/* =========================================================================== Copyright (C) 2023 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // mip-map generation #pragma once uint2 MipGen_FixCoords(int2 tc, int2 maxSize, uint clampCoords) { if(clampCoords > 0) { // clamp return uint2(clamp(tc, int2(0, 0), maxSize)); } // repeat return uint2(tc & maxSize); } void MipGen_GammaToLinear(RWTexture2D dst, RWTexture2D src, uint3 dtid, float gamma) { uint w, h; dst.GetDimensions(w, h); if(any(dtid.xy >= uint2(w, h))) { return; } float4 v = src[dtid.xy]; dst[dtid.xy] = float4(pow(v.xyz, gamma), v.a); } void MipGen_LinearToGamma(RWTexture2D dst, RWTexture2D src, uint3 dtid, float4 blendColor, float intensity, float invGamma) { uint w, h; dst.GetDimensions(w, h); if(any(dtid.xy >= uint2(w, h))) { return; } // yes, intensity *should* be done in light-linear space // but we keep the old behavior for consistency... float4 in0 = src[dtid.xy]; float3 in1 = 0.5 * (in0.rgb + blendColor.rgb); float3 inV = lerp(in0.rgb, in1.rgb, blendColor.a); float3 out0 = pow(max(inV, 0.0), invGamma); float3 out1 = out0 * intensity; float4 outV = saturate(float4(out1, in0.a)); dst[dtid.xy] = outV; } void MipGen_DownSample(RWTexture2D dst, RWTexture2D src, uint3 dtid, int2 maxSize, uint clampCoords, int2 scale, int2 offset, float4 weights) { uint w, h; dst.GetDimensions(w, h); if(any(dtid.xy >= uint2(w, h))) { return; } #define FixCoords(tc) MipGen_FixCoords(tc, maxSize, clampCoords) int2 base = int2(dtid.xy) * scale; float4 r = float4(0, 0, 0, 0); r += src[FixCoords(base - offset * 3)] * weights.x; r += src[FixCoords(base - offset * 2)] * weights.y; r += src[FixCoords(base - offset * 1)] * weights.z; r += src[base] * weights.w; r += src[base + offset] * weights.w; r += src[FixCoords(base + offset * 2)] * weights.z; r += src[FixCoords(base + offset * 3)] * weights.y; r += src[FixCoords(base + offset * 4)] * weights.x; dst[dtid.xy] = r; #undef FixCoords }