cnq3/code/nvapi/nvapi_lite_d3dext.h
myT 3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
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disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00

191 lines
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C

/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
//! \ingroup dx
//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain()
typedef enum
{
NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1,
NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0,
NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1,
NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2,
NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3,
} NVAPI_DEVICE_FEATURE_LEVEL;
#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateDevice
//
//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running
//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+
//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra
//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument
//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0.
//!
//! NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of
//! tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality
//! e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should
//! take into consideration such limitation when using NVAPI on such tesla hardwares.
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pAdapter
//! \param [in] DriverType
//! \param [in] Software
//! \param [in] Flags
//! \param [in] *pFeatureLevels
//! \param [in] FeatureLevels
//! \param [in] SDKVersion
//! \param [in] **ppDevice
//! \param [in] *pFeatureLevel
//! \param [in] **ppImmediateContext
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
//!
//! \return NVAPI_OK if the createDevice call succeeded.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain
//
//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are
//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR
//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain,
//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills
//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel
//! is less than DirectX 10.0.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pAdapter
//! \param [in] DriverType
//! \param [in] Software
//! \param [in] Flags
//! \param [in] *pFeatureLevels
//! \param [in] FeatureLevels
//! \param [in] SDKVersion
//! \param [in] *pSwapChainDesc
//! \param [in] **ppSwapChain
//! \param [in] **ppDevice
//! \param [in] *pFeatureLevel
//! \param [in] **ppImmediateContext
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
//!
//!return NVAPI_OK if the createDevice with swap chain call succeeded.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest
//
//! DESCRIPTION: This function enables/disables the depth bounds test
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDeviceOrContext The device or device context to set depth bounds test
//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test
//! \param [in] fMinDepth The minimum depth for depth bounds test
//! \param [in] fMaxDepth The maximum depth for depth bounds test
//! The valid values for fMinDepth and fMaxDepth
//! are such that 0 <= fMinDepth <= fMaxDepth <= 1
//!
//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(IUnknown* pDeviceOrContext,
NvU32 bEnable,
float fMinDepth,
float fMaxDepth);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)