cnq3/code/renderer
2019-09-25 05:35:45 +02:00
..
hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
stb_image.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_backend_d3d11.cpp added r_rtColorFormat to select the color format for render targets 2019-09-25 05:31:55 +02:00
tr_backend_gl2.cpp added r_rtColorFormat to select the color format for render targets 2019-09-25 05:31:55 +02:00
tr_backend_gl3.cpp added r_rtColorFormat to select the color format for render targets 2019-09-25 05:31:55 +02:00
tr_bsp.cpp fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
tr_cmds.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h added r_rtColorFormat to select the color format for render targets 2019-09-25 05:31:55 +02:00
tr_image.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_init.cpp added r_rtColorFormat to select the color format for render targets 2019-09-25 05:31:55 +02:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
tr_main.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_scene.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shade.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shade_calc.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shader.cpp fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
tr_sky.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00