/* =========================================================================== Copyright (C) 2017-2018 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // Linux main loop, event handling, etc. using SDL 2 #include "linux_local.h" #include #include #include "sdl_local.h" #include // About in_focusDelay: // Suppose you have the game focused in windowed mode with the console down, // open the command window (alt+F2), then press return or escape. // On my machine, SDL will first send the X11 FocusIn event and *after that* // the keypress event for escape or return. For oj, it's the reverse... // In my scenario, clearing key states after reception of the FocusIn event // won't prevent the application from receiving the undesired keypresses. static cvar_t* in_noGrab; static cvar_t* in_focusDelay; static cvar_t* m_relative; static qbool sdl_inputActive = qfalse; static qbool sdl_forceUnmute = qfalse; // overrides s_autoMute static int sdl_focusTime = INT_MIN; // timestamp of last X11 FocusIn event static qbool sdl_focused = qtrue; // does the X11 window have the focus? static const cvarTableItem_t in_cvars[] = { { &in_noGrab, "in_noGrab", "0", 0, CVART_BOOL, NULL, NULL, "disables input grabbing" }, { &in_focusDelay, "in_focusDelay", "5", CVAR_ARCHIVE, CVART_INTEGER, "0", "100", "milli-seconds keypresses are off after window focus" }, { &m_relative, "m_relative", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables SDL's relative mouse mode" } }; static void Minimize_f(); static const cmdTableItem_t in_cmds[] = { { "minimize", &Minimize_f, NULL, "minimizes the window" } }; static qbool sdl_Version_AtLeast( int major, int minor, int patch ) { SDL_version v; SDL_GetVersion(&v); // has to be SDL 2 if (v.major != major) return qfalse; if (v.minor < minor) return qfalse; if (v.minor > minor) return qtrue; return v.patch >= patch; } static void Minimize_f() { SDL_MinimizeWindow(glimp.window); } static int QuakeKeyFromSDLKey( SDL_Keysym key ) { if (key.scancode == SDL_SCANCODE_GRAVE) return '`'; const SDL_Keycode sym = key.sym; // these ranges map directly to ASCII chars if ((sym >= SDLK_a && sym <= SDLK_z) || (sym >= SDLK_0 && sym <= SDLK_9)) return (int)sym; // F1 to F24 // SDL splits the values 1-12 and 13-24 // the engine splits the values 1-15 and 16-24 switch (sym) { case SDLK_F1: return K_F1; case SDLK_F2: return K_F2; case SDLK_F3: return K_F3; case SDLK_F4: return K_F4; case SDLK_F5: return K_F5; case SDLK_F6: return K_F6; case SDLK_F7: return K_F7; case SDLK_F8: return K_F8; case SDLK_F9: return K_F9; case SDLK_F10: return K_F10; case SDLK_F11: return K_F11; case SDLK_F12: return K_F12; case SDLK_F13: return K_F13; case SDLK_F14: return K_F14; case SDLK_F15: return K_F15; case SDLK_F16: return K_F16; case SDLK_F17: return K_F17; case SDLK_F18: return K_F18; case SDLK_F19: return K_F19; case SDLK_F20: return K_F20; case SDLK_F21: return K_F21; case SDLK_F22: return K_F22; case SDLK_F23: return K_F23; case SDLK_F24: return K_F24; case SDLK_UP: return K_UPARROW; case SDLK_DOWN: return K_DOWNARROW; case SDLK_LEFT: return K_LEFTARROW; case SDLK_RIGHT: return K_RIGHTARROW; case SDLK_TAB: return K_TAB; case SDLK_RETURN: return K_ENTER; case SDLK_ESCAPE: return K_ESCAPE; case SDLK_SPACE: return K_SPACE; case SDLK_BACKSPACE: return K_BACKSPACE; case SDLK_CAPSLOCK: return K_CAPSLOCK; case SDLK_LALT: return K_ALT; case SDLK_RALT: return K_ALT; case SDLK_LCTRL: return K_CTRL; case SDLK_RCTRL: return K_CTRL; case SDLK_LSHIFT: return K_SHIFT; case SDLK_RSHIFT: return K_SHIFT; case SDLK_INSERT: return K_INS; case SDLK_DELETE: return K_DEL; case SDLK_PAGEDOWN: return K_PGDN; case SDLK_PAGEUP: return K_PGUP; case SDLK_HOME: return K_HOME; case SDLK_END: return K_END; case SDLK_KP_7: return K_KP_HOME; case SDLK_KP_8: return K_KP_UPARROW; case SDLK_KP_9: return K_KP_PGUP; case SDLK_KP_4: return K_KP_LEFTARROW; case SDLK_KP_5: return K_KP_5; case SDLK_KP_6: return K_KP_RIGHTARROW; case SDLK_KP_1: return K_KP_END; case SDLK_KP_2: return K_KP_DOWNARROW; case SDLK_KP_3: return K_KP_PGDN; case SDLK_KP_ENTER: return K_KP_ENTER; case SDLK_KP_0: return K_KP_INS; case SDLK_KP_DECIMAL: return K_KP_DEL; case SDLK_KP_DIVIDE: return K_KP_SLASH; case SDLK_KP_MINUS: return K_KP_MINUS; case SDLK_KP_PLUS: return K_KP_PLUS; case SDLK_KP_MULTIPLY: return K_KP_STAR; case SDLK_BACKSLASH: return K_BACKSLASH; case SDLK_PAUSE: return K_PAUSE; case SDLK_NUMLOCKCLEAR: return K_KP_NUMLOCK; case SDLK_KP_EQUALS: return K_KP_EQUALS; case SDLK_MENU: return K_MENU; case SDLK_PERIOD: return '.'; case SDLK_COMMA: return ','; case SDLK_EXCLAIM: return '!'; case SDLK_HASH: return '#'; case SDLK_PERCENT: return '%'; case SDLK_DOLLAR: return '$'; case SDLK_AMPERSAND: return '&'; case SDLK_QUOTE: return '\''; case SDLK_LEFTPAREN: return '('; case SDLK_RIGHTPAREN: return ')'; case SDLK_ASTERISK: return '*'; case SDLK_PLUS: return '+'; case SDLK_MINUS: return '-'; case SDLK_SLASH: return '/'; case SDLK_COLON: return ':'; case SDLK_LESS: return '<'; case SDLK_EQUALS: return '='; case SDLK_GREATER: return '>'; case SDLK_QUESTION: return '?'; case SDLK_AT: return '@'; case SDLK_LEFTBRACKET: return '['; case SDLK_RIGHTBRACKET: return ']'; case SDLK_UNDERSCORE: return '_'; case SDLK_SEMICOLON: return ';'; // not handled: // K_COMMAND (Apple) // K_POWER (Apple) // K_AUX1-16 // K_WIN default: break; } if (sym >= 32 && sym <= 126) return (int)sym; return -1; } static void sdl_Key( const SDL_KeyboardEvent* event, qbool down ) { const int key = QuakeKeyFromSDLKey(event->keysym); if (key >= 0) Lin_QueEvent(Sys_Milliseconds(), SE_KEY, key, down, 0, NULL); if (down && key == K_BACKSPACE) Lin_QueEvent(Sys_Milliseconds(), SE_CHAR, 8, 0, 0, NULL); // ctrl+v if (down && key == 'v' && (event->keysym.mod & KMOD_CTRL) != 0) Lin_QueEvent(Sys_Milliseconds(), SE_CHAR, 22, 0, 0, NULL); } static void sdl_Text( const SDL_TextInputEvent* event ) { // text is UTF-8 encoded but we only care for // chars that are single-byte encoded const byte key = (byte)event->text[0]; if (key >= 0 && key <= 0x7F) Lin_QueEvent(Sys_Milliseconds(), SE_CHAR, (int)key, 0, 0, NULL); } static void sdl_MouseMotion( const SDL_MouseMotionEvent* event ) { if (!sdl_inputActive) return; // SDL sometimes sends events with both values set to 0 if ((event->xrel | event->yrel) == 0) return; Lin_QueEvent(Sys_Milliseconds(), SE_MOUSE, event->xrel, event->yrel, 0, NULL); } static void sdl_MouseButton( const SDL_MouseButtonEvent* event, qbool down ) { if (!sdl_inputActive && down) return; static const int mouseButtonCount = 5; static const int mouseButtons[mouseButtonCount][2] = { { SDL_BUTTON_LEFT, K_MOUSE1 }, { SDL_BUTTON_RIGHT, K_MOUSE2 }, { SDL_BUTTON_MIDDLE, K_MOUSE3 }, { SDL_BUTTON_X1, K_MOUSE4 }, { SDL_BUTTON_X2, K_MOUSE5 } }; int button = -1; for(int i = 0; i < mouseButtonCount; ++i) { if (event->button == mouseButtons[i][0]) { button = i; break; } } if (button < 0) return; Lin_QueEvent(Sys_Milliseconds(), SE_KEY, mouseButtons[button][1], down, 0, NULL); } static void sdl_MouseWheel( const SDL_MouseWheelEvent* event ) { if (event->y == 0) return; #if SDL_VERSION_ATLEAST(2, 0, 4) int delta = event->y; if (sdl_Version_AtLeast(2, 0, 4) && event->direction == SDL_MOUSEWHEEL_FLIPPED) delta = -delta; #else const int delta = event->y; #endif const int key = (delta < 0) ? K_MWHEELDOWN : K_MWHEELUP; Lin_QueEvent(Sys_Milliseconds(), SE_KEY, key, qtrue, 0, NULL); Lin_QueEvent(Sys_Milliseconds(), SE_KEY, key, qfalse, 0, NULL); } static void sdl_Window( const SDL_WindowEvent* event ) { // events of interest: //SDL_WINDOWEVENT_SHOWN //SDL_WINDOWEVENT_HIDDEN //SDL_WINDOWEVENT_RESIZED //SDL_WINDOWEVENT_SIZE_CHANGED // should prevent this from happening except on creation? //SDL_WINDOWEVENT_MINIMIZED //SDL_WINDOWEVENT_MAXIMIZED //SDL_WINDOWEVENT_RESTORED //SDL_WINDOWEVENT_ENTER // mouse focus gained //SDL_WINDOWEVENT_LEAVE // mouse focus lost //SDL_WINDOWEVENT_FOCUS_GAINED // kb focus gained //SDL_WINDOWEVENT_FOCUS_LOST // kb focus lost //SDL_WINDOWEVENT_CLOSE //SDL_WINDOWEVENT_MOVED switch (event->event) { case SDL_WINDOWEVENT_MAXIMIZED: case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_SIZE_CHANGED: case SDL_WINDOWEVENT_MOVED: // if this turns out to be too expensive, track movement and // only call when movement stops sdl_UpdateMonitorIndexFromWindow(); break; default: break; } switch (event->event) { case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_MAXIMIZED: case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_FOCUS_GAINED: // these mean the user reacted to the alert and // it can now be stopped sdl_forceUnmute = qfalse; break; default: break; } } static void sdl_X11( const XEvent* event ) { switch (event->type) { case FocusIn: // see in_focusDelay explanation at the top sdl_focusTime = Sys_Milliseconds(); sdl_focused = qtrue; break; case FocusOut: // set modifier keys as released to prevent // accidental combos such alt+enter right after // getting focus // e.g. alt gets "stuck", pressing only enter // does a video restart as if pressing alt+enter Lin_QueEvent(0, SE_KEY, K_ALT, qfalse, 0, NULL); Lin_QueEvent(0, SE_KEY, K_CTRL, qfalse, 0, NULL); Lin_QueEvent(0, SE_KEY, K_SHIFT, qfalse, 0, NULL); sdl_focused = qfalse; break; default: break; } } static void sdl_Event( const SDL_Event* event ) { switch (event->type) { case SDL_QUIT: Com_Quit(0); break; case SDL_KEYDOWN: if (sdl_focused && Sys_Milliseconds() - sdl_focusTime >= in_focusDelay->integer) sdl_Key(&event->key, qtrue); break; case SDL_KEYUP: // always forward releases sdl_Key(&event->key, qfalse); break; case SDL_TEXTINPUT: if (sdl_focused) sdl_Text(&event->text); break; case SDL_MOUSEMOTION: if (sdl_focused) sdl_MouseMotion(&event->motion); break; case SDL_MOUSEBUTTONDOWN: if (sdl_focused) sdl_MouseButton(&event->button, qtrue); break; case SDL_MOUSEBUTTONUP: // always forward releases sdl_MouseButton(&event->button, qfalse); break; case SDL_MOUSEWHEEL: if (sdl_focused) sdl_MouseWheel(&event->wheel); break; case SDL_WINDOWEVENT: sdl_Window(&event->window); break; case SDL_SYSWMEVENT: { const SDL_SysWMmsg* msg = event->syswm.msg; if (msg->subsystem == SDL_SYSWM_X11) sdl_X11(&msg->msg.x11.event); } break; default: break; } } qbool sdl_Init() { atexit(SDL_Quit); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) { fprintf(stderr, "Failed to initialize SDL 2: %s\n", SDL_GetError()); return qfalse; } SDL_version version; SDL_GetVersion(&version); printf("Opened SDL %d.%d.%d\n", version.major, version.minor, version.patch); // @TODO: investigate/test these? // SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH // SDL_HINT_MOUSE_RELATIVE_MODE_WARP #if SDL_VERSION_ATLEAST(2, 0, 4) if (sdl_Version_AtLeast(2, 0, 4)) SDL_SetHintWithPriority(SDL_HINT_NO_SIGNAL_HANDLERS, "1", SDL_HINT_OVERRIDE); #endif SDL_LogSetAllPriority(SDL_LOG_PRIORITY_CRITICAL); SDL_StartTextInput(); // enables SDL_TEXTINPUT events SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); return qtrue; } void sdl_InitCvarsAndCmds() { Cvar_RegisterArray(in_cvars, MODULE_CLIENT); Cmd_RegisterArray(in_cmds, MODULE_CLIENT); } void sdl_PollEvents() { SDL_Event event; while (SDL_PollEvent(&event)) sdl_Event(&event); } static qbool sdl_IsInputActive() { if (in_noGrab->integer) return qfalse; const qbool isConsoleDown = (cls.keyCatchers & KEYCATCH_CONSOLE) != 0; if (isConsoleDown && glimp.monitorCount >= 2) return qfalse; const qbool hasFocus = (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_INPUT_FOCUS) != 0; if (!hasFocus) return qfalse; const qbool isFullScreen = Cvar_VariableIntegerValue("r_fullscreen"); if (isConsoleDown && !isFullScreen) return qfalse; return qtrue; } static void S_Frame() { if (sdl_forceUnmute) { sdl_MuteAudio(qfalse); return; } qbool mute = qfalse; if (s_autoMute->integer == AMM_UNFOCUSED) { const qbool hasFocus = (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_INPUT_FOCUS) != 0; mute = !hasFocus; } else if (s_autoMute->integer == AMM_MINIMIZED) { const Uint32 hidingFlags = SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED; const qbool hidden = (SDL_GetWindowFlags(glimp.window) & hidingFlags) != 0; mute = hidden; } sdl_MuteAudio(mute); } void sdl_Frame() { sdl_inputActive = sdl_IsInputActive(); sdl_PollEvents(); SDL_SetRelativeMouseMode((sdl_inputActive && m_relative->integer) ? SDL_TRUE : SDL_FALSE); SDL_SetWindowGrab(glimp.window, sdl_inputActive ? SDL_TRUE : SDL_FALSE); SDL_ShowCursor(sdl_inputActive ? SDL_DISABLE : SDL_ENABLE); // @NOTE: SDL_WarpMouseInWindow generates a motion event S_Frame(); } void Sys_InitInput() { } void Sys_ShutdownInput() { } // returns the number of bytes to skip static int UTF8_ReadNextChar( char* c, const char* input ) { if (*input == '\0') return 0; const byte byte0 = (byte)input[0]; if (byte0 <= 127) { *c = (char)byte0; return 1; } // Starts with 110? if ((byte0 >> 5) == 6) return 2; // Starts with 1110? if ((byte0 >> 4) == 14) return 3; // Starts with 11110? if ((byte0 >> 3) == 30) return 4; return 0; } char* Sys_GetClipboardData() { if (SDL_HasClipboardText() == SDL_FALSE) return NULL; char* const textUTF8 = SDL_GetClipboardText(); if (textUTF8 == NULL) return NULL; // the cleaned up string can only be // as long or shorter char* const text = (char*)Z_Malloc(strlen(textUTF8) + 1); if (text == NULL) { SDL_free(textUTF8); return NULL; } // clean up the text so we're sure // the console can display it char* d = text; const char* s = textUTF8; for (;;) { char c; const int bytes = UTF8_ReadNextChar(&c, s); if (bytes == 0) { *d = '\0'; break; } if (c >= 0x20 && c <= 0x7E) *d++ = c; s += bytes; } SDL_free(textUTF8); return text; } void Lin_MatchStartAlert() { const int alerts = cl_matchAlerts->integer; const qbool unmuteBit = (alerts & MAF_UNMUTE) != 0; if (!unmuteBit) return; const qbool unfocusedBit = (alerts & MAF_UNFOCUSED) != 0; const qbool hasFocus = (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_INPUT_FOCUS) != 0; const Uint32 hidingFlags = SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED; const qbool hidden = (SDL_GetWindowFlags(glimp.window) & hidingFlags) != 0; if (hidden || (unfocusedBit && !hasFocus)) sdl_forceUnmute = qtrue; } void Lin_MatchEndAlert() { sdl_forceUnmute = qfalse; } void Sys_MatchAlert( sysMatchAlertEvent_t event ) { if (event == SMAE_MATCH_START) Lin_MatchStartAlert(); else if (event == SMAE_MATCH_END) Lin_MatchEndAlert(); } qbool Sys_IsMinimized() { return (glimp.window != NULL) && (SDL_GetWindowFlags(glimp.window) & SDL_WINDOW_MINIMIZED) != 0; }