.. |
hlsl
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
stb_image.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
stb_image.h
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using stb_image to load png and tga images
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2017-06-04 16:37:57 +02:00 |
tr_backend.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_backend_d3d11.cpp
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added r_rtColorFormat to select the color format for render targets
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2019-09-25 05:31:55 +02:00 |
tr_backend_gl2.cpp
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added r_rtColorFormat to select the color format for render targets
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2019-09-25 05:31:55 +02:00 |
tr_backend_gl3.cpp
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added r_rtColorFormat to select the color format for render targets
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2019-09-25 05:31:55 +02:00 |
tr_bsp.cpp
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fixed incorrect state bits for shaders when loading a map with no lighting
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2019-09-25 05:35:45 +02:00 |
tr_cmds.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_help.h
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added r_rtColorFormat to select the color format for render targets
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2019-09-25 05:31:55 +02:00 |
tr_image.cpp
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added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
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2019-09-25 05:29:13 +02:00 |
tr_init.cpp
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added r_rtColorFormat to select the color format for render targets
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2019-09-25 05:31:55 +02:00 |
tr_light.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_local.h
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fixed incorrect state bits for shaders when loading a map with no lighting
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2019-09-25 05:35:45 +02:00 |
tr_main.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_model.cpp
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added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
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2019-09-25 05:29:13 +02:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_public.h
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_scene.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_shade.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_shade_calc.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_shader.cpp
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fixed incorrect state bits for shaders when loading a map with no lighting
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2019-09-25 05:35:45 +02:00 |
tr_sky.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_surface.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_world.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |