cnq3/code/renderer
myT 2aaf17b061 fixed the GL3 debug uniform location check
it would incorrectly trigger with r_alphaToCoverage 1 and r_msaa 0
2020-10-08 04:19:20 +02:00
..
dxgi D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
hlsl simplified the new D3D11 partial clear code to not needlessly change primitive topology 2020-07-07 04:44:31 +02:00
stb_image.cpp reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
tr_backend_d3d11.cpp fixed D3D11 device resets being sometimes treated as fatal errors 2020-07-07 09:07:53 +02:00
tr_backend_gl2.cpp fixed depth fade with MSAA in the GL3 backend 2020-10-08 03:55:40 +02:00
tr_backend_gl3.cpp fixed the GL3 debug uniform location check 2020-10-08 04:19:20 +02:00
tr_bsp.cpp added r_transpSort and we can now sort all surface types by depth 2020-04-16 05:01:48 +02:00
tr_cmds.cpp fixed crashes due to render command list overflows 2020-05-08 03:38:26 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h renamed r_noiseScale to r_ditherStrength for consistency 2020-04-28 17:04:43 +02:00
tr_image.cpp r_mapBrightness can now be used with r_fullbright for lightmapped surfaces 2020-02-27 05:26:19 +01:00
tr_init.cpp added r_alphaToCoverageMipBoost and did some other changes to A2C 2020-07-07 03:49:52 +02:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h tweaked the draw surface sort key for better performance 2020-10-08 04:08:38 +02:00
tr_main.cpp tweaked the draw surface sort key for better performance 2020-10-08 04:08:38 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars 2020-04-02 05:06:00 +02:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_scene.cpp added r_transpSort and we can now sort all surface types by depth 2020-04-16 05:01:48 +02:00
tr_shade.cpp depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
tr_shade_calc.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shader.cpp depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
tr_sky.cpp fixed r_showsky and cleaned up the related GAL code 2020-04-02 04:50:12 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp fixed the R_AddWorldSurface optimization so it won't remove the sky 2020-06-20 03:04:00 +02:00