cnq3/code/win32
2023-11-12 01:32:59 +01:00
..
client.manifest disabled DPI scaling on the Windows client 2017-11-29 18:29:23 +01:00
client_manifest.txt disabled DPI scaling on the Windows client 2017-11-29 18:29:23 +01:00
cpma.ico using an updated icon courtesy of deft 2022-05-04 18:28:57 +02:00
glw_win.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_exception.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
win_glimp.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
win_help.h improved multi-monitor support 2019-02-20 20:52:34 +01:00
win_input.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
win_local.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
win_main.cpp added live shader code editing 2023-11-12 01:32:59 +01:00
win_shared.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
win_snd.cpp added s_khz 2022-12-27 20:40:03 +01:00
win_syscon.cpp on Windows, a fatal error will move the early console window to the foreground 2018-01-16 03:02:59 +01:00
win_wndproc.cpp improved multi-monitor support 2019-02-20 20:52:34 +01:00
windows.h only run the main thread on P-cores 2023-08-02 18:11:36 +02:00
winquake.cmd using an updated icon courtesy of deft 2022-05-04 18:28:57 +02:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res using an updated icon courtesy of deft 2022-05-04 18:28:57 +02:00