/************************************************************************************************************************************\ |* *| |* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: *| |* *| |* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| |* *| |* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| |* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| |* Otherwise, you have no rights to use or access this software in any manner. *| |* *| |* If not covered by the applicable NVIDIA software license agreement: *| |* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| |* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| |* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| |* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| |* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| |* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. *| |* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial computer software documentation" *| |* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| |* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the software with only those rights set forth herein. *| |* *| |* Any use of this software in individual and commercial software must include, *| |* in the user documentation and internal comments to the code, *| |* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| |* *| \************************************************************************************************************************************/ //////////////////////////////////////////////////////////////////////////////// ////////////////////////// NVIDIA SHADER EXTENSIONS //////////////////////////// //////////////////////////////////////////////////////////////////////////////// // This file can be included both from HLSL shader code as well as C++ code. // The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported() // to check for support for every nv shader extension opcode it plans to use //----------------------------------------------------------------------------// //---------------------------- NV Shader Extn Version -----------------------// //----------------------------------------------------------------------------// #define NV_SHADER_EXTN_VERSION 1 //----------------------------------------------------------------------------// //---------------------------- Misc constants --------------------------------// //----------------------------------------------------------------------------// #define NV_WARP_SIZE 32 #define NV_WARP_SIZE_LOG2 5 //----------------------------------------------------------------------------// //---------------------------- opCode constants ------------------------------// //----------------------------------------------------------------------------// #define NV_EXTN_OP_SHFL 1 #define NV_EXTN_OP_SHFL_UP 2 #define NV_EXTN_OP_SHFL_DOWN 3 #define NV_EXTN_OP_SHFL_XOR 4 #define NV_EXTN_OP_VOTE_ALL 5 #define NV_EXTN_OP_VOTE_ANY 6 #define NV_EXTN_OP_VOTE_BALLOT 7 #define NV_EXTN_OP_GET_LANE_ID 8 #define NV_EXTN_OP_FP16_ATOMIC 12 #define NV_EXTN_OP_FP32_ATOMIC 13 #define NV_EXTN_OP_GET_SPECIAL 19 #define NV_EXTN_OP_UINT64_ATOMIC 20 #define NV_EXTN_OP_MATCH_ANY 21 // FOOTPRINT - For Sample and SampleBias #define NV_EXTN_OP_FOOTPRINT 28 #define NV_EXTN_OP_FOOTPRINT_BIAS 29 #define NV_EXTN_OP_GET_SHADING_RATE 30 // FOOTPRINT - For SampleLevel and SampleGrad #define NV_EXTN_OP_FOOTPRINT_LEVEL 31 #define NV_EXTN_OP_FOOTPRINT_GRAD 32 // SHFL Generic #define NV_EXTN_OP_SHFL_GENERIC 33 #define NV_EXTN_OP_VPRS_EVAL_ATTRIB_AT_SAMPLE 51 #define NV_EXTN_OP_VPRS_EVAL_ATTRIB_SNAPPED 52 // HitObject API #define NV_EXTN_OP_HIT_OBJECT_TRACE_RAY 67 #define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT 68 #define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT_WITH_RECORD_INDEX 69 #define NV_EXTN_OP_HIT_OBJECT_MAKE_MISS 70 #define NV_EXTN_OP_HIT_OBJECT_REORDER_THREAD 71 #define NV_EXTN_OP_HIT_OBJECT_INVOKE 72 #define NV_EXTN_OP_HIT_OBJECT_IS_MISS 73 #define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_ID 74 #define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_INDEX 75 #define NV_EXTN_OP_HIT_OBJECT_GET_PRIMITIVE_INDEX 76 #define NV_EXTN_OP_HIT_OBJECT_GET_GEOMETRY_INDEX 77 #define NV_EXTN_OP_HIT_OBJECT_GET_HIT_KIND 78 #define NV_EXTN_OP_HIT_OBJECT_GET_RAY_DESC 79 #define NV_EXTN_OP_HIT_OBJECT_GET_ATTRIBUTES 80 #define NV_EXTN_OP_HIT_OBJECT_GET_SHADER_TABLE_INDEX 81 #define NV_EXTN_OP_HIT_OBJECT_LOAD_LOCAL_ROOT_TABLE_CONSTANT 82 #define NV_EXTN_OP_HIT_OBJECT_IS_HIT 83 #define NV_EXTN_OP_HIT_OBJECT_IS_NOP 84 #define NV_EXTN_OP_HIT_OBJECT_MAKE_NOP 85 //----------------------------------------------------------------------------// //-------------------- GET_SPECIAL subOpCode constants -----------------------// //----------------------------------------------------------------------------// #define NV_SPECIALOP_THREADLTMASK 4 #define NV_SPECIALOP_FOOTPRINT_SINGLELOD_PRED 5 #define NV_SPECIALOP_GLOBAL_TIMER_LO 9 #define NV_SPECIALOP_GLOBAL_TIMER_HI 10 //----------------------------------------------------------------------------// //----------------------------- Texture Types -------------------------------// //----------------------------------------------------------------------------// #define NV_EXTN_TEXTURE_1D 2 #define NV_EXTN_TEXTURE_1D_ARRAY 3 #define NV_EXTN_TEXTURE_2D 4 #define NV_EXTN_TEXTURE_2D_ARRAY 5 #define NV_EXTN_TEXTURE_3D 6 #define NV_EXTN_TEXTURE_CUBE 7 #define NV_EXTN_TEXTURE_CUBE_ARRAY 8 //---------------------------------------------------------------------------// //----------------FOOTPRINT Enums for NvFootprint* extns---------------------// //---------------------------------------------------------------------------// #define NV_EXTN_FOOTPRINT_MODE_FINE 0 #define NV_EXTN_FOOTPRINT_MODE_COARSE 1