/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** LINUX_QGL.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include "../qcommon/q_shared.h" #include #include #include #include "unix_glw.h" #include #include "../renderer/tr_local.h" //GLX Functions void* (*qglXGetProcAddress)( const char *symbol ); XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList ); GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); void (*qglXDestroyContext)( Display *dpy, GLXContext ctx ); Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx); void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); void (*qglXSwapIntervalEXT)( Display *dpy, GLXDrawable drawable, int si ); int (*qglXSwapIntervalMESA)( unsigned si ); int (*qglXSwapIntervalSGI)( int si ); void ( APIENTRY * qglSwapIntervalEXT)( int interval ); // added to setup SDL swap interval support void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * ); void ( APIENTRY * qgl3DfxSetPaletteEXT)( GLuint * ); void ( APIENTRY * qglSelectTextureSGIS)( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); static void ( APIENTRY * dllArrayElement )(GLint i); static void ( APIENTRY * dllBegin )(GLenum mode); static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); static void ( APIENTRY * dllCallList )(GLuint list); static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); static void ( APIENTRY * dllClear )(GLbitfield mask); static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void ( APIENTRY * dllClearDepth )(GLclampd depth); static void ( APIENTRY * dllClearIndex )(GLfloat c); static void ( APIENTRY * dllClearStencil )(GLint s); static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); static void ( APIENTRY * dllColor3bv )(const GLbyte *v); static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); static void ( APIENTRY * dllColor3dv )(const GLdouble *v); static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); static void ( APIENTRY * dllColor3fv )(const GLfloat *v); static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); static void ( APIENTRY * dllColor3iv )(const GLint *v); static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); static void ( APIENTRY * dllColor3sv )(const GLshort *v); static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); static void ( APIENTRY * dllColor3uiv )(const GLuint *v); static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); static void ( APIENTRY * dllColor3usv )(const GLushort *v); static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); static void ( APIENTRY * dllColor4bv )(const GLbyte *v); static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); static void ( APIENTRY * dllColor4dv )(const GLdouble *v); static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllColor4fv )(const GLfloat *v); static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); static void ( APIENTRY * dllColor4iv )(const GLint *v); static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); static void ( APIENTRY * dllColor4sv )(const GLshort *v); static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); static void ( APIENTRY * dllColor4uiv )(const GLuint *v); static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); static void ( APIENTRY * dllColor4usv )(const GLushort *v); static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllCullFace )(GLenum mode); static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); static void ( APIENTRY * dllDepthFunc )(GLenum func); static void ( APIENTRY * dllDepthMask )(GLboolean flag); static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); static void ( APIENTRY * dllDisable )(GLenum cap); static void ( APIENTRY * dllDisableClientState )(GLenum array); static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); static void ( APIENTRY * dllDrawBuffer )(GLenum mode); static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); static void ( APIENTRY * dllEnable )(GLenum cap); static void ( APIENTRY * dllEnableClientState )(GLenum array); static void ( APIENTRY * dllEnd )(void); static void ( APIENTRY * dllEndList )(void); static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); static void ( APIENTRY * dllEvalPoint1 )(GLint i); static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); static void ( APIENTRY * dllFinish )(void); static void ( APIENTRY * dllFlush )(void); static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllFrontFace )(GLenum mode); static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * dllGenLists )(GLsizei range); static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * dllGetError )(void); static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * dllGetString )(GLenum name); static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); static void ( APIENTRY * dllIndexMask )(GLuint mask); static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllIndexd )(GLdouble c); static void ( APIENTRY * dllIndexdv )(const GLdouble *c); static void ( APIENTRY * dllIndexf )(GLfloat c); static void ( APIENTRY * dllIndexfv )(const GLfloat *c); static void ( APIENTRY * dllIndexi )(GLint c); static void ( APIENTRY * dllIndexiv )(const GLint *c); static void ( APIENTRY * dllIndexs )(GLshort c); static void ( APIENTRY * dllIndexsv )(const GLshort *c); static void ( APIENTRY * dllIndexub )(GLubyte c); static void ( APIENTRY * dllIndexubv )(const GLubyte *c); static void ( APIENTRY * dllInitNames )(void); static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); GLboolean ( APIENTRY * dllIsList )(GLuint list); GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); static void ( APIENTRY * dllLineWidth )(GLfloat width); static void ( APIENTRY * dllListBase )(GLuint base); static void ( APIENTRY * dllLoadIdentity )(void); static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); static void ( APIENTRY * dllLoadName )(GLuint name); static void ( APIENTRY * dllLogicOp )(GLenum opcode); static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); static void ( APIENTRY * dllMatrixMode )(GLenum mode); static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); static void ( APIENTRY * dllNormal3iv )(const GLint *v); static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); static void ( APIENTRY * dllNormal3sv )(const GLshort *v); static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static void ( APIENTRY * dllPassThrough )(GLfloat token); static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); static void ( APIENTRY * dllPointSize )(GLfloat size); static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); static void ( APIENTRY * dllPopAttrib )(void); static void ( APIENTRY * dllPopClientAttrib )(void); static void ( APIENTRY * dllPopMatrix )(void); static void ( APIENTRY * dllPopName )(void); static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushMatrix )(void); static void ( APIENTRY * dllPushName )(GLuint name); static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); static void ( APIENTRY * dllReadBuffer )(GLenum mode); static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * dllRenderMode )(GLenum mode); static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); static void ( APIENTRY * dllShadeModel )(GLenum mode); static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); static void ( APIENTRY * dllStencilMask )(GLuint mask); static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); static void ( APIENTRY * dllTexCoord1d )(GLdouble s); static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord1f )(GLfloat s); static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord1i )(GLint s); static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); static void ( APIENTRY * dllTexCoord1s )(GLshort s); static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); static void ( APIENTRY * dllVertex2iv )(const GLint *v); static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); static void ( APIENTRY * dllVertex2sv )(const GLshort *v); static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllVertex3iv )(const GLint *v); static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllVertex3sv )(const GLshort *v); static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllVertex4iv )(const GLint *v); static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllVertex4sv )(const GLshort *v); static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown( void ) { if ( glw_state.OpenGLLib ) { // 25/09/05 Tim Angus // Certain combinations of hardware and software, specifically // Linux/SMP/Nvidia/agpgart (OK, OK. MY combination of hardware and // software), seem to cause a catastrophic (hard reboot required) crash // when libGL is dynamically unloaded. I'm unsure of the precise cause, // suffice to say I don't see anything in the Q3 code that could cause it. // I suspect it's an Nvidia driver bug, but without the source or means to // debug I obviously can't prove (or disprove) this. Interestingly (though // perhaps not suprisingly), Enemy Territory and Doom 3 both exhibit the // same problem. // // After many, many reboots and prodding here and there, it seems that a // placing a short delay before libGL is unloaded works around the problem. // This delay is changable via the r_GLlibCoolDownMsec cvar (nice name // huh?), and it defaults to 0. For me, 500 seems to work. //if( r_GLlibCoolDownMsec->integer ) usleep( 500 * 1000 ); dlclose ( glw_state.OpenGLLib ); glw_state.OpenGLLib = NULL; } qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qglXGetProcAddress = NULL; qglXChooseVisual = NULL; qglXCreateContext = NULL; qglXDestroyContext = NULL; qglXMakeCurrent = NULL; qglXCopyContext = NULL; qglXSwapBuffers = NULL; qglXSwapIntervalEXT = NULL; qglXSwapIntervalMESA = NULL; qglXSwapIntervalSGI = NULL; } // QGL_Shutdown /* ** GPA ** ** This'll setup a wrapper around calling GetProcAddress for all our ** GL to QGL bindings, hopefully making them less cumbersome to setup ** */ static void *QGL_GetProcAddress( const char *symbol ) { void *sym; if ( qglXGetProcAddress ) { sym = qglXGetProcAddress( symbol ); if ( sym ) { return sym; } } return dlsym( glw_state.OpenGLLib, symbol ); } #define GPA( a ) QGL_GetProcAddress( a ) /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ qboolean QGL_Init( const char *dllname ) { if (glw_state.OpenGLLib == 0) { glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY|RTLD_GLOBAL ); } if ( glw_state.OpenGLLib == 0 ) { ri.Printf( PRINT_ALL, "QGL_Init: Failed to load %s: %s\n", dllname, dlerror() ); return qfalse; } qglXGetProcAddress = (void* (*)( const char *symbol ))GPA( "glXGetProcAddress" ); qglAccum = dllAccum =(void (*)(GLenum, GLfloat))GPA( "glAccum" ); qglAlphaFunc = dllAlphaFunc =(void (*)(GLenum, GLclampf))GPA( "glAlphaFunc" ); qglAreTexturesResident = dllAreTexturesResident =(GLboolean (*)(GLsizei, const GLuint*, GLboolean*))GPA( "glAreTexturesResident" ); qglArrayElement = dllArrayElement =(void (*)(GLint))GPA( "glArrayElement" ); qglBegin = dllBegin =(void (*)(GLenum))GPA( "glBegin" ); qglBindTexture = dllBindTexture =(void (*)(GLenum, GLuint))GPA( "glBindTexture" ); qglBitmap = dllBitmap =(void (*)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*))GPA( "glBitmap" ); qglBlendFunc = dllBlendFunc =(void (*)(GLenum, GLenum))GPA( "glBlendFunc" ); qglCallList = dllCallList =(void (*)(GLuint))GPA( "glCallList" ); qglCallLists = dllCallLists =(void (*)(GLsizei, GLenum, const GLvoid*))GPA( "glCallLists" ); qglClear = dllClear =(void (*)(GLbitfield))GPA( "glClear" ); qglClearAccum = dllClearAccum =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glClearAccum" ); qglClearColor = dllClearColor =(void (*)(GLclampf, GLclampf, GLclampf, GLclampf))GPA( "glClearColor" ); qglClearDepth = dllClearDepth =(void (*)(GLclampd))GPA( "glClearDepth" ); qglClearIndex = dllClearIndex =(void (*)(GLfloat))GPA( "glClearIndex" ); qglClearStencil = dllClearStencil =(void (*)(GLint))GPA( "glClearStencil" ); qglClipPlane = dllClipPlane =(void (*)(GLenum, const GLdouble*))GPA( "glClipPlane" ); qglColor3b = dllColor3b =(void (*)(GLbyte, GLbyte, GLbyte))GPA( "glColor3b" ); qglColor3bv = dllColor3bv =(void (*)(const GLbyte*))GPA( "glColor3bv" ); qglColor3d = dllColor3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glColor3d" ); qglColor3dv = dllColor3dv =(void (*)(const GLdouble*))GPA( "glColor3dv" ); qglColor3f = dllColor3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glColor3f" ); qglColor3fv = dllColor3fv =(void (*)(const GLfloat*))GPA( "glColor3fv" ); qglColor3i = dllColor3i =(void (*)(GLint, GLint, GLint))GPA( "glColor3i" ); qglColor3iv = dllColor3iv =(void (*)(const GLint*))GPA( "glColor3iv" ); qglColor3s = dllColor3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glColor3s" ); qglColor3sv = dllColor3sv =(void (*)(const GLshort*))GPA( "glColor3sv" ); qglColor3ub = dllColor3ub =(void (*)(GLubyte, GLubyte, GLubyte))GPA( "glColor3ub" ); qglColor3ubv = dllColor3ubv =(void (*)(const GLubyte*))GPA( "glColor3ubv" ); qglColor3ui = dllColor3ui =(void (*)(GLuint, GLuint, GLuint))GPA( "glColor3ui" ); qglColor3uiv = dllColor3uiv =(void (*)(const GLuint*))GPA( "glColor3uiv" ); qglColor3us = dllColor3us =(void (*)(GLushort, GLushort, GLushort))GPA( "glColor3us" ); qglColor3usv = dllColor3usv =(void (*)(const GLushort*))GPA( "glColor3usv" ); qglColor4b = dllColor4b =(void (*)(GLbyte, GLbyte, GLbyte, GLbyte))GPA( "glColor4b" ); qglColor4bv = dllColor4bv =(void (*)(const GLbyte*))GPA( "glColor4bv" ); qglColor4d = dllColor4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glColor4d" ); qglColor4dv = dllColor4dv =(void (*)(const GLdouble*))GPA( "glColor4dv" ); qglColor4f = dllColor4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glColor4f" ); qglColor4fv = dllColor4fv =(void (*)(const GLfloat*))GPA( "glColor4fv" ); qglColor4i = dllColor4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glColor4i" ); qglColor4iv = dllColor4iv =(void (*)(const GLint*))GPA( "glColor4iv" ); qglColor4s = dllColor4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glColor4s" ); qglColor4sv = dllColor4sv =(void (*)(const GLshort*))GPA( "glColor4sv" ); qglColor4ub = dllColor4ub =(void (*)(GLubyte, GLubyte, GLubyte, GLubyte))GPA( "glColor4ub" ); qglColor4ubv = dllColor4ubv =(void (*)(const GLubyte*))GPA( "glColor4ubv" ); qglColor4ui = dllColor4ui =(void (*)(GLuint, GLuint, GLuint, GLuint))GPA( "glColor4ui" ); qglColor4uiv = dllColor4uiv =(void (*)(const GLuint*))GPA( "glColor4uiv" ); qglColor4us = dllColor4us =(void (*)(GLushort, GLushort, GLushort, GLushort))GPA( "glColor4us" ); qglColor4usv = dllColor4usv =(void (*)(const GLushort*))GPA( "glColor4usv" ); qglColorMask = dllColorMask =(void (*)(GLboolean, GLboolean, GLboolean, GLboolean))GPA( "glColorMask" ); qglColorMaterial = dllColorMaterial =(void (*)(GLenum, GLenum))GPA( "glColorMaterial" ); qglColorPointer = dllColorPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glColorPointer" ); qglCopyPixels = dllCopyPixels =(void (*)(GLint, GLint, GLsizei, GLsizei, GLenum))GPA( "glCopyPixels" ); qglCopyTexImage1D = dllCopyTexImage1D =(void (*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))GPA( "glCopyTexImage1D" ); qglCopyTexImage2D = dllCopyTexImage2D =(void (*)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))GPA( "glCopyTexImage2D" ); qglCopyTexSubImage1D = dllCopyTexSubImage1D =(void (*)(GLenum, GLint, GLint, GLint, GLint, GLsizei))GPA( "glCopyTexSubImage1D" ); qglCopyTexSubImage2D = dllCopyTexSubImage2D =(void (*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))GPA( "glCopyTexSubImage2D" ); qglCullFace = dllCullFace =(void (*)(GLenum))GPA( "glCullFace" ); qglDeleteLists = dllDeleteLists =(void (*)(GLuint, GLsizei))GPA( "glDeleteLists" ); qglDeleteTextures = dllDeleteTextures =(void (*)(GLsizei, const GLuint*))GPA( "glDeleteTextures" ); qglDepthFunc = dllDepthFunc =(void (*)(GLenum))GPA( "glDepthFunc" ); qglDepthMask = dllDepthMask =(void (*)(GLboolean))GPA( "glDepthMask" ); qglDepthRange = dllDepthRange =(void (*)(GLclampd, GLclampd))GPA( "glDepthRange" ); qglDisable = dllDisable =(void (*)(GLenum))GPA( "glDisable" ); qglDisableClientState = dllDisableClientState =(void (*)(GLenum))GPA( "glDisableClientState" ); qglDrawArrays = dllDrawArrays =(void (*)(GLenum, GLint, GLsizei))GPA( "glDrawArrays" ); qglDrawBuffer = dllDrawBuffer =(void (*)(GLenum))GPA( "glDrawBuffer" ); qglDrawElements = dllDrawElements =(void (*)(GLenum, GLsizei, GLenum, const GLvoid*))GPA( "glDrawElements" ); qglDrawPixels = dllDrawPixels =(void (*)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glDrawPixels" ); qglEdgeFlag = dllEdgeFlag =(void (*)(GLboolean))GPA( "glEdgeFlag" ); qglEdgeFlagPointer = dllEdgeFlagPointer =(void (*)(GLsizei, const GLvoid*))GPA( "glEdgeFlagPointer" ); qglEdgeFlagv = dllEdgeFlagv =(void (*)(const GLboolean*))GPA( "glEdgeFlagv" ); qglEnable = dllEnable =(void (*)(GLenum))GPA( "glEnable" ); qglEnableClientState = dllEnableClientState =(void (*)(GLenum))GPA( "glEnableClientState" ); qglEnd = dllEnd =(void (*)())GPA( "glEnd" ); qglEndList = dllEndList =(void (*)())GPA( "glEndList" ); qglEvalCoord1d = dllEvalCoord1d =(void (*)(GLdouble))GPA( "glEvalCoord1d" ); qglEvalCoord1dv = dllEvalCoord1dv =(void (*)(const GLdouble*))GPA( "glEvalCoord1dv" ); qglEvalCoord1f = dllEvalCoord1f =(void (*)(GLfloat))GPA( "glEvalCoord1f" ); qglEvalCoord1fv = dllEvalCoord1fv =(void (*)(const GLfloat*))GPA( "glEvalCoord1fv" ); qglEvalCoord2d = dllEvalCoord2d =(void (*)(GLdouble, GLdouble))GPA( "glEvalCoord2d" ); qglEvalCoord2dv = dllEvalCoord2dv =(void (*)(const GLdouble*))GPA( "glEvalCoord2dv" ); qglEvalCoord2f = dllEvalCoord2f =(void (*)(GLfloat, GLfloat))GPA( "glEvalCoord2f" ); qglEvalCoord2fv = dllEvalCoord2fv =(void (*)(const GLfloat*))GPA( "glEvalCoord2fv" ); qglEvalMesh1 = dllEvalMesh1 =(void (*)(GLenum, GLint, GLint))GPA( "glEvalMesh1" ); qglEvalMesh2 = dllEvalMesh2 =(void (*)(GLenum, GLint, GLint, GLint, GLint))GPA( "glEvalMesh2" ); qglEvalPoint1 = dllEvalPoint1 =(void (*)(GLint))GPA( "glEvalPoint1" ); qglEvalPoint2 = dllEvalPoint2 =(void (*)(GLint, GLint))GPA( "glEvalPoint2" ); qglFeedbackBuffer = dllFeedbackBuffer =(void (*)(GLsizei, GLenum, GLfloat*))GPA( "glFeedbackBuffer" ); qglFinish = dllFinish =(void (*)())GPA( "glFinish" ); qglFlush = dllFlush =(void (*)())GPA( "glFlush" ); qglFogf = dllFogf =(void (*)(GLenum, GLfloat))GPA( "glFogf" ); qglFogfv = dllFogfv =(void (*)(GLenum, const GLfloat*))GPA( "glFogfv" ); qglFogi = dllFogi =(void (*)(GLenum, GLint))GPA( "glFogi" ); qglFogiv = dllFogiv =(void (*)(GLenum, const GLint*))GPA( "glFogiv" ); qglFrontFace = dllFrontFace =(void (*)(GLenum))GPA( "glFrontFace" ); qglFrustum = dllFrustum =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glFrustum" ); qglGenLists = dllGenLists =(GLuint (*)(GLsizei))GPA( "glGenLists" ); qglGenTextures = dllGenTextures =(void (*)(GLsizei, GLuint*))GPA( "glGenTextures" ); qglGetBooleanv = dllGetBooleanv =(void (*)(GLenum, GLboolean*))GPA( "glGetBooleanv" ); qglGetClipPlane = dllGetClipPlane =(void (*)(GLenum, GLdouble*))GPA( "glGetClipPlane" ); qglGetDoublev = dllGetDoublev =(void (*)(GLenum, GLdouble*))GPA( "glGetDoublev" ); qglGetError = dllGetError =(GLenum (*)())GPA( "glGetError" ); qglGetFloatv = dllGetFloatv =(void (*)(GLenum, GLfloat*))GPA( "glGetFloatv" ); qglGetIntegerv = dllGetIntegerv =(void (*)(GLenum, GLint*))GPA( "glGetIntegerv" ); qglGetLightfv = dllGetLightfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetLightfv" ); qglGetLightiv = dllGetLightiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetLightiv" ); qglGetMapdv = dllGetMapdv =(void (*)(GLenum, GLenum, GLdouble*))GPA( "glGetMapdv" ); qglGetMapfv = dllGetMapfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetMapfv" ); qglGetMapiv = dllGetMapiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetMapiv" ); qglGetMaterialfv = dllGetMaterialfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetMaterialfv" ); qglGetMaterialiv = dllGetMaterialiv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetMaterialiv" ); qglGetPixelMapfv = dllGetPixelMapfv =(void (*)(GLenum, GLfloat*))GPA( "glGetPixelMapfv" ); qglGetPixelMapuiv = dllGetPixelMapuiv =(void (*)(GLenum, GLuint*))GPA( "glGetPixelMapuiv" ); qglGetPixelMapusv = dllGetPixelMapusv =(void (*)(GLenum, GLushort*))GPA( "glGetPixelMapusv" ); qglGetPointerv = dllGetPointerv =(void (*)(GLenum, GLvoid**))GPA( "glGetPointerv" ); qglGetPolygonStipple = dllGetPolygonStipple =(void (*)(GLubyte*))GPA( "glGetPolygonStipple" ); qglGetString = dllGetString =(const GLubyte* (*)(GLenum))GPA( "glGetString" ); qglGetTexEnvfv = dllGetTexEnvfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexEnvfv" ); qglGetTexEnviv = dllGetTexEnviv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexEnviv" ); qglGetTexGendv = dllGetTexGendv =(void (*)(GLenum, GLenum, GLdouble*))GPA( "glGetTexGendv" ); qglGetTexGenfv = dllGetTexGenfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexGenfv" ); qglGetTexGeniv = dllGetTexGeniv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexGeniv" ); qglGetTexImage = dllGetTexImage =(void (*)(GLenum, GLint, GLenum, GLenum, GLvoid*))GPA( "glGetTexImage" ); qglGetTexLevelParameterfv = dllGetTexLevelParameterfv =(void (*)(GLenum target, GLint level, GLenum pname, GLfloat *params))GPA( "glGetTexLevelParameterfv" ); qglGetTexLevelParameteriv = dllGetTexLevelParameteriv =(void (*)(GLenum target, GLint level, GLenum pname, GLint *params))GPA( "glGetTexLevelParameteriv" ); qglGetTexParameterfv = dllGetTexParameterfv =(void (*)(GLenum, GLenum, GLfloat*))GPA( "glGetTexParameterfv" ); qglGetTexParameteriv = dllGetTexParameteriv =(void (*)(GLenum, GLenum, GLint*))GPA( "glGetTexParameteriv" ); qglHint = dllHint =(void (*)(GLenum, GLenum))GPA( "glHint" ); qglIndexMask = dllIndexMask =(void (*)(GLuint))GPA( "glIndexMask" ); qglIndexPointer = dllIndexPointer =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glIndexPointer" ); qglIndexd = dllIndexd =(void (*)(GLdouble))GPA( "glIndexd" ); qglIndexdv = dllIndexdv =(void (*)(const GLdouble*))GPA( "glIndexdv" ); qglIndexf = dllIndexf =(void (*)(GLfloat))GPA( "glIndexf" ); qglIndexfv = dllIndexfv =(void (*)(const GLfloat*))GPA( "glIndexfv" ); qglIndexi = dllIndexi =(void (*)(GLint))GPA( "glIndexi" ); qglIndexiv = dllIndexiv =(void (*)(const GLint*))GPA( "glIndexiv" ); qglIndexs = dllIndexs =(void (*)(GLshort))GPA( "glIndexs" ); qglIndexsv = dllIndexsv =(void (*)(const GLshort*))GPA( "glIndexsv" ); qglIndexub = dllIndexub =(void (*)(GLubyte))GPA( "glIndexub" ); qglIndexubv = dllIndexubv =(void (*)(const GLubyte*))GPA( "glIndexubv" ); qglInitNames = dllInitNames =(void (*)())GPA( "glInitNames" ); qglInterleavedArrays = dllInterleavedArrays =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glInterleavedArrays" ); qglIsEnabled = dllIsEnabled =(GLboolean (*)(GLenum))GPA( "glIsEnabled" ); qglIsList = dllIsList =(GLboolean (*)(GLuint))GPA( "glIsList" ); qglIsTexture = dllIsTexture =(GLboolean (*)(GLuint))GPA( "glIsTexture" ); qglLightModelf = dllLightModelf =(void (*)(GLenum, GLfloat))GPA( "glLightModelf" ); qglLightModelfv = dllLightModelfv =(void (*)(GLenum, const GLfloat*))GPA( "glLightModelfv" ); qglLightModeli = dllLightModeli =(void (*)(GLenum, GLint))GPA( "glLightModeli" ); qglLightModeliv = dllLightModeliv =(void (*)(GLenum, const GLint*))GPA( "glLightModeliv" ); qglLightf = dllLightf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glLightf" ); qglLightfv = dllLightfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glLightfv" ); qglLighti = dllLighti =(void (*)(GLenum, GLenum, GLint))GPA( "glLighti" ); qglLightiv = dllLightiv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glLightiv" ); qglLineStipple = dllLineStipple =(void (*)(GLint, GLushort))GPA( "glLineStipple" ); qglLineWidth = dllLineWidth =(void (*)(GLfloat))GPA( "glLineWidth" ); qglListBase = dllListBase =(void (*)(GLuint))GPA( "glListBase" ); qglLoadIdentity = dllLoadIdentity =(void (*)())GPA( "glLoadIdentity" ); qglLoadMatrixd = dllLoadMatrixd =(void (*)(const GLdouble*))GPA( "glLoadMatrixd" ); qglLoadMatrixf = dllLoadMatrixf =(void (*)(const GLfloat*))GPA( "glLoadMatrixf" ); qglLoadName = dllLoadName =(void (*)(GLuint))GPA( "glLoadName" ); qglLogicOp = dllLogicOp =(void (*)(GLenum))GPA( "glLogicOp" ); qglMap1d = dllMap1d =(void (*)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*))GPA( "glMap1d" ); qglMap1f = dllMap1f =(void (*)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*))GPA( "glMap1f" ); qglMap2d = dllMap2d =(void (*)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*))GPA( "glMap2d" ); qglMap2f = dllMap2f =(void (*)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*))GPA( "glMap2f" ); qglMapGrid1d = dllMapGrid1d =(void (*)(GLint, GLdouble, GLdouble))GPA( "glMapGrid1d" ); qglMapGrid1f = dllMapGrid1f =(void (*)(GLint, GLfloat, GLfloat))GPA( "glMapGrid1f" ); qglMapGrid2d = dllMapGrid2d =(void (*)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))GPA( "glMapGrid2d" ); qglMapGrid2f = dllMapGrid2f =(void (*)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))GPA( "glMapGrid2f" ); qglMaterialf = dllMaterialf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glMaterialf" ); qglMaterialfv = dllMaterialfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glMaterialfv" ); qglMateriali = dllMateriali =(void (*)(GLenum, GLenum, GLint))GPA( "glMateriali" ); qglMaterialiv = dllMaterialiv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glMaterialiv" ); qglMatrixMode = dllMatrixMode =(void (*)(GLenum))GPA( "glMatrixMode" ); qglMultMatrixd = dllMultMatrixd =(void (*)(const GLdouble*))GPA( "glMultMatrixd" ); qglMultMatrixf = dllMultMatrixf =(void (*)(const GLfloat*))GPA( "glMultMatrixf" ); qglNewList = dllNewList =(void (*)(GLuint, GLenum))GPA( "glNewList" ); qglNormal3b = dllNormal3b =(void (*)(GLbyte, GLbyte, GLbyte))GPA( "glNormal3b" ); qglNormal3bv = dllNormal3bv =(void (*)(const GLbyte*))GPA( "glNormal3bv" ); qglNormal3d = dllNormal3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glNormal3d" ); qglNormal3dv = dllNormal3dv =(void (*)(const GLdouble*))GPA( "glNormal3dv" ); qglNormal3f = dllNormal3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glNormal3f" ); qglNormal3fv = dllNormal3fv =(void (*)(const GLfloat*))GPA( "glNormal3fv" ); qglNormal3i = dllNormal3i =(void (*)(GLint, GLint, GLint))GPA( "glNormal3i" ); qglNormal3iv = dllNormal3iv =(void (*)(const GLint*))GPA( "glNormal3iv" ); qglNormal3s = dllNormal3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glNormal3s" ); qglNormal3sv = dllNormal3sv =(void (*)(const GLshort*))GPA( "glNormal3sv" ); qglNormalPointer = dllNormalPointer =(void (*)(GLenum, GLsizei, const GLvoid*))GPA( "glNormalPointer" ); qglOrtho = dllOrtho =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glOrtho" ); qglPassThrough = dllPassThrough =(void (*)(GLfloat))GPA( "glPassThrough" ); qglPixelMapfv = dllPixelMapfv =(void (*)(GLenum, GLsizei, const GLfloat*))GPA( "glPixelMapfv" ); qglPixelMapuiv = dllPixelMapuiv =(void (*)(GLenum, GLsizei, const GLuint*))GPA( "glPixelMapuiv" ); qglPixelMapusv = dllPixelMapusv =(void (*)(GLenum, GLsizei, const GLushort*))GPA( "glPixelMapusv" ); qglPixelStoref = dllPixelStoref =(void (*)(GLenum, GLfloat))GPA( "glPixelStoref" ); qglPixelStorei = dllPixelStorei =(void (*)(GLenum, GLint))GPA( "glPixelStorei" ); qglPixelTransferf = dllPixelTransferf =(void (*)(GLenum, GLfloat))GPA( "glPixelTransferf" ); qglPixelTransferi = dllPixelTransferi =(void (*)(GLenum, GLint))GPA( "glPixelTransferi" ); qglPixelZoom = dllPixelZoom =(void (*)(GLfloat, GLfloat))GPA( "glPixelZoom" ); qglPointSize = dllPointSize =(void (*)(GLfloat))GPA( "glPointSize" ); qglPolygonMode = dllPolygonMode =(void (*)(GLenum, GLenum))GPA( "glPolygonMode" ); qglPolygonOffset = dllPolygonOffset =(void (*)(GLfloat, GLfloat))GPA( "glPolygonOffset" ); qglPolygonStipple = dllPolygonStipple =(void (*)(const GLubyte*))GPA( "glPolygonStipple" ); qglPopAttrib = dllPopAttrib =(void (*)())GPA( "glPopAttrib" ); qglPopClientAttrib = dllPopClientAttrib =(void (*)())GPA( "glPopClientAttrib" ); qglPopMatrix = dllPopMatrix =(void (*)())GPA( "glPopMatrix" ); qglPopName = dllPopName =(void (*)())GPA( "glPopName" ); qglPrioritizeTextures = dllPrioritizeTextures =(void (*)(GLsizei, const GLuint*, const GLclampf*))GPA( "glPrioritizeTextures" ); qglPushAttrib = dllPushAttrib =(void (*)(GLbitfield))GPA( "glPushAttrib" ); qglPushClientAttrib = dllPushClientAttrib =(void (*)(GLbitfield))GPA( "glPushClientAttrib" ); qglPushMatrix = dllPushMatrix =(void (*)())GPA( "glPushMatrix" ); qglPushName = dllPushName =(void (*)(GLuint))GPA( "glPushName" ); qglRasterPos2d = dllRasterPos2d =(void (*)(GLdouble, GLdouble))GPA( "glRasterPos2d" ); qglRasterPos2dv = dllRasterPos2dv =(void (*)(const GLdouble*))GPA( "glRasterPos2dv" ); qglRasterPos2f = dllRasterPos2f =(void (*)(GLfloat, GLfloat))GPA( "glRasterPos2f" ); qglRasterPos2fv = dllRasterPos2fv =(void (*)(const GLfloat*))GPA( "glRasterPos2fv" ); qglRasterPos2i = dllRasterPos2i =(void (*)(GLint, GLint))GPA( "glRasterPos2i" ); qglRasterPos2iv = dllRasterPos2iv =(void (*)(const GLint*))GPA( "glRasterPos2iv" ); qglRasterPos2s = dllRasterPos2s =(void (*)(GLshort, GLshort))GPA( "glRasterPos2s" ); qglRasterPos2sv = dllRasterPos2sv =(void (*)(const GLshort*))GPA( "glRasterPos2sv" ); qglRasterPos3d = dllRasterPos3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glRasterPos3d" ); qglRasterPos3dv = dllRasterPos3dv =(void (*)(const GLdouble*))GPA( "glRasterPos3dv" ); qglRasterPos3f = dllRasterPos3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glRasterPos3f" ); qglRasterPos3fv = dllRasterPos3fv =(void (*)(const GLfloat*))GPA( "glRasterPos3fv" ); qglRasterPos3i = dllRasterPos3i =(void (*)(GLint, GLint, GLint))GPA( "glRasterPos3i" ); qglRasterPos3iv = dllRasterPos3iv =(void (*)(const GLint*))GPA( "glRasterPos3iv" ); qglRasterPos3s = dllRasterPos3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glRasterPos3s" ); qglRasterPos3sv = dllRasterPos3sv =(void (*)(const GLshort*))GPA( "glRasterPos3sv" ); qglRasterPos4d = dllRasterPos4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRasterPos4d" ); qglRasterPos4dv = dllRasterPos4dv =(void (*)(const GLdouble*))GPA( "glRasterPos4dv" ); qglRasterPos4f = dllRasterPos4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRasterPos4f" ); qglRasterPos4fv = dllRasterPos4fv =(void (*)(const GLfloat*))GPA( "glRasterPos4fv" ); qglRasterPos4i = dllRasterPos4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glRasterPos4i" ); qglRasterPos4iv = dllRasterPos4iv =(void (*)(const GLint*))GPA( "glRasterPos4iv" ); qglRasterPos4s = dllRasterPos4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glRasterPos4s" ); qglRasterPos4sv = dllRasterPos4sv =(void (*)(const GLshort*))GPA( "glRasterPos4sv" ); qglReadBuffer = dllReadBuffer =(void (*)(GLenum))GPA( "glReadBuffer" ); qglReadPixels = dllReadPixels =(void (*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))GPA( "glReadPixels" ); qglRectd = dllRectd =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRectd" ); qglRectdv = dllRectdv =(void (*)(const GLdouble*, const GLdouble*))GPA( "glRectdv" ); qglRectf = dllRectf =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRectf" ); qglRectfv = dllRectfv =(void (*)(const GLfloat*, const GLfloat*))GPA( "glRectfv" ); qglRecti = dllRecti =(void (*)(GLint, GLint, GLint, GLint))GPA( "glRecti" ); qglRectiv = dllRectiv =(void (*)(const GLint*, const GLint*))GPA( "glRectiv" ); qglRects = dllRects =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glRects" ); qglRectsv = dllRectsv =(void (*)(const GLshort*, const GLshort*))GPA( "glRectsv" ); qglRenderMode = dllRenderMode =(GLint (*)(GLenum))GPA( "glRenderMode" ); qglRotated = dllRotated =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glRotated" ); qglRotatef = dllRotatef =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glRotatef" ); qglScaled = dllScaled =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glScaled" ); qglScalef = dllScalef =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glScalef" ); qglScissor = dllScissor =(void (*)(GLint, GLint, GLsizei, GLsizei))GPA( "glScissor" ); qglSelectBuffer = dllSelectBuffer =(void (*)(GLsizei, GLuint*))GPA( "glSelectBuffer" ); qglShadeModel = dllShadeModel =(void (*)(GLenum))GPA( "glShadeModel" ); qglStencilFunc = dllStencilFunc =(void (*)(GLenum, GLint, GLuint))GPA( "glStencilFunc" ); qglStencilMask = dllStencilMask =(void (*)(GLuint))GPA( "glStencilMask" ); qglStencilOp = dllStencilOp =(void (*)(GLenum, GLenum, GLenum))GPA( "glStencilOp" ); qglTexCoord1d = dllTexCoord1d =(void (*)(GLdouble))GPA( "glTexCoord1d" ); qglTexCoord1dv = dllTexCoord1dv =(void (*)(const GLdouble*))GPA( "glTexCoord1dv" ); qglTexCoord1f = dllTexCoord1f =(void (*)(GLfloat))GPA( "glTexCoord1f" ); qglTexCoord1fv = dllTexCoord1fv =(void (*)(const GLfloat*))GPA( "glTexCoord1fv" ); qglTexCoord1i = dllTexCoord1i =(void (*)(GLint))GPA( "glTexCoord1i" ); qglTexCoord1iv = dllTexCoord1iv =(void (*)(const GLint*))GPA( "glTexCoord1iv" ); qglTexCoord1s = dllTexCoord1s =(void (*)(GLshort))GPA( "glTexCoord1s" ); qglTexCoord1sv = dllTexCoord1sv =(void (*)(const GLshort*))GPA( "glTexCoord1sv" ); qglTexCoord2d = dllTexCoord2d =(void (*)(GLdouble, GLdouble))GPA( "glTexCoord2d" ); qglTexCoord2dv = dllTexCoord2dv =(void (*)(const GLdouble*))GPA( "glTexCoord2dv" ); qglTexCoord2f = dllTexCoord2f =(void (*)(GLfloat, GLfloat))GPA( "glTexCoord2f" ); qglTexCoord2fv = dllTexCoord2fv =(void (*)(const GLfloat*))GPA( "glTexCoord2fv" ); qglTexCoord2i = dllTexCoord2i =(void (*)(GLint, GLint))GPA( "glTexCoord2i" ); qglTexCoord2iv = dllTexCoord2iv =(void (*)(const GLint*))GPA( "glTexCoord2iv" ); qglTexCoord2s = dllTexCoord2s =(void (*)(GLshort, GLshort))GPA( "glTexCoord2s" ); qglTexCoord2sv = dllTexCoord2sv =(void (*)(const GLshort*))GPA( "glTexCoord2sv" ); qglTexCoord3d = dllTexCoord3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glTexCoord3d" ); qglTexCoord3dv = dllTexCoord3dv =(void (*)(const GLdouble*))GPA( "glTexCoord3dv" ); qglTexCoord3f = dllTexCoord3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glTexCoord3f" ); qglTexCoord3fv = dllTexCoord3fv =(void (*)(const GLfloat*))GPA( "glTexCoord3fv" ); qglTexCoord3i = dllTexCoord3i =(void (*)(GLint, GLint, GLint))GPA( "glTexCoord3i" ); qglTexCoord3iv = dllTexCoord3iv =(void (*)(const GLint*))GPA( "glTexCoord3iv" ); qglTexCoord3s = dllTexCoord3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glTexCoord3s" ); qglTexCoord3sv = dllTexCoord3sv =(void (*)(const GLshort*))GPA( "glTexCoord3sv" ); qglTexCoord4d = dllTexCoord4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glTexCoord4d" ); qglTexCoord4dv = dllTexCoord4dv =(void (*)(const GLdouble*))GPA( "glTexCoord4dv" ); qglTexCoord4f = dllTexCoord4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glTexCoord4f" ); qglTexCoord4fv = dllTexCoord4fv =(void (*)(const GLfloat*))GPA( "glTexCoord4fv" ); qglTexCoord4i = dllTexCoord4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glTexCoord4i" ); qglTexCoord4iv = dllTexCoord4iv =(void (*)(const GLint*))GPA( "glTexCoord4iv" ); qglTexCoord4s = dllTexCoord4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glTexCoord4s" ); qglTexCoord4sv = dllTexCoord4sv =(void (*)(const GLshort*))GPA( "glTexCoord4sv" ); qglTexCoordPointer = dllTexCoordPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glTexCoordPointer" ); qglTexEnvf = dllTexEnvf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexEnvf" ); qglTexEnvfv = dllTexEnvfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexEnvfv" ); qglTexEnvi = dllTexEnvi =(void (*)(GLenum, GLenum, GLint))GPA( "glTexEnvi" ); qglTexEnviv = dllTexEnviv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexEnviv" ); qglTexGend = dllTexGend =(void (*)(GLenum, GLenum, GLdouble))GPA( "glTexGend" ); qglTexGendv = dllTexGendv =(void (*)(GLenum, GLenum, const GLdouble*))GPA( "glTexGendv" ); qglTexGenf = dllTexGenf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexGenf" ); qglTexGenfv = dllTexGenfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexGenfv" ); qglTexGeni = dllTexGeni =(void (*)(GLenum, GLenum, GLint))GPA( "glTexGeni" ); qglTexGeniv = dllTexGeniv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexGeniv" ); qglTexImage1D = dllTexImage1D =(void (*)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*))GPA( "glTexImage1D" ); qglTexImage2D = dllTexImage2D =(void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*))GPA( "glTexImage2D" ); qglTexParameterf = dllTexParameterf =(void (*)(GLenum, GLenum, GLfloat))GPA( "glTexParameterf" ); qglTexParameterfv = dllTexParameterfv =(void (*)(GLenum, GLenum, const GLfloat*))GPA( "glTexParameterfv" ); qglTexParameteri = dllTexParameteri =(void (*)(GLenum, GLenum, GLint))GPA( "glTexParameteri" ); qglTexParameteriv = dllTexParameteriv =(void (*)(GLenum, GLenum, const GLint*))GPA( "glTexParameteriv" ); qglTexSubImage1D = dllTexSubImage1D =(void (*)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glTexSubImage1D" ); qglTexSubImage2D = dllTexSubImage2D =(void (*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*))GPA( "glTexSubImage2D" ); qglTranslated = dllTranslated =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glTranslated" ); qglTranslatef = dllTranslatef =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glTranslatef" ); qglVertex2d = dllVertex2d =(void (*)(GLdouble, GLdouble))GPA( "glVertex2d" ); qglVertex2dv = dllVertex2dv =(void (*)(const GLdouble*))GPA( "glVertex2dv" ); qglVertex2f = dllVertex2f =(void (*)(GLfloat, GLfloat))GPA( "glVertex2f" ); qglVertex2fv = dllVertex2fv =(void (*)(const GLfloat*))GPA( "glVertex2fv" ); qglVertex2i = dllVertex2i =(void (*)(GLint, GLint))GPA( "glVertex2i" ); qglVertex2iv = dllVertex2iv =(void (*)(const GLint*))GPA( "glVertex2iv" ); qglVertex2s = dllVertex2s =(void (*)(GLshort, GLshort))GPA( "glVertex2s" ); qglVertex2sv = dllVertex2sv =(void (*)(const GLshort*))GPA( "glVertex2sv" ); qglVertex3d = dllVertex3d =(void (*)(GLdouble, GLdouble, GLdouble))GPA( "glVertex3d" ); qglVertex3dv = dllVertex3dv =(void (*)(const GLdouble*))GPA( "glVertex3dv" ); qglVertex3f = dllVertex3f =(void (*)(GLfloat, GLfloat, GLfloat))GPA( "glVertex3f" ); qglVertex3fv = dllVertex3fv =(void (*)(const GLfloat*))GPA( "glVertex3fv" ); qglVertex3i = dllVertex3i =(void (*)(GLint, GLint, GLint))GPA( "glVertex3i" ); qglVertex3iv = dllVertex3iv =(void (*)(const GLint*))GPA( "glVertex3iv" ); qglVertex3s = dllVertex3s =(void (*)(GLshort, GLshort, GLshort))GPA( "glVertex3s" ); qglVertex3sv = dllVertex3sv =(void (*)(const GLshort*))GPA( "glVertex3sv" ); qglVertex4d = dllVertex4d =(void (*)(GLdouble, GLdouble, GLdouble, GLdouble))GPA( "glVertex4d" ); qglVertex4dv = dllVertex4dv =(void (*)(const GLdouble*))GPA( "glVertex4dv" ); qglVertex4f = dllVertex4f =(void (*)(GLfloat, GLfloat, GLfloat, GLfloat))GPA( "glVertex4f" ); qglVertex4fv = dllVertex4fv =(void (*)(const GLfloat*))GPA( "glVertex4fv" ); qglVertex4i = dllVertex4i =(void (*)(GLint, GLint, GLint, GLint))GPA( "glVertex4i" ); qglVertex4iv = dllVertex4iv =(void (*)(const GLint*))GPA( "glVertex4iv" ); qglVertex4s = dllVertex4s =(void (*)(GLshort, GLshort, GLshort, GLshort))GPA( "glVertex4s" ); qglVertex4sv = dllVertex4sv =(void (*)(const GLshort*))GPA( "glVertex4sv" ); qglVertexPointer = dllVertexPointer =(void (*)(GLint, GLenum, GLsizei, const GLvoid*))GPA( "glVertexPointer" ); qglViewport = dllViewport =(void (*)(GLint, GLint, GLsizei, GLsizei))GPA( "glViewport" ); qglXChooseVisual = (XVisualInfo * (*)( Display *dpy, int screen, int *attribList ))GPA("glXChooseVisual"); qglXCreateContext = (GLXContext (*)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ))GPA("glXCreateContext"); qglXDestroyContext = (void (*)( Display *dpy, GLXContext ctx ))GPA("glXDestroyContext"); qglXMakeCurrent = (Bool (*)( Display *dpy, GLXDrawable drawable, GLXContext ctx))GPA("glXMakeCurrent"); qglXCopyContext = (void (*)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ))GPA("glXCopyContext"); qglXSwapBuffers = (void (*)( Display *dpy, GLXDrawable drawable ))GPA("glXSwapBuffers"); qglLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)GPA("glLockArraysEXT"); qglUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)GPA("glUnlockArraysEXT"); qglActiveTextureARB = (void ( APIENTRY * )( GLenum texture ))GPA("glActiveTextureARB"); qglClientActiveTextureARB = (void ( APIENTRY * )( GLenum texture ))GPA("glClientActiveTextureARB"); qglSwapIntervalEXT = (void ( APIENTRY * )( int interval ))GPA("glSwapIntervalEXT"); qglXSwapIntervalEXT = (void (*)( Display *dpy, GLXDrawable drawable, int si ))GPA( "glXSwapIntervalEXT" ); qglXSwapIntervalMESA = (int (*)( unsigned si ))GPA( "glXSwapIntervalMESA" ); qglXSwapIntervalSGI = (int (*)( int si ))GPA( "glXSwapIntervalSGI" ); qglPointParameterfEXT = (void ( APIENTRY * )( GLenum param, GLfloat value ))GPA("glPointParameterfEXT"); qglPointParameterfvEXT = (void ( APIENTRY * )( GLenum param, const GLfloat *value ))GPA("glPointParameterfvEXT"); qglColorTableEXT = (void ( APIENTRY * )( int, int, int, int, int, const void * ))GPA("glColorTableEXT"); qgl3DfxSetPaletteEXT = (void ( APIENTRY * )( GLuint * ))GPA("gl3DfxSetPaletteEXT"); qglSelectTextureSGIS = (void ( APIENTRY * )( GLenum ))GPA("glSelectTextureSGIS"); qglMTexCoord2fSGIS = (void ( APIENTRY * )( GLenum, GLfloat, GLfloat ))GPA("glMTexCoord2fSGIS"); qglMultiTexCoord2fARB = (void ( APIENTRY * )( GLenum texture, GLfloat s, GLfloat t ))GPA("glMultiTexCoord2fARB"); return qtrue; } #define QGL_EXT(fn, type) q##fn = (type)GPA( #fn ); \ if (!q##fn) Com_Error( ERR_FATAL, "QGL_EXT: "#fn" not found" ); PFNGLCREATESHADERPROC qglCreateShader; PFNGLSHADERSOURCEPROC qglShaderSource; PFNGLCOMPILESHADERPROC qglCompileShader; PFNGLATTACHSHADERPROC qglAttachShader; PFNGLDETACHSHADERPROC qglDetachShader; PFNGLDELETESHADERPROC qglDeleteShader; PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog; PFNGLGETSHADERIVPROC qglGetShaderiv; PFNGLCREATEPROGRAMPROC qglCreateProgram; PFNGLLINKPROGRAMPROC qglLinkProgram; PFNGLUSEPROGRAMPROC qglUseProgram; PFNGLDELETEPROGRAMPROC qglDeleteProgram; PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation; PFNGLDISABLEVERTEXATTRIBARRAYPROC qglDisableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAYPROC qglEnableVertexAttribArray; PFNGLVERTEXATTRIBPOINTERPROC qglVertexAttribPointer; PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation; PFNGLUNIFORM1IPROC qglUniform1i; PFNGLUNIFORM1FPROC qglUniform1f; PFNGLUNIFORM2FPROC qglUniform2f; PFNGLUNIFORM3FPROC qglUniform3f; PFNGLUNIFORM4FPROC qglUniform4f; PFNGLISRENDERBUFFERPROC qglIsRenderbuffer; PFNGLBINDRENDERBUFFERPROC qglBindRenderbuffer; PFNGLDELETERENDERBUFFERSPROC qglDeleteRenderbuffers; PFNGLGENRENDERBUFFERSPROC qglGenRenderbuffers; PFNGLRENDERBUFFERSTORAGEPROC qglRenderbufferStorage; PFNGLGETRENDERBUFFERPARAMETERIVPROC qglGetRenderbufferParameteriv; PFNGLISFRAMEBUFFERPROC qglIsFramebuffer; PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer; PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers; PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers; PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus; PFNGLFRAMEBUFFERTEXTURE1DPROC qglFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC qglFramebufferTexture3D; PFNGLFRAMEBUFFERRENDERBUFFERPROC qglFramebufferRenderbuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC qglGetFramebufferAttachmentParameteriv; PFNGLGENERATEMIPMAPPROC qglGenerateMipmap; PFNGLBLITFRAMEBUFFERPROC qglBlitFramebuffer; qbool GLW_InitGL2() { if (atof((const char*)qglGetString(GL_VERSION)) < 2.0f) { Com_Error( ERR_FATAL, "OpenGL 2 is the required minimum" ); return qfalse; } QGL_EXT( glCreateShader, PFNGLCREATESHADERPROC ); QGL_EXT( glShaderSource, PFNGLSHADERSOURCEPROC ); QGL_EXT( glCompileShader, PFNGLCOMPILESHADERPROC ); QGL_EXT( glAttachShader, PFNGLATTACHSHADERPROC ); QGL_EXT( glDetachShader, PFNGLDETACHSHADERPROC ); QGL_EXT( glDeleteShader, PFNGLDELETESHADERPROC ); QGL_EXT( glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC ); QGL_EXT( glGetShaderiv, PFNGLGETSHADERIVPROC ); QGL_EXT( glCreateProgram, PFNGLCREATEPROGRAMPROC ); QGL_EXT( glLinkProgram, PFNGLLINKPROGRAMPROC ); QGL_EXT( glUseProgram, PFNGLUSEPROGRAMPROC ); QGL_EXT( glDeleteProgram, PFNGLDELETEPROGRAMPROC ); QGL_EXT( glBindAttribLocation, PFNGLBINDATTRIBLOCATIONPROC ); QGL_EXT( glDisableVertexAttribArray, PFNGLDISABLEVERTEXATTRIBARRAYPROC ); QGL_EXT( glEnableVertexAttribArray, PFNGLENABLEVERTEXATTRIBARRAYPROC ); QGL_EXT( glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC ); QGL_EXT( glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC ); QGL_EXT( glUniform1i, PFNGLUNIFORM1IPROC ); QGL_EXT( glUniform1f, PFNGLUNIFORM1FPROC ); QGL_EXT( glUniform2f, PFNGLUNIFORM2FPROC ); QGL_EXT( glUniform3f, PFNGLUNIFORM3FPROC ); QGL_EXT( glUniform4f, PFNGLUNIFORM4FPROC ); QGL_EXT( glIsRenderbuffer, PFNGLISRENDERBUFFERPROC ); QGL_EXT( glBindRenderbuffer, PFNGLBINDRENDERBUFFERPROC ); QGL_EXT( glDeleteRenderbuffers, PFNGLDELETERENDERBUFFERSPROC ); QGL_EXT( glGenRenderbuffers, PFNGLGENRENDERBUFFERSPROC ); QGL_EXT( glRenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC ); QGL_EXT( glGetRenderbufferParameteriv, PFNGLGETRENDERBUFFERPARAMETERIVPROC ); QGL_EXT( glIsFramebuffer, PFNGLISFRAMEBUFFERPROC ); QGL_EXT( glBindFramebuffer, PFNGLBINDFRAMEBUFFERPROC ); QGL_EXT( glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC ); QGL_EXT( glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC ); QGL_EXT( glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC ); QGL_EXT( glFramebufferTexture1D, PFNGLFRAMEBUFFERTEXTURE1DPROC ); QGL_EXT( glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC ); QGL_EXT( glFramebufferTexture3D, PFNGLFRAMEBUFFERTEXTURE3DPROC ); QGL_EXT( glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC ); QGL_EXT( glGetFramebufferAttachmentParameteriv, PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC ); QGL_EXT( glGenerateMipmap, PFNGLGENERATEMIPMAPPROC ); QGL_EXT( glBlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC ); return qtrue; } #undef QGL_EXT #define QGL_EXT(fn, type) q##fn = (type)GPA( #fn ) typedef void ( APIENTRY * PFNGLTEXIMAGE2DMULTISAMPLE )(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC qglRenderbufferStorageMultisample; PFNGLTEXIMAGE2DMULTISAMPLE qglTexImage2DMultisample; qbool GLW_InitGL3() { if (atof((const char*)qglGetString(GL_VERSION)) < 3.2f) { return qfalse; } QGL_EXT( glRenderbufferStorageMultisample, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC ); QGL_EXT( glTexImage2DMultisample, PFNGLTEXIMAGE2DMULTISAMPLE ); return qtrue; } void QGL_SwapInterval( Display *dpy, Window win, int interval ) { if( qglSwapIntervalEXT ) { qglSwapIntervalEXT( interval ); } else if ( qglXSwapIntervalEXT ) { qglXSwapIntervalEXT( dpy, win, interval ); } else if ( qglXSwapIntervalMESA ) { qglXSwapIntervalMESA( interval ); } else if ( qglXSwapIntervalSGI ) { qglXSwapIntervalSGI( (unsigned int)interval ); } } // END linux_qgl.c