cnq3/code/win32
2016-12-18 03:05:45 -08:00
..
msvc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
msvc.2008 import from cnq3 1.47 2016-12-17 20:43:04 -08:00
msvc.2010 import from cnq3 1.47 2016-12-17 20:43:04 -08:00
msvc.2013 repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
cpma.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
glext.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
glw_win.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
icon2.ico import from cnq3 1.47 2016-12-17 20:43:04 -08:00
resource.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
wglext.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_glimp.cpp repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
win_input.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_local.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
win_main.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_qgl.c repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
win_shared.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_snd.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_syscon.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
win_wndproc.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.rc import from cnq3 1.47 2016-12-17 20:43:04 -08:00
winquake.res import from cnq3 1.47 2016-12-17 20:43:04 -08:00