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2019-09-25 05:34:22 +02:00
code fixed fog-only shaders being recognized as sky shaders 2019-09-25 05:34:22 +02:00
makefiles added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
packaging tweaked the changelog and added a readme for download archive 2018-01-07 11:57:36 +01:00
.gitignore added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
build.md the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard 2017-10-28 03:35:51 +02:00
changelog.txt fixed fog-only shaders being recognized as sky shaders 2019-09-25 05:34:22 +02:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
Makefile renamed /build to /makefiles 2017-08-01 22:30:04 +02:00