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cg_public.h
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import from cnq3 1.47
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cg_syscalls.asm
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import from cnq3 1.47
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cg_syscalls.c
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import from cnq3 1.47
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cm_load.cpp
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import from cnq3 1.47
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cm_local.h
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import from cnq3 1.47
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cm_patch.cpp
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import from cnq3 1.47
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cm_patch.h
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import from cnq3 1.47
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cm_polylib.cpp
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import from cnq3 1.47
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cm_polylib.h
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import from cnq3 1.47
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cm_public.h
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import from cnq3 1.47
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cm_test.cpp
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import from cnq3 1.47
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cm_trace.cpp
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import from cnq3 1.47
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cmd.cpp
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import from cnq3 1.47
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common.cpp
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import from cnq3 1.47
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cvar.cpp
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import from cnq3 1.47
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files.cpp
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import from cnq3 1.47
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g_public.h
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import from cnq3 1.47
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g_syscalls.asm
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import from cnq3 1.47
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g_syscalls.c
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import from cnq3 1.47
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huffman.cpp
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import from cnq3 1.47
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md4.cpp
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import from cnq3 1.47
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md5.cpp
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import from cnq3 1.47
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msg.cpp
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import from cnq3 1.47
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net_chan.cpp
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import from cnq3 1.47
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net_ip.cpp
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import from cnq3 1.47
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q_math.c
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import from cnq3 1.47
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q_platform.h
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import from cnq3 1.47
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q_shared.c
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import from cnq3 1.47
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q_shared.h
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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qcommon.h
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import from cnq3 1.47
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qfiles.h
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import from cnq3 1.47
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surfaceflags.h
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import from cnq3 1.47
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tr_types.h
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import from cnq3 1.47
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ui_public.h
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import from cnq3 1.47
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ui_syscalls.asm
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import from cnq3 1.47
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ui_syscalls.c
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import from cnq3 1.47
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unzip.cpp
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import from cnq3 1.47
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unzip.h
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import from cnq3 1.47
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vm.cpp
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import from cnq3 1.47
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vm_interpreted.cpp
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import from cnq3 1.47
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vm_local.h
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import from cnq3 1.47
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vm_none.cpp
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import from cnq3 1.47
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vm_ppc.c
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import from cnq3 1.47
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vm_ppc_new.c
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import from cnq3 1.47
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vm_shim.h
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import from cnq3 1.47
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vm_x86.cpp
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import from cnq3 1.47
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vm_x86_64.cpp
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import from cnq3 1.47
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