/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cmodel.c -- model loading #include "cm_local.h" // to allow boxes to be treated as brush models, we allocate // some extra indexes along with those needed by the map #define BOX_BRUSHES 1 #define BOX_SIDES 6 #define BOX_LEAFS 2 #define BOX_PLANES 12 clipMap_t cm; int c_traces, c_brush_traces, c_patch_traces, c_pointcontents; const byte* cmod_base; #ifndef BSPC cvar_t* cm_noAreas; cvar_t* cm_noCurves; cvar_t* cm_playerCurveClip; #endif // set up the planes and nodes so that the six floats of a bounding box // can just be stored out and get a proper clipping hull structure. static cmodel_t box_model; static cplane_t* box_planes; static cbrush_t* box_brush; static void CM_InitBoxHull() { box_planes = &cm.planes[cm.numPlanes]; box_brush = &cm.brushes[cm.numBrushes]; box_brush->numsides = 6; box_brush->sides = cm.brushsides + cm.numBrushSides; box_brush->contents = CONTENTS_BODY; box_model.leaf.numLeafBrushes = 1; box_model.leaf.firstLeafBrush = cm.numLeafBrushes; cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes; cplane_t* p; for (int i = 0; i < 6; ++i) { int side = (i & 1); cbrushside_t* s = &cm.brushsides[cm.numBrushSides+i]; s->plane = cm.planes + (cm.numPlanes+i*2+side); s->surfaceFlags = 0; p = &box_planes[i*2]; p->type = i>>1; p->signbits = 0; VectorClear (p->normal); p->normal[i>>1] = 1; p = &box_planes[i*2+1]; p->type = 3 + (i>>1); p->signbits = 0; VectorClear (p->normal); p->normal[i>>1] = -1; SetPlaneSignbits( p ); } } /* =============================================================================== MAP LOADING =============================================================================== */ static void CMod_LoadShaders( const lump_t* l ) { const dshader_t* in = (const dshader_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadShaders: funny lump size"); cm.numShaders = l->filelen / sizeof(*in); if (cm.numShaders < 1) Com_Error(ERR_DROP, "Map has no shaders"); cm.shaders = H_New( cm.numShaders, h_high ); Com_Memcpy( cm.shaders, in, cm.numShaders * sizeof( *cm.shaders ) ); dshader_t* out = cm.shaders; for (int i = 0; i < cm.numShaders; ++i, ++out) { out->contentFlags = LittleLong( out->contentFlags ); out->surfaceFlags = LittleLong( out->surfaceFlags ); } } static void CMod_LoadSubmodels( const lump_t* l ) { const dmodel_t* in = (const dmodel_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadSubmodels: funny lump size"); cm.numSubModels = l->filelen / sizeof(*in); if (cm.numSubModels < 1) Com_Error(ERR_DROP, "Map has no models"); if (cm.numSubModels > MAX_SUBMODELS) Com_Error(ERR_DROP, "MAX_SUBMODELS exceeded"); cm.cmodels = H_New( cm.numSubModels, h_high ); int j; int* indexes; for (int i = 0; i < cm.numSubModels; ++i, ++in) { cmodel_t* out = &cm.cmodels[i]; // spread the mins / maxs by a unit for (j=0 ; j<3 ; j++) { out->mins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; } if (i == 0) continue; // world model doesn't need other info // make a "leaf" just to hold the model's brushes and surfaces out->leaf.numLeafBrushes = LittleLong( in->numBrushes ); indexes = H_New( out->leaf.numLeafBrushes, h_high ); out->leaf.firstLeafBrush = indexes - cm.leafbrushes; for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) { indexes[j] = LittleLong( in->firstBrush ) + j; } out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces ); indexes = H_New( out->leaf.numLeafSurfaces, h_high ); out->leaf.firstLeafSurface = indexes - cm.leafsurfaces; for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) { indexes[j] = LittleLong( in->firstSurface ) + j; } } } static void CMod_LoadNodes( const lump_t* l ) { const dnode_t* in = (const dnode_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadNodes: funny lump size"); cm.numNodes = l->filelen / sizeof(*in); if (cm.numNodes < 1) Com_Error(ERR_DROP, "Map has no nodes"); cm.nodes = H_New( cm.numNodes, h_high ); cNode_t* out = cm.nodes; for (int i = 0; i < cm.numNodes; ++i, ++in, ++out) { out->plane = cm.planes + LittleLong( in->planeNum ); out->children[0] = LittleLong( in->children[0] ); out->children[1] = LittleLong( in->children[1] ); } } static void CM_BoundBrush( cbrush_t* b ) { b->bounds[0][0] = -b->sides[0].plane->dist; b->bounds[1][0] = b->sides[1].plane->dist; b->bounds[0][1] = -b->sides[2].plane->dist; b->bounds[1][1] = b->sides[3].plane->dist; b->bounds[0][2] = -b->sides[4].plane->dist; b->bounds[1][2] = b->sides[5].plane->dist; } static void CMod_LoadBrushes( const lump_t* l ) { const dbrush_t* in = (const dbrush_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "CMod_LoadBrushes: funny lump size"); cm.numBrushes = l->filelen / sizeof(*in); cm.brushes = H_New( BOX_BRUSHES + cm.numBrushes, h_high ); cbrush_t* out = cm.brushes; for (int i = 0; i < cm.numBrushes; ++i, ++in, ++out) { out->sides = cm.brushsides + LittleLong(in->firstSide); out->numsides = LittleLong(in->numSides); out->shaderNum = LittleLong( in->shaderNum ); if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); out->contents = cm.shaders[out->shaderNum].contentFlags; CM_BoundBrush( out ); } } static void CMod_LoadLeafs( const lump_t* l ) { const dleaf_t* in = (const dleaf_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadLeafs: funny lump size"); cm.numLeafs = l->filelen / sizeof(*in); if (cm.numLeafs < 1) Com_Error(ERR_DROP, "Map has no leafs"); cm.leafs = H_New( BOX_LEAFS + cm.numLeafs, h_high ); cLeaf_t* out = cm.leafs; for (int i = 0; i < cm.numLeafs; ++i, ++in, ++out) { out->cluster = LittleLong( in->cluster ); out->area = LittleLong( in->area ); out->firstLeafBrush = LittleLong( in->firstLeafBrush ); out->numLeafBrushes = LittleLong( in->numLeafBrushes ); out->firstLeafSurface = LittleLong( in->firstLeafSurface ); out->numLeafSurfaces = LittleLong( in->numLeafSurfaces ); if (out->cluster >= cm.numClusters) cm.numClusters = out->cluster + 1; if (out->area >= cm.numAreas) cm.numAreas = out->area + 1; } cm.areas = H_New( cm.numAreas, h_high ); cm.areaPortals = H_New( cm.numAreas * cm.numAreas, h_high ); } static void CMod_LoadPlanes( const lump_t* l ) { const dplane_t* in = (const dplane_t*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadPlanes: funny lump size"); cm.numPlanes = l->filelen / sizeof(*in); if (cm.numPlanes < 1) Com_Error(ERR_DROP, "Map has no planes"); cm.planes = H_New( BOX_PLANES + cm.numPlanes, h_high ); cplane_t* out = cm.planes; for (int i = 0; i < cm.numPlanes; ++i, ++in, ++out) { out->signbits = 0; for (int j = 0; j < 3; ++j) { out->normal[j] = LittleFloat( in->normal[j] ); if (out->normal[j] < 0) out->signbits |= (1 << j); } out->dist = LittleFloat( in->dist ); out->type = PlaneTypeForNormal( out->normal ); } } static void CMod_LoadLeafBrushes( const lump_t* l ) { const int* in = (const int*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "CMod_LoadLeafBrushes: funny lump size"); cm.numLeafBrushes = l->filelen / sizeof(*in); cm.leafbrushes = H_New( BOX_BRUSHES + cm.numLeafBrushes, h_high ); int* out = cm.leafbrushes; for (int i = 0; i < cm.numLeafBrushes; ++i, ++in, ++out) { *out = LittleLong( *in ); } } static void CMod_LoadLeafSurfaces( const lump_t* l ) { const int* in = (const int*)(cmod_base + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadLeafSurfaces: funny lump size"); cm.numLeafSurfaces = l->filelen / sizeof(*in); cm.leafsurfaces = H_New( cm.numLeafSurfaces, h_high ); int* out = cm.leafsurfaces; for (int i = 0; i < cm.numLeafSurfaces; ++i, ++in, ++out) { *out = LittleLong( *in ); } } static void CMod_LoadBrushSides( const lump_t* l ) { const dbrushside_t* in = (const dbrushside_t*)(cmod_base + l->fileofs); if ( l->filelen % sizeof(*in) ) Com_Error (ERR_DROP, "CMod_LoadBrushSides: funny lump size"); cm.numBrushSides = l->filelen / sizeof(*in); cm.brushsides = H_New( BOX_SIDES + cm.numBrushSides, h_high ); cbrushside_t* out = cm.brushsides; for (int i = 0; i < cm.numBrushSides; ++i, ++in, ++out) { out->plane = &cm.planes[ LittleLong( in->planeNum ) ]; out->shaderNum = LittleLong( in->shaderNum ); if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum ); out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; } } static void CMod_LoadEntityString( const lump_t* l ) { cm.entityString = H_New( l->filelen, h_high ); cm.numEntityChars = l->filelen; Com_Memcpy( cm.entityString, cmod_base + l->fileofs, l->filelen ); } static void CMod_LoadVisibility( const lump_t* l ) { const int VIS_HEADER = 8; if ( !l->filelen ) { cm.clusterBytes = ( cm.numClusters + 31 ) & ~31; cm.visibility = H_New( cm.clusterBytes, h_high ); Com_Memset( cm.visibility, 255, cm.clusterBytes ); return; } const byte* buf = (const byte*)(cmod_base + l->fileofs); cm.vised = qtrue; cm.visibility = H_New( l->filelen, h_high ); cm.numClusters = LittleLong( ((const int*)buf)[0] ); cm.clusterBytes = LittleLong( ((const int*)buf)[1] ); Com_Memcpy( cm.visibility, buf + VIS_HEADER, l->filelen - VIS_HEADER ); } static void CMod_LoadPatches( const lump_t* surfs, const lump_t* verts ) { const int MAX_PATCH_VERTS = 1024; vec3_t points[MAX_PATCH_VERTS]; const dsurface_t* in = (const dsurface_t*)(cmod_base + surfs->fileofs); if (surfs->filelen % sizeof(*in)) Com_Error(ERR_DROP, "CMod_LoadPatches: funny lump size"); cm.numSurfaces = surfs->filelen / sizeof(*in); cm.surfaces = H_New( cm.numSurfaces, h_high ); const drawVert_t* dvBase = (const drawVert_t*)(cmod_base + verts->fileofs); if (verts->filelen % sizeof(*dvBase)) Com_Error (ERR_DROP, "CMod_LoadPatches: funny lump size"); // scan through all the surfaces, but only load patches, not planar faces for (int i = 0; i < cm.numSurfaces; ++i, ++in) { if ( LittleLong( in->surfaceType ) != MST_PATCH ) continue; // ignore other surfaces // FIXME: check for non-colliding patches cm.surfaces[i] = H_New( h_high ); // load the full drawverts onto the stack int w = LittleLong( in->patchWidth ); int h = LittleLong( in->patchHeight ); int c = w * h; if ( c > MAX_PATCH_VERTS ) Com_Error( ERR_DROP, "CMod_LoadPatches: exceeded MAX_PATCH_VERTS" ); const drawVert_t* dv = dvBase + LittleLong( in->firstVert ); for (int j = 0; j < c; ++j, ++dv) { points[j][0] = LittleFloat( dv->xyz[0] ); points[j][1] = LittleFloat( dv->xyz[1] ); points[j][2] = LittleFloat( dv->xyz[2] ); } int shaderNum = LittleLong( in->shaderNum ); cm.surfaces[i]->contents = cm.shaders[shaderNum].contentFlags; cm.surfaces[i]->surfaceFlags = cm.shaders[shaderNum].surfaceFlags; // create the internal facet structure cm.surfaces[i]->pc = CM_GeneratePatchCollide( w, h, points ); } } void CM_ClearMap() { Com_Memset( &cm, 0, sizeof( cm ) ); CM_ClearLevelPatches(); } // loads in the map and all submodels void CM_LoadMap( const char* name, qbool clientload, unsigned* checksum ) { if ( !name || !name[0] ) Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload ); static unsigned last_checksum; if ( !strcmp( cm.name, name ) && clientload ) { *checksum = last_checksum; return; } CM_ClearMap(); int length; byte* buf = 0; #ifndef BSPC cm_noAreas = Cvar_Get("cm_noAreas", "0", CVAR_CHEAT); cm_noCurves = Cvar_Get("cm_noCurves", "0", CVAR_CHEAT); cm_playerCurveClip = Cvar_Get("cm_playerCurveClip", "1", CVAR_CHEAT); length = FS_ReadFile( name, (void **)&buf ); #else length = LoadQuakeFile((quakefile_t *) name, (void **)&buf); #endif if ( !buf ) Com_Error(ERR_DROP, "Couldn't load %s", name); last_checksum = LittleLong( Com_BlockChecksum( buf, length ) ); *checksum = last_checksum; dheader_t header = *(dheader_t*)buf; for (int i = 0; i < sizeof(dheader_t) / 4; ++i) ((int*)&header)[i] = LittleLong( ((int*)&header)[i] ); if ( header.version != BSP_VERSION ) { Com_Error( ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)", name, header.version, BSP_VERSION ); } cmod_base = buf; CMod_LoadShaders( &header.lumps[LUMP_SHADERS] ); CMod_LoadLeafs( &header.lumps[LUMP_LEAFS] ); CMod_LoadLeafBrushes( &header.lumps[LUMP_LEAFBRUSHES] ); CMod_LoadLeafSurfaces( &header.lumps[LUMP_LEAFSURFACES] ); CMod_LoadPlanes( &header.lumps[LUMP_PLANES] ); CMod_LoadBrushSides( &header.lumps[LUMP_BRUSHSIDES] ); CMod_LoadBrushes( &header.lumps[LUMP_BRUSHES] ); CMod_LoadSubmodels( &header.lumps[LUMP_MODELS] ); CMod_LoadNodes( &header.lumps[LUMP_NODES] ); CMod_LoadEntityString( &header.lumps[LUMP_ENTITIES] ); CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] ); CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] ); // we are NOT freeing the file, because it is cached for the ref FS_FreeFile(buf); CM_InitBoxHull(); CM_FloodAreaConnections(); // allow this to be cached if it is loaded by the server if ( !clientload ) { Q_strncpyz( cm.name, name, sizeof( cm.name ) ); } } //======================================================================= const cmodel_t* CM_ClipHandleToModel( clipHandle_t handle ) { if ( handle < 0 ) Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle ); if ( handle < cm.numSubModels ) return &cm.cmodels[handle]; if ( handle == BOX_MODEL_HANDLE ) return &box_model; if ( handle < MAX_SUBMODELS ) Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i", cm.numSubModels, handle, MAX_SUBMODELS ); Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS ); return NULL; } clipHandle_t CM_InlineModel( int index ) { if ( index < 0 || index >= cm.numSubModels ) Com_Error(ERR_DROP, "CM_InlineModel: bad number"); return index; } int CM_NumInlineModels( void ) { return cm.numSubModels; } const char* CM_EntityString() { return cm.entityString; } int CM_LeafCluster( int leafnum ) { if (leafnum < 0 || leafnum >= cm.numLeafs) Com_Error(ERR_DROP, "CM_LeafCluster: bad number"); return cm.leafs[leafnum].cluster; } int CM_LeafArea( int leafnum ) { if (leafnum < 0 || leafnum >= cm.numLeafs) Com_Error(ERR_DROP, "CM_LeafArea: bad number"); return cm.leafs[leafnum].area; } //======================================================================= /* To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared directly. Capsules are handled differently though. (that's hardly "totally uniform" then is it? :P) */ clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ) { VectorCopy( mins, box_model.mins ); VectorCopy( maxs, box_model.maxs ); if ( capsule ) return CAPSULE_MODEL_HANDLE; box_planes[0].dist = maxs[0]; box_planes[1].dist = -maxs[0]; box_planes[2].dist = mins[0]; box_planes[3].dist = -mins[0]; box_planes[4].dist = maxs[1]; box_planes[5].dist = -maxs[1]; box_planes[6].dist = mins[1]; box_planes[7].dist = -mins[1]; box_planes[8].dist = maxs[2]; box_planes[9].dist = -maxs[2]; box_planes[10].dist = mins[2]; box_planes[11].dist = -mins[2]; VectorCopy( mins, box_brush->bounds[0] ); VectorCopy( maxs, box_brush->bounds[1] ); return BOX_MODEL_HANDLE; } void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { const cmodel_t* cmod = CM_ClipHandleToModel( model ); VectorCopy( cmod->mins, mins ); VectorCopy( cmod->maxs, maxs ); }