debug x64 debug Win32 release x64 release Win32 {9C6AA017-8837-FB22-B150-E9CA9D7C30B1} true Win32Proj renderer StaticLibrary true Unicode v120 StaticLibrary true Unicode v120 StaticLibrary false Unicode v120 true StaticLibrary false Unicode v120 true ..\..\.build\debug_x64\ ..\..\.build\debug_x64\renderer\ renderer .lib false ..\..\.build\debug_x32\ ..\..\.build\debug_x32\renderer\ renderer .lib false ..\..\.build\release_x64\ ..\..\.build\release_x64\renderer\ renderer .lib false ..\..\.build\release_x32\ ..\..\.build\release_x32\renderer\ renderer .lib false NotUsing Level4 GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions) ..\..\code\glew\include;%(AdditionalIncludeDirectories) ProgramDatabase Disabled MultiThreadedDebug false false false /Gm /wd4267 %(AdditionalOptions) Windows true %(AdditionalOptions) ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh ..\..\code\renderer\hlsl\generic_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh ..\..\code\renderer\hlsl\generic_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh ..\..\code\renderer\hlsl\generic_a_ps.h /O0 /Zi /DCNQ3_A2C=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh ..\..\code\renderer\hlsl\generic_d_ps.h /O0 /Zi /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh ..\..\code\renderer\hlsl\generic_ad_ps.h /O0 /Zi /DCNQ3_A2C=1 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh ..\..\code\renderer\hlsl\post_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh ..\..\code\renderer\hlsl\post_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh ..\..\code\renderer\hlsl\dl_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh ..\..\code\renderer\hlsl\dl_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh ..\..\code\renderer\hlsl\sprite_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh ..\..\code\renderer\hlsl\sprite_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh ..\..\code\renderer\hlsl\mip_start_cs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh ..\..\code\renderer\hlsl\mip_pass_cs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh ..\..\code\renderer\hlsl\mip_end_cs.h /O0 /Zi NotUsing Level4 GLEW_STATIC;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions) ..\..\code\glew\include;%(AdditionalIncludeDirectories) ProgramDatabase Disabled MultiThreadedDebug false false false /Gm /arch:SSE2 %(AdditionalOptions) Windows true %(AdditionalOptions) ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh ..\..\code\renderer\hlsl\generic_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh ..\..\code\renderer\hlsl\generic_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh ..\..\code\renderer\hlsl\generic_a_ps.h /O0 /Zi /DCNQ3_A2C=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh ..\..\code\renderer\hlsl\generic_d_ps.h /O0 /Zi /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh ..\..\code\renderer\hlsl\generic_ad_ps.h /O0 /Zi /DCNQ3_A2C=1 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh ..\..\code\renderer\hlsl\post_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh ..\..\code\renderer\hlsl\post_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh ..\..\code\renderer\hlsl\dl_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh ..\..\code\renderer\hlsl\dl_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh ..\..\code\renderer\hlsl\sprite_vs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh ..\..\code\renderer\hlsl\sprite_ps.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh ..\..\code\renderer\hlsl\mip_start_cs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh ..\..\code\renderer\hlsl\mip_pass_cs.h /O0 /Zi && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh ..\..\code\renderer\hlsl\mip_end_cs.h /O0 /Zi NotUsing Level4 Default GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions) ..\..\code\glew\include;%(AdditionalIncludeDirectories) ProgramDatabase MinSpace true true false true true MultiThreaded false false false Fast true /GL /wd4267 %(AdditionalOptions) Windows true true true %(AdditionalOptions) ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh ..\..\code\renderer\hlsl\generic_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh ..\..\code\renderer\hlsl\generic_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh ..\..\code\renderer\hlsl\generic_a_ps.h /O3 /DCNQ3_A2C=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh ..\..\code\renderer\hlsl\generic_d_ps.h /O3 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh ..\..\code\renderer\hlsl\generic_ad_ps.h /O3 /DCNQ3_A2C=1 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh ..\..\code\renderer\hlsl\post_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh ..\..\code\renderer\hlsl\post_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh ..\..\code\renderer\hlsl\dl_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh ..\..\code\renderer\hlsl\dl_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh ..\..\code\renderer\hlsl\sprite_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh ..\..\code\renderer\hlsl\sprite_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh ..\..\code\renderer\hlsl\mip_start_cs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh ..\..\code\renderer\hlsl\mip_pass_cs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh ..\..\code\renderer\hlsl\mip_end_cs.h /O3 NotUsing Level4 Default GLEW_STATIC;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;%(PreprocessorDefinitions) ..\..\code\glew\include;%(AdditionalIncludeDirectories) ProgramDatabase MinSpace true true false true true MultiThreaded false false false Fast StreamingSIMDExtensions2 true /GL /arch:SSE2 %(AdditionalOptions) Windows true true true %(AdditionalOptions) ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_generic_vs /Fh ..\..\code\renderer\hlsl\generic_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ps /Fh ..\..\code\renderer\hlsl\generic_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_a_ps /Fh ..\..\code\renderer\hlsl\generic_a_ps.h /O3 /DCNQ3_A2C=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_d_ps /Fh ..\..\code\renderer\hlsl\generic_d_ps.h /O3 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\generic.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_generic_ad_ps /Fh ..\..\code\renderer\hlsl\generic_ad_ps.h /O3 /DCNQ3_A2C=1 /DCNQ3_DITHER=1 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_post_vs /Fh ..\..\code\renderer\hlsl\post_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\post.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_post_ps /Fh ..\..\code\renderer\hlsl\post_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_dl_vs /Fh ..\..\code\renderer\hlsl\dl_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\dl.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_dl_ps /Fh ..\..\code\renderer\hlsl\dl_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T vs_4_1 /E vs_main /Vn g_sprite_vs /Fh ..\..\code\renderer\hlsl\sprite_vs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\sprite.hlsl /nologo /T ps_4_1 /E ps_main /Vn g_sprite_ps /Fh ..\..\code\renderer\hlsl\sprite_ps.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_start.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_start_cs /Fh ..\..\code\renderer\hlsl\mip_start_cs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_pass.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_pass_cs /Fh ..\..\code\renderer\hlsl\mip_pass_cs.h /O3 && ..\compile_shader.cmd ..\..\code\renderer\hlsl\mip_end.hlsl /nologo /T cs_5_0 /E cs_main /Vn g_mip_end_cs /Fh ..\..\code\renderer\hlsl\mip_end_cs.h /O3