
gbufferviz_motion.hlsl
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
gbufferviz_normal.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
gbufferviz_position.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
imgui.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
magnifier.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
mblur_blur.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
mblur_pack.hlsl
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
mblur_tile_gen.hlsl
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
mblur_tile_max.hlsl
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
mip_1.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_2.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_3.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
nuklear.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
oit.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
opaque.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |
prepass.hlsl
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DXR 1.1 and SV_Barycentrics support are now optional
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2024-02-18 22:51:59 +01:00 |
raytracing.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
scene_view.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
simplex_noise.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
skybox_motion.hlsl
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added motion blur and freeze frame commands
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2024-02-18 16:26:05 +01:00 |
sun_blur.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
sun_overlay.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
sun_visibility.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
tone_map.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
tone_map_inverse.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
transp_draw.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
transp_resolve.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
typedefs.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
ui.hlsl
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
vl_common.h.hlsli
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_debug_ambient.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_debug_extinction.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_debug_shadow_sun.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_extinction_injection_fog.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_extinction_injection_particles.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_anisotropy_average.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_injection_fog.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_injection_particles.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_inscatter_ambient.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_inscatter_point_light.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_inscatter_sunlight.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_raymarch.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_sunlight_visibility.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_frustum_temporal.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_particles_dispatch.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_particles_preprocess_extinction.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_particles_preprocess_frustum.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_shadow_point_light.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
vl_shadow_sun.hlsl
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added sunlight and volumetric lighting
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2024-03-29 04:19:38 +01:00 |
wireframe_normals.hlsl
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raytracing soft shadows, normal smoothing, G-buffer viz
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2024-02-06 23:15:31 +01:00 |