/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_main.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_main.h $ * *****************************************************************************/ #ifdef AASINTERN extern aas_t aasworld; //AAS error message void QDECL AAS_Error(char *fmt, ...); //set AAS initialized void AAS_SetInitialized(void); //setup AAS with the given number of entities and clients int AAS_Setup(void); //shutdown AAS void AAS_Shutdown(void); //start a new map int AAS_LoadMap(const char *mapname); //start a new time frame int AAS_StartFrame(float time); #endif //AASINTERN //returns qtrue if AAS is initialized int AAS_Initialized(void); //returns qtrue if the AAS file is loaded int AAS_Loaded(void); //returns the model name from the given index char *AAS_ModelFromIndex(int index); //returns the index from the given model name int AAS_IndexFromModel(char *modelname); //returns the current time float AAS_Time(void); // void AAS_ProjectPointOntoVector( const vec3_t point, const vec3_t vStart, const vec3_t vEnd, vec3_t vProj );