/* =========================================================================== Copyright (C) 2023 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // shared world surface rendering functions #pragma once bool FailsAlphaTest(float alpha, uint alphaTest) { if(alphaTest == ATEST_GT_0) return alpha == 0.0; else if(alphaTest == ATEST_LT_HALF) return alpha >= 0.5; else if(alphaTest == ATEST_GE_HALF) return alpha < 0.5; else // ATEST_NONE return false; }