.. |
client.manifest
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disabled DPI scaling on the Windows client
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2017-11-29 18:29:23 +01:00 |
client_manifest.txt
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disabled DPI scaling on the Windows client
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2017-11-29 18:29:23 +01:00 |
cpma.ico
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using an updated icon courtesy of deft
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2022-05-04 18:28:57 +02:00 |
glw_win.h
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
icon2.ico
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
resource.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
win_exception.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
win_glimp.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
win_help.h
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improved multi-monitor support
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2019-02-20 20:52:34 +01:00 |
win_input.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
win_local.h
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
win_main.cpp
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added live shader code editing
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2023-11-12 01:32:59 +01:00 |
win_shared.cpp
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added D3D12 rendering and removed D3D11, GL2, GL3
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2023-11-12 01:32:58 +01:00 |
win_snd.cpp
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added s_khz
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2022-12-27 20:40:03 +01:00 |
win_syscon.cpp
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on Windows, a fatal error will move the early console window to the foreground
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2018-01-16 03:02:59 +01:00 |
win_wndproc.cpp
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improved multi-monitor support
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2019-02-20 20:52:34 +01:00 |
windows.h
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only run the main thread on P-cores
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2023-08-02 18:11:36 +02:00 |
winquake.cmd
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using an updated icon courtesy of deft
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2022-05-04 18:28:57 +02:00 |
winquake.rc
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
winquake.res
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using an updated icon courtesy of deft
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2022-05-04 18:28:57 +02:00 |