# GNU Make project makefile autogenerated by Premake ifndef config config=debug_x64 endif ifndef verbose SILENT = @ endif .PHONY: clean prebuild prelink ifeq ($(config),debug_x64) RESCOMP = windres TARGETDIR = ../../.build/debug_x64 TARGET = $(TARGETDIR)/librenderer.a OBJDIR = ../../.build/debug_x64/renderer DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG INCLUDES += -I../../code/glew/include FORCE_INCLUDE += ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES) ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -std=c++98 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) LIBS += LDDEPS += ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/debug_x64 -m64 LINKCMD = $(AR) -rcs "$@" $(OBJECTS) define PREBUILDCMDS endef define PRELINKCMDS endef define POSTBUILDCMDS endef all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) @: endif ifeq ($(config),release_x64) RESCOMP = windres TARGETDIR = ../../.build/release_x64 TARGET = $(TARGETDIR)/librenderer.a OBJDIR = ../../.build/release_x64/renderer DEFINES += -DGLEW_STATIC -DNDEBUG INCLUDES += -I../../code/glew/include FORCE_INCLUDE += ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES) ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -g1 -std=c++98 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) LIBS += LDDEPS += ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/release_x64 -m64 LINKCMD = $(AR) -rcs "$@" $(OBJECTS) define PREBUILDCMDS endef define PRELINKCMDS endef define POSTBUILDCMDS endef all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) @: endif OBJECTS := \ $(OBJDIR)/stb_image.o \ $(OBJDIR)/tr_backend.o \ $(OBJDIR)/tr_backend_d3d11.o \ $(OBJDIR)/tr_backend_gl2.o \ $(OBJDIR)/tr_backend_gl3.o \ $(OBJDIR)/tr_bsp.o \ $(OBJDIR)/tr_cmds.o \ $(OBJDIR)/tr_curve.o \ $(OBJDIR)/tr_image.o \ $(OBJDIR)/tr_init.o \ $(OBJDIR)/tr_light.o \ $(OBJDIR)/tr_main.o \ $(OBJDIR)/tr_marks.o \ $(OBJDIR)/tr_mesh.o \ $(OBJDIR)/tr_model.o \ $(OBJDIR)/tr_noise.o \ $(OBJDIR)/tr_scene.o \ $(OBJDIR)/tr_shade.o \ $(OBJDIR)/tr_shade_calc.o \ $(OBJDIR)/tr_shader.o \ $(OBJDIR)/tr_sky.o \ $(OBJDIR)/tr_surface.o \ $(OBJDIR)/tr_world.o \ RESOURCES := \ CUSTOMFILES := \ SHELLTYPE := msdos ifeq (,$(ComSpec)$(COMSPEC)) SHELLTYPE := posix endif ifeq (/bin,$(findstring /bin,$(SHELL))) SHELLTYPE := posix endif $(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) @echo Linking renderer $(SILENT) $(LINKCMD) $(POSTBUILDCMDS) $(TARGETDIR): @echo Creating $(TARGETDIR) ifeq (posix,$(SHELLTYPE)) $(SILENT) mkdir -p $(TARGETDIR) else $(SILENT) mkdir $(subst /,\\,$(TARGETDIR)) endif $(OBJDIR): @echo Creating $(OBJDIR) ifeq (posix,$(SHELLTYPE)) $(SILENT) mkdir -p $(OBJDIR) else $(SILENT) mkdir $(subst /,\\,$(OBJDIR)) endif clean: @echo Cleaning renderer ifeq (posix,$(SHELLTYPE)) $(SILENT) rm -f $(TARGET) $(SILENT) rm -rf $(OBJDIR) else $(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET)) $(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR)) endif prebuild: $(PREBUILDCMDS) prelink: $(PRELINKCMDS) ifneq (,$(PCH)) $(OBJECTS): $(GCH) $(PCH) $(GCH): $(PCH) @echo $(notdir $<) $(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<" endif $(OBJDIR)/stb_image.o: ../../code/renderer/stb_image.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_backend.o: ../../code/renderer/tr_backend.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_backend_d3d11.o: ../../code/renderer/tr_backend_d3d11.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_backend_gl2.o: ../../code/renderer/tr_backend_gl2.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_backend_gl3.o: ../../code/renderer/tr_backend_gl3.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_bsp.o: ../../code/renderer/tr_bsp.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_cmds.o: ../../code/renderer/tr_cmds.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_curve.o: ../../code/renderer/tr_curve.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_image.o: ../../code/renderer/tr_image.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_init.o: ../../code/renderer/tr_init.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_light.o: ../../code/renderer/tr_light.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_main.o: ../../code/renderer/tr_main.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_marks.o: ../../code/renderer/tr_marks.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_mesh.o: ../../code/renderer/tr_mesh.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_model.o: ../../code/renderer/tr_model.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_noise.o: ../../code/renderer/tr_noise.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_scene.o: ../../code/renderer/tr_scene.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_shade.o: ../../code/renderer/tr_shade.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_shade_calc.o: ../../code/renderer/tr_shade_calc.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_shader.o: ../../code/renderer/tr_shader.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_sky.o: ../../code/renderer/tr_sky.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_surface.o: ../../code/renderer/tr_surface.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/tr_world.o: ../../code/renderer/tr_world.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" -include $(OBJECTS:%.o=%.d) ifneq (,$(PCH)) -include $(OBJDIR)/$(notdir $(PCH)).d endif