#define help_r_ext_max_anisotropy \ "max. allowed anisotropy ratio\n" \ "For anisotropic filtering to be enabled, this needs to be 2 or higher.\n" \ " 2 = 8-16 tap filtering\n" \ " 4 = 16-32 tap filtering\n" \ " 8 = 32-64 tap filtering" #define help_r_picmip \ "lowest allowed mip level\n" \ "Lower number means sharper textures." #define help_r_roundImagesDown \ "allows image downscaling before texture upload\n" \ "The maximum scale ratio is 2 on both the horizontal and vertical axis." #define help_r_overBrightBits \ "linear brightness scale\n" \ " 0 = 1x\n" \ " 1 = 2x\n" \ " 2 = 4x" #define help_r_mapOverBrightBits \ "linear map brightness scale\n" \ "This increases the maximum brightness of the map.\n" \ "The amount of over-brighting applied is r_mapOverBrightBits - r_overBrightBits.\n" \ " 0 = 1x\n" \ " 1 = 2x\n" \ " 2 = 4x" #define help_r_mode \ "enables custom resolution for r_fullscreen 1\n" \ " 0 = desktop resolution\n" \ " 1 = custom resolution (r_width x r_height)" #define help_r_mode0 \ "\nOnly used when r_mode is 0 and r_fullscreen is 1." #define help_r_subdivisions \ "tessellation step size for patch surfaces\n" \ "This sets the step size of a subdivision, *not* the number of subdivisions.\n" \ "In other words, lower values produce smoother curves." #define help_r_gamma \ "gamma correction factor\n" \ " <1 = darker\n" \ " 1 = no change\n" \ " >1 = brighter" #define help_r_lodbias \ "MD3 models LOD bias\n" \ "For all MD3 models, including player characters.\n" \ "A higher number means a higher quality loss. 0 means no loss." #define help_r_fastsky \ "makes the sky and portals pure black\n" \ "Portal example: the bottom teleporter on q3dm7." #define help_r_noportals \ "disables rendering of portals\n" \ "Portal example: the bottom teleporter on q3dm7." #define help_r_textureMode \ "texture filtering mode\n" \ " GL_NEAREST = no filtering\n" \ " GL_LINEAR_MIPMAP_NEAREST = bilinear filtering\n" \ " GL_LINEAR_MIPMAP_LINEAR = trilinear filtering\n" \ "For anisotropic filtering, refer to /help r_ext_max_anisotropy." #define help_r_swapInterval \ "v-blanks to wait for before swapping buffers\n" \ " 0 = No V-Sync\n" \ " 1 = Synced to the monitor's refresh rate\n" \ " 2 = Synced to half the monitor's refresh rate\n" \ " 3 = Synced to one third of the monitor's refresh rate\n" \ " N = Synced to monitor_refresh_rate / N\n" \ "It is not recommended to use V-Sync." #define help_r_lightmap \ "renders the lightmaps only\n" \ "Shaders with a lightmap stage will only draw the lightmap stage.\n" \ "This is mutually exclusive with r_fullbright." #define help_r_fullbright \ "renders the diffuse textures only\n" \ "Shaders with a lightmap stage will not draw the lightmap stage.\n" \ "This is mutually exclusive with r_lightmap."