/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // this file is only included when building a dll // ui_syscalls.asm is included instead when building a qvm #ifdef Q3_VM #error "Do not use in VM build" #endif #include "q_shared.h" #include "ui_public.h" dllSyscall_t syscall = (dllSyscall_t)-1; extern int ui_addRefEntSyscallId; #if defined(_MSC_VER) __declspec(dllexport) #endif void dllEntry( dllSyscall_t syscallptr ) { syscall = syscallptr; } void trap_Print( const char *string ) { syscall( UI_PRINT, string ); } void trap_Error( const char *string ) { syscall( UI_ERROR, string ); } int trap_Milliseconds( void ) { return syscall( UI_MILLISECONDS ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( UI_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( UI_CVAR_SET, var_name, value ); } float trap_Cvar_VariableValue( const char *var_name ) { int temp; temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); return (*(float*)&temp); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } void trap_Cvar_SetValue( const char *var_name, float value ) { syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); } void trap_Cvar_Reset( const char *name ) { syscall( UI_CVAR_RESET, name ); } void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { syscall( UI_CVAR_CREATE, var_name, var_value, flags ); } void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); } int trap_Argc( void ) { return syscall( UI_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( UI_ARGV, n, buffer, bufferLength ); } void trap_Cmd_ExecuteText( int ignored, const char *text ) { syscall( UI_CMD_EXECUTETEXT, 2, text ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( UI_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( UI_FS_FCLOSEFILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); } int trap_FS_Seek( fileHandle_t f, long offset, int origin ) { return syscall( UI_FS_SEEK, f, offset, origin ); } qhandle_t trap_R_RegisterModel( const char *name ) { return syscall( UI_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return syscall( UI_R_REGISTERSKIN, name ); } qboolean trap_R_RegisterFont( const char* fontName, int pointSize, fontInfo_t* font ) { return syscall( UI_R_REGISTERFONT, fontName, pointSize, font ); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { return syscall( UI_R_REGISTERSHADERNOMIP, name ); } void trap_R_ClearScene( void ) { syscall( UI_R_CLEARSCENE ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { syscall( ui_addRefEntSyscallId, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { syscall( UI_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { syscall( UI_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { syscall( UI_R_MODELBOUNDS, model, mins, maxs ); } void trap_UpdateScreen( void ) { syscall( UI_UPDATESCREEN ); } int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); } sfxHandle_t shit_S_RegisterSound( const char *sample, qboolean ignored ) { return syscall( UI_S_REGISTERSOUND, sample, qfalse ); } void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); } void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); } void trap_Key_SetBinding( int keynum, const char *binding ) { syscall( UI_KEY_SETBINDING, keynum, binding ); } qboolean trap_Key_IsDown( int keynum ) { return syscall( UI_KEY_ISDOWN, keynum ); } qboolean trap_Key_GetOverstrikeMode( void ) { return syscall( UI_KEY_GETOVERSTRIKEMODE ); } void trap_Key_SetOverstrikeMode( qboolean state ) { syscall( UI_KEY_SETOVERSTRIKEMODE, state ); } void trap_Key_ClearStates( void ) { syscall( UI_KEY_CLEARSTATES ); } int trap_Key_GetCatcher( void ) { return syscall( UI_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { syscall( UI_KEY_SETCATCHER, catcher ); } void trap_GetClipboardData( char *buf, int bufsize ) { syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); } void trap_GetClientState( uiClientState_t *state ) { syscall( UI_GETCLIENTSTATE, state ); } void trap_GetGlconfig( glconfig_t *glconfig ) { syscall( UI_GETGLCONFIG, glconfig ); } int trap_GetConfigString( int index, char* buff, int buffsize ) { return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); } int trap_LAN_GetServerCount( int source ) { return syscall( UI_LAN_GETSERVERCOUNT, source ); } void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); } void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); } int trap_LAN_GetServerPing( int source, int n ) { return syscall( UI_LAN_GETSERVERPING, source, n ); } int trap_LAN_GetPingQueueCount( void ) { return syscall( UI_LAN_GETPINGQUEUECOUNT ); } int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); } void trap_LAN_SaveCachedServers( void ) { syscall( UI_LAN_SAVECACHEDSERVERS ); } void trap_LAN_LoadCachedServers( void ) { syscall( UI_LAN_LOADCACHEDSERVERS ); } void trap_LAN_ResetPings(int n) { syscall( UI_LAN_RESETPINGS, n ); } void trap_LAN_ClearPing( int n ) { syscall( UI_LAN_CLEARPING, n ); } void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); } void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); } void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) { syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); } int trap_LAN_ServerIsVisible( int source, int n) { return syscall( UI_LAN_SERVERISVISIBLE, source, n ); } qboolean trap_LAN_UpdateVisiblePings( int source ) { return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); } int trap_LAN_AddServer(int source, const char *name, const char *addr) { return syscall( UI_LAN_ADDSERVER, source, name, addr ); } void trap_LAN_RemoveServer(int source, const char *addr) { syscall( UI_LAN_REMOVESERVER, source, addr ); } int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); } int trap_MemoryRemaining( void ) { return syscall( UI_MEMORY_REMAINING ); } void trap_GetCDKey( char *buf, int buflen ) { syscall( UI_GET_CDKEY, buf, buflen ); } void trap_SetCDKey( char *buf ) { syscall( UI_SET_CDKEY, buf ); } void trap_S_StopBackgroundTrack( void ) { syscall( UI_S_STOPBACKGROUNDTRACK ); } void trap_S_StartBackgroundTrack( const char *intro, const char *loop) { syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop ); } int trap_RealTime(qtime_t *qtime) { return syscall( UI_REAL_TIME, qtime ); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started e_status trap_CIN_StopCinematic(int handle) { return syscall(UI_CIN_STOPCINEMATIC, handle); } // will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. e_status trap_CIN_RunCinematic (int handle) { return syscall(UI_CIN_RUNCINEMATIC, handle); } // draws the current frame void trap_CIN_DrawCinematic (int handle) { syscall(UI_CIN_DRAWCINEMATIC, handle); } // allows you to resize the animation dynamically void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); } qboolean trap_VerifyCDKey( const char *key, const char *chksum) { return syscall( UI_VERIFY_CDKEY, key, chksum); } void trap_SetPbClStatus( int status ) { syscall( UI_SET_PBCLSTATUS, status ); }