/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_image.c #include "tr_local.h" #include #if defined (_MSC_VER) # pragma warning (disable: 4611) // setjmp and C++ destructors #endif // colors are pre-multiplied, alpha indicates whether blending should occur const vec4_t r_mipBlendColors[16] = { { 0.0f, 0.0f, 0.0f, 0.0f }, { 0.5f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.5f, 1.0f }, { 0.5f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.5f, 1.0f }, { 0.5f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.5f, 1.0f }, { 0.5f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.5f, 1.0f }, { 0.5f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.5f, 1.0f } }; #define IMAGE_HASH_SIZE 1024 static image_t* hashTable[IMAGE_HASH_SIZE]; void R_ImageList_f( void ) { const char* const match = Cmd_Argc() > 1 ? Cmd_Argv( 1 ) : NULL; ri.Printf( PRINT_ALL, "\nwide high MPI W format name\n" ); int totalByteCount = 0; int imageCount = 0; for ( int i = 0; i < tr.numImages; ++i ) { const image_t* image = tr.images[i]; if ( match && !Com_Filter( match, image->name ) ) continue; const int byteCount = image->width * image->height * (image->format == TF_RGBA8 ? 4 : 1); if ( !(image->flags & IMG_NOMIPMAP) && (image->width > 1) && (image->height > 1) ) totalByteCount += (byteCount * 4) / 3; // not exact, but good enough else totalByteCount += byteCount; imageCount++; ri.Printf( PRINT_ALL, "%4i %4i %c%c%c ", image->width, image->height, (image->flags & IMG_NOMIPMAP) ? ' ' : 'M', (image->flags & IMG_NOPICMIP) ? ' ' : 'P', (image->flags & IMG_NOIMANIP) ? ' ' : 'I' ); switch ( image->wrapClampMode ) { case TW_REPEAT: ri.Printf( PRINT_ALL, "R " ); break; case TW_CLAMP_TO_EDGE: ri.Printf( PRINT_ALL, "E " ); break; default: ri.Printf( PRINT_ALL, "? " ); break; } switch ( image->format ) { case TF_RGBA8: ri.Printf( PRINT_ALL, "RGBA8 " ); break; default: ri.Printf( PRINT_ALL, "%5i ", image->format ); break; } ri.Printf( PRINT_ALL, " %s\n", image->name ); } ri.Printf( PRINT_ALL, "---------\n" ); ri.Printf( PRINT_ALL, "%i images found\n", imageCount ); ri.Printf( PRINT_ALL, "Estimated VRAM use: %s\n\n", Com_FormatBytes( totalByteCount ) ); } void R_ImageInfo_f() { if ( Cmd_Argc() <= 1 ) { ri.Printf( PRINT_ALL, "usage: %s \n", Cmd_Argv(0) ); return; } const char* const name = Cmd_Argv(1); const image_t* image = NULL; int imageIndex = -1; for ( int i = 0; i < tr.numImages; i++ ) { if ( !Q_stricmp( tr.images[i]->name, name ) ) { image = tr.images[i]; imageIndex = i; break; } } if ( imageIndex < 0 ) { ri.Printf( PRINT_ALL, "image not found\n" ); return; } char pakName[256]; if ( FS_GetPakPath( pakName, sizeof( pakName ), image->pakChecksum ) ) { ri.Printf( PRINT_ALL, "%s/%s\n", pakName, image->name ); } ri.Printf( PRINT_ALL, "Used in these shaders:\n" ); for ( int is = 0; is < ARRAY_LEN( tr.imageShaders ); ++is ) { const int i = tr.imageShaders[is] & 0xFFFF; if ( i != imageIndex ) { continue; } const int s = (tr.imageShaders[is] >> 16) & 0xFFFF; const shader_t* const shader = tr.shaders[s]; const qbool nmmS = shader->imgflags & IMG_NOMIPMAP; const qbool npmS = shader->imgflags & IMG_NOPICMIP; ri.Printf( PRINT_ALL, "%s %s %s\n", nmmS ? "NMM" : " ", npmS ? "NPM" : " ", shader->name ); const char* const shaderPath = R_GetShaderPath( shader ); if ( shaderPath != NULL ) { ri.Printf( PRINT_ALL, " -> %s\n", shaderPath ); } } } /////////////////////////////////////////////////////////////// int R_ComputeMipCount( int scaled_width, int scaled_height ) { int mipCount = 1; while ( scaled_width > 1 || scaled_height > 1 ) { scaled_width = max( scaled_width >> 1, 1 ); scaled_height = max( scaled_height >> 1, 1 ); ++mipCount; } return mipCount; } // note that the "32" here is for the image's STRIDE - it has nothing to do with the actual COMPONENTS static void Upload32( image_t* image, unsigned int* data ) { // atlases we generate ourselves if ( image->flags & IMG_LMATLAS ) { image->flags |= IMG_NOMIPMAP; image->flags |= IMG_NOAF; renderPipeline->CreateTexture( image, 1, image->width, image->height ); return; } // atlases loaded from images on disk if ( Q_stristr( image->name, "maps/" ) == image->name && Q_stristr( image->name + 5, "/lm_" ) != NULL ) { image->flags |= IMG_NOPICMIP; image->flags |= IMG_NOMIPMAP; image->flags |= IMG_NOAF; image->flags |= IMG_EXTLMATLAS; if ( r_mapBrightness->value != 1.0f ) { const int pixelCount = image->width * image->height; byte* pixel = (byte*)data; byte* const pixelEnd = (byte*)( data + pixelCount ); while ( pixel < pixelEnd ) { R_ColorShiftLightingBytes( pixel, pixel ); pixel += 4; } } } const char* npmImageDirs[] = { "textures/npmenv/", "textures/npmpads/" }; for ( int i = 0; i < ARRAY_LEN( npmImageDirs ); ++i ) { if ( !Q_stricmpn( image->name, npmImageDirs[i], strlen( npmImageDirs[i] ) ) ) { image->flags |= IMG_NOPICMIP; break; } } int scaled_width, scaled_height; // convert to exact power of 2 sizes // for ( scaled_width = 1; scaled_width < image->width; scaled_width <<= 1 ) ; for ( scaled_height = 1; scaled_height < image->height; scaled_height <<=1 ) ; if ( r_roundImagesDown->integer && scaled_width > image->width ) scaled_width >>= 1; if ( r_roundImagesDown->integer && scaled_height > image->height ) scaled_height >>= 1; if ( scaled_width != image->width || scaled_height != image->height ) { byte* resampled; R_ResampleImage( &resampled, scaled_width, scaled_height, (const byte*)data, image->width, image->height, image->wrapClampMode ); data = (unsigned int*)resampled; image->width = scaled_width; image->height = scaled_height; ri.Printf( PRINT_DEVELOPER, "^3WARNING: ^7'%s' doesn't have PoT dimensions.\n", image->name ); } // perform optional picmip operation if ( !(image->flags & IMG_NOPICMIP) ) { scaled_width >>= r_picmip->integer; scaled_height >>= r_picmip->integer; } // clamp to minimum size scaled_width = max( scaled_width, 1 ); scaled_height = max( scaled_height, 1 ); // clamp to the current upper OpenGL limit // scale both axis down equally so we don't have to // deal with a half mip resampling // while ( scaled_width > glInfo.maxTextureSize || scaled_height > glInfo.maxTextureSize ) { scaled_width >>= 1; scaled_height >>= 1; } const int w = image->width; const int h = image->height; int mipCount = R_ComputeMipCount( w, h ); if ( image->format != TF_RGBA8 ) image->flags |= IMG_NOMIPMAP; if ( image->flags & IMG_NOMIPMAP ) mipCount = 1; renderPipeline->CreateTexture( image, mipCount, w, h ); renderPipeline->UpoadTextureAndGenerateMipMaps( image, (const byte*)data ); } // this is the only way any image_t are created // !!! i'm pretty sure this DOESN'T work correctly for non-POT images image_t* R_CreateImage( const char* name, byte* pic, int width, int height, textureFormat_t format, int flags, textureWrap_t glWrapClampMode ) { if (strlen(name) >= MAX_QPATH) ri.Error( ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name ); if ( tr.numImages == MAX_DRAWIMAGES ) ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n" ); image_t* image = tr.images[tr.numImages] = RI_New(); strcpy( image->name, name ); image->format = format; image->flags = flags; image->width = width; image->height = height; image->wrapClampMode = glWrapClampMode; image->index = tr.numImages; image->numShaders = 0; image->flags0 = 0; image->flags1 = 0; tr.numImages++; Upload32( image, (unsigned int*)pic ); // KHB there are times we have no interest in naming an image at all (notably, font glyphs) // but atm the rest of the system is too dependent on everything being named //if (name) { int hash = Q_FileHash(name, IMAGE_HASH_SIZE); image->next = hashTable[hash]; hashTable[hash] = image; //} return image; } static qbool ValidateImageResolution( int w, int h, const char* fileName ) { const int dim[2] = { w, h }; const char* const dimNames[2] = { "width", "height" }; for (int i = 0; i < 2; ++i) { if (dim[i] <= 0) { ri.Printf( PRINT_WARNING, "%s: %s (%d) is too small\n", fileName, dimNames[i], dim[i] ); return qfalse; } if (dim[i] > MAX_TEXTURE_SIZE) { ri.Printf( PRINT_WARNING, "%s: %s (%d) is too large (max. %d)\n", fileName, dimNames[i], dim[i], MAX_TEXTURE_SIZE ); return qfalse; } } return qtrue; } static qbool LoadTGA( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format ) { *pic = NULL; byte* p = buffer; byte* const pEnd = buffer + len; // 1 byte past the end TargaHeader targa_header; targa_header.id_length = p[0]; targa_header.colormap_type = p[1]; targa_header.image_type = p[2]; targa_header.width = LittleShort( *(short*)&p[12] ); targa_header.height = LittleShort( *(short*)&p[14] ); targa_header.pixel_size = p[16]; targa_header.attributes = p[17]; // skip the header and the comment, if any p += sizeof(TargaHeader); if (targa_header.id_length != 0) p += targa_header.id_length; #define ERROR(Msg, ...) ri.Printf(PRINT_WARNING, Msg "\n", ##__VA_ARGS__); return qfalse if (targa_header.image_type != 2 && targa_header.image_type != 10 && targa_header.image_type != 3) { ERROR( "LoadTGA %s: Only type 2, 10 and 3 images supported", fileName ); } if (targa_header.colormap_type) { ERROR( "LoadTGA %s: Colormaps are not supported", fileName ); } if (targa_header.image_type != 3 && targa_header.pixel_size != 32 && targa_header.pixel_size != 24) { ERROR( "LoadTGA %s: Only 32-bit and 24-bit color images are supported", fileName ); } if (targa_header.image_type == 3 && targa_header.pixel_size != 8) { ERROR( "LoadTGA %s: Only 8-bit greyscale images are supported", fileName ); } const int bpp = targa_header.pixel_size / 8; const int width = targa_header.width; const int height = targa_header.height; const unsigned numBytes = width * height * 4; if (!ValidateImageResolution( width, height, fileName )) return qfalse; if (numBytes / (width * 4) != height) { ERROR( "LoadTGA %s: Invalid image size", fileName ); } #undef ERROR *pic = (byte*)ri.Malloc( numBytes ); *w = width; *h = height; *format = TF_RGBA8; #define UNMUNGE_PIXEL { dst[2] = pixel[0]; dst[1] = pixel[1]; dst[0] = pixel[2]; dst[3] = pixel[3]; dst += 4; } #define WRAP_ROW if ((++x == width) && y--) { x = 0; dst = *pic + y*width*4; } #define RANGE_CHECK(Bytes) if (p + (Bytes) > pEnd) { ri.Printf( PRINT_WARNING, "LoadTGA %s: Truncated file\n", fileName ); ri.Free( *pic ); *pic = NULL; return qfalse; } // uncompressed luminance if (targa_header.image_type == 3) { RANGE_CHECK( width * height ) for (int y = height-1; y >= 0; --y) { byte* dst = *pic + y*width * 4; for (int x = 0; x < width; ++x) { const byte l = *p; dst[0] = l; dst[1] = l; dst[2] = l; dst[3] = 255; dst += 4; p += 1; } } // uncompressed BGRA } else if (targa_header.image_type == 2 && bpp == 4) { RANGE_CHECK( width * height * 4 ) for (int y = height-1; y >= 0; --y) { byte* dst = *pic + y*width * 4; for (int x = 0; x < width; ++x) { dst[2] = p[0]; dst[1] = p[1]; dst[0] = p[2]; dst[3] = p[3]; dst += 4; p += 4; } } // uncompressed BGR } else if (targa_header.image_type == 2 && bpp == 3) { RANGE_CHECK( width * height * 3 ) for (int y = height-1; y >= 0; --y) { byte* dst = *pic + y*width * 4; for (int x = 0; x < width; ++x) { dst[2] = p[0]; dst[1] = p[1]; dst[0] = p[2]; dst[3] = 255; dst += 4; p += 3; } } // RLE_BGRA and RLE_BGR } else if (targa_header.image_type == 10) { byte pixel[4] = { 0, 0, 0, 255 }; int y = height-1; while (y >= 0) { byte* dst = *pic + y*width * 4; int x = 0; while (x < width) { RANGE_CHECK( 1 ) const int rle = *p++; int n = 1 + (rle & 0x7F); if (rle & 0x80) { // RLE packet: 1 pixel repeated n times RANGE_CHECK( bpp ) for (int i = 0; i < bpp; ++i) pixel[i] = *p++; while (n--) { UNMUNGE_PIXEL WRAP_ROW } } else { // n distinct pixels RANGE_CHECK( bpp * n ) while (n--) { for (int i = 0; i < bpp; ++i) pixel[i] = *p++; UNMUNGE_PIXEL WRAP_ROW } } } } } #undef WRAP_ROW #undef UNMUNGE_PIXEL #undef RANGE_CHECK if (targa_header.attributes & 0x20) ri.Printf( PRINT_WARNING, "LoadTGA %s: Top-down declaration ignored\n", fileName ); return qtrue; } /////////////////////////////////////////////////////////////// typedef struct { jmp_buf jumpBuffer; const char* fileName; qbool load; } engineJPEGInfo_t; // The only memory allocation function pointers we can override are the ones exposed in jpeg_memory_mgr. // The problem is that it's the wrong layer for us: we want to replace malloc and free, // not change how the pooling of allocations works. // We are therefore re-implementing jmemnobs.c to use the engine's allocator. extern "C" { #define JPEG_INTERNALS #include "../libjpeg-turbo/jinclude.h" #include "../libjpeg-turbo/jpeglib.h" #include "../libjpeg-turbo/jmemsys.h" void* jpeg_get_small( j_common_ptr cinfo, size_t sizeofobject ) { return (void*)ri.Malloc(sizeofobject); } void jpeg_free_small( j_common_ptr cinfo, void* object, size_t sizeofobject ) { ri.Free(object); } void* jpeg_get_large( j_common_ptr cinfo, size_t sizeofobject ) { return jpeg_get_small( cinfo, sizeofobject ); } void jpeg_free_large( j_common_ptr cinfo, void* object, size_t sizeofobject ) { jpeg_free_small( cinfo, object, sizeofobject ); } size_t jpeg_mem_available( j_common_ptr cinfo, size_t min_bytes_needed, size_t max_bytes_needed, size_t already_allocated ) { return max_bytes_needed; } void jpeg_open_backing_store( j_common_ptr cinfo, backing_store_ptr info, long total_bytes_needed ) { ERREXIT(cinfo, JERR_NO_BACKING_STORE); } long jpeg_mem_init( j_common_ptr cinfo) { return 0; } void jpeg_mem_term( j_common_ptr cinfo) {} void error_exit( j_common_ptr cinfo ) { char buffer[JMSG_LENGTH_MAX]; (*cinfo->err->format_message)(cinfo, buffer); engineJPEGInfo_t* const extra = (engineJPEGInfo_t*)cinfo->client_data; ri.Printf(PRINT_WARNING, "libjpeg-turbo: couldn't %s %s: %s\n", extra->load ? "load" : "save", extra->fileName, buffer); jpeg_destroy(cinfo); longjmp(extra->jumpBuffer, -1); } void output_message( j_common_ptr cinfo ) { char buffer[JMSG_LENGTH_MAX]; (*cinfo->err->format_message)(cinfo, buffer); const engineJPEGInfo_t* const extra = (const engineJPEGInfo_t*)cinfo->client_data; ri.Printf(PRINT_ALL, "libjpeg-turbo: while %s %s: %s\n", extra->load ? "loading" : "saving", extra->fileName, buffer); } }; static qbool LoadJPG( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format ) { jpeg_decompress_struct cinfo; jpeg_error_mgr jerr; engineJPEGInfo_t extra; *pic = NULL; if (setjmp( extra.jumpBuffer )) { jpeg_destroy_decompress( &cinfo ); if (*pic != NULL) { ri.Free( *pic ); *pic = NULL; } return qfalse; } extra.load = qtrue; extra.fileName = fileName; cinfo.err = jpeg_std_error( &jerr ); cinfo.err->error_exit = &error_exit; cinfo.err->output_message = &output_message; cinfo.client_data = &extra; jpeg_create_decompress( &cinfo ); jpeg_mem_src( &cinfo, buffer, len ); jpeg_read_header( &cinfo, TRUE ); jpeg_start_decompress( &cinfo ); if (!ValidateImageResolution( cinfo.output_width, cinfo.output_height, fileName )) { longjmp( extra.jumpBuffer, -1 ); } const unsigned numBytes = cinfo.output_width * cinfo.output_height * 4; *pic = (byte*)ri.Malloc(numBytes); *w = cinfo.output_width; *h = cinfo.output_height; // We set JCS_EXT_RGBA to instruct libjpeg-turbo to always // write the alpha value as 255. cinfo.out_color_space = JCS_EXT_RGBA; cinfo.output_components = 4; // go for speed cinfo.dither_mode = JDITHER_NONE; cinfo.dct_method = JDCT_FASTEST; cinfo.do_fancy_upsampling = FALSE; const unsigned rowStride = cinfo.output_width * 4; JSAMPROW rowPointer = *pic; while (cinfo.output_scanline < cinfo.output_height) { jpeg_read_scanlines( &cinfo, &rowPointer, 1 ); rowPointer += rowStride; } jpeg_finish_decompress( &cinfo ); jpeg_destroy_decompress( &cinfo ); *format = TF_RGBA8; return qtrue; } int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height, byte* image_buffer ) { static const char* fileName = "memory buffer"; jpeg_compress_struct cinfo; jpeg_error_mgr jerr; engineJPEGInfo_t extra; if (setjmp( extra.jumpBuffer )) { jpeg_destroy_compress( &cinfo ); return qfalse; } extra.load = qfalse; extra.fileName = fileName; cinfo.err = jpeg_std_error( &jerr ); cinfo.err->error_exit = &error_exit; cinfo.err->output_message = &output_message; cinfo.client_data = &extra; jpeg_create_compress( &cinfo ); // jpeg_mem_dest only calls malloc if both outSize and outBuffer are 0 unsigned long outSize = image_width * image_height * 4; unsigned char* outBuffer = out; jpeg_mem_dest( &cinfo, &outBuffer, &outSize ); cinfo.image_width = image_width; cinfo.image_height = image_height; cinfo.input_components = 4; cinfo.in_color_space = JCS_EXT_RGBA; jpeg_set_defaults( &cinfo ); jpeg_set_quality( &cinfo, quality, TRUE ); jpeg_start_compress( &cinfo, TRUE ); const unsigned rowStride = image_width * 4; JSAMPROW rowPointer = image_buffer + (cinfo.image_height - 1) * rowStride; while (cinfo.next_scanline < cinfo.image_height) { jpeg_write_scanlines( &cinfo, &rowPointer, 1 ); rowPointer -= rowStride; } jpeg_finish_compress( &cinfo ); const int csize = (int)(cinfo.dest->next_output_byte - outBuffer); jpeg_destroy_compress( &cinfo ); return csize; } /////////////////////////////////////////////////////////////// extern qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format ); typedef qbool (*imageLoaderFunc)( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format ); typedef struct { const char* extension; imageLoaderFunc function; } imageLoader_t; static const imageLoader_t imageLoaders[] = { { ".jpg", &LoadJPG }, { ".tga", &LoadTGA }, { ".png", &LoadSTB }, { ".jpeg", &LoadJPG } }; static void R_LoadImage( int* pakChecksum, const char* name, byte** pic, int* w, int* h, textureFormat_t* format ) { *pic = NULL; *w = 0; *h = 0; const int loaderCount = ARRAY_LEN( imageLoaders ); char altName[MAX_QPATH]; byte* buffer; int bufferSize = ri.FS_ReadFilePak( name, (void**)&buffer, pakChecksum ); if ( buffer == NULL ) { const char* lastDot = strrchr( name, '.' ); const int nameLength = lastDot != NULL ? (int)(lastDot - name) : (int)strlen( name ); if ( nameLength >= MAX_QPATH ) return; for ( int i = 0; i < loaderCount; ++i ) { memcpy( altName, name, nameLength ); altName[nameLength] = '\0'; Q_strcat( altName, sizeof(altName), imageLoaders[i].extension ); bufferSize = ri.FS_ReadFilePak( altName, (void**)&buffer, pakChecksum ); if ( buffer != NULL ) { name = altName; break; } } if ( buffer == NULL ) return; } const int nameLength = (int)strlen( name ); for ( int i = 0; i < loaderCount; ++i ) { const int extLength = (int)strlen( imageLoaders[i].extension ); if ( extLength < nameLength && Q_stricmp(name + nameLength - extLength, imageLoaders[i].extension) == 0 ) { (*imageLoaders[i].function)( name, buffer, bufferSize, pic, w, h, format ); break; } } ri.FS_FreeFile( buffer ); } struct forcedLoadImage_t { const char* mapName; const char* shaderName; int shaderNameHash; }; // map-specific fixes for textures that are used with different (incompatible) settings static const forcedLoadImage_t g_forcedLoadImages[] = { { "ct3ctf1", "textures/ct3ctf1/grate_02.tga", 716 } }; // finds or loads the given image - returns NULL if it fails, not a default image image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClampMode ) { if ( !name ) return NULL; qbool forcedLoad = qfalse; const int hash = Q_FileHash( name, IMAGE_HASH_SIZE ); const int forcedLoadImageCount = ARRAY_LEN( g_forcedLoadImages ); for ( int i = 0; i < forcedLoadImageCount; ++i ) { const forcedLoadImage_t* const fli = g_forcedLoadImages + i; if ( hash == fli->shaderNameHash && strcmp( R_GetMapName(), fli->mapName ) == 0 && strcmp( name, fli->shaderName ) == 0 ) { forcedLoad = qtrue; break; } } // see if the image is already loaded // if ( !forcedLoad ) { image_t* image; for ( image = hashTable[hash]; image; image=image->next ) { if ( strcmp( name, image->name ) ) continue; // let's not whine about those since we rightfully ignore what the user asks for anyhow if ( image->flags & IMG_EXTLMATLAS ) return image; if ( !strcmp( name, "*white" ) ) return image; // since this WASN'T enforced as an error, half the shaders out there (including most of id's) // have been getting it wrong for years // the white image can be used with any set of parms, but other mismatches are errors if ( (image->flags & IMG_NOMIPMAP) != (flags & IMG_NOMIPMAP) ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nomipmap settings\n", name ); } if ( (image->flags & IMG_NOPICMIP) != (flags & IMG_NOPICMIP) ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed nopicmip settings\n", name ); } if ( image->wrapClampMode != glWrapClampMode ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed clamp settings (map vs clampMap)\n", name ); } return image; } } // load the pic from disk // byte* pic; int width, height, pakChecksum; textureFormat_t format; R_LoadImage( &pakChecksum, name, &pic, &width, &height, &format ); if ( !pic ) return NULL; image_t* const image = R_CreateImage( name, pic, width, height, format, flags, glWrapClampMode ); image->pakChecksum = pakChecksum; ri.Free( pic ); return image; } static void R_CreateDefaultImage() { const int DEFAULT_SIZE = 16; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; // the default image is a box showing increasing s and t Com_Memset( data, 32, sizeof( data ) ); for ( int i = 0; i < DEFAULT_SIZE; ++i ) { byte b = (byte)( 64 + (128 * i / DEFAULT_SIZE) ); data[0][i][0] = b; data[0][i][3] = 255; data[i][0][1] = b; data[i][0][3] = 255; data[i][i][0] = data[i][i][1] = b; data[i][i][3] = 255; } tr.defaultImage = R_CreateImage( "*default", (byte*)data, DEFAULT_SIZE, DEFAULT_SIZE, TF_RGBA8, IMG_NOPICMIP | IMG_NOAF, TW_REPEAT ); } static void R_CreateBuiltinImages() { int i; byte data[4]; R_CreateDefaultImage(); // we use a solid white image instead of disabling texturing Com_Memset( data, 255, 4 ); tr.whiteImage = R_CreateImage( "*white", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOAF, TW_REPEAT ); const byte mapBrightness = (byte)( min( r_mapBrightness->value, 1.0f ) * 255.0f ); data[0] = data[1] = data[2] = mapBrightness; tr.fullBrightImage = R_CreateImage( "*fullBright", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOAF, TW_REPEAT ); // scratchimages usually used for cinematic drawing (signal-quality effects) // these are just placeholders: RE_StretchRaw will regenerate them when it wants them for (i = 0; i < ARRAY_LEN(tr.scratchImage); ++i) tr.scratchImage[i] = R_CreateImage( "*scratch", data, 1, 1, TF_RGBA8, IMG_NOMIPMAP | IMG_NOPICMIP, TW_CLAMP_TO_EDGE ); } void R_SetColorMappings() { tr.identityLight = 1.0f / r_brightness->value; tr.identityLightByte = (int)( 255.0f * tr.identityLight ); } void R_InitImages() { Com_Memset( hashTable, 0, sizeof(hashTable) ); R_SetColorMappings(); // build brightness translation tables R_CreateBuiltinImages(); // create default textures (white, fog, etc) } /* ============================================================================ SKINS ============================================================================ */ // unfortunatly, skin files aren't compatible with our normal parsing rules. oops :/ static const char* CommaParse( const char** data ) { static char com_token[MAX_TOKEN_CHARS]; int c = 0; const char* p = *data; while (*p && (*p < 32)) ++p; while ((*p > 32) && (*p != ',') && (c < MAX_TOKEN_CHARS-1)) com_token[c++] = *p++; *data = p; com_token[c] = 0; return com_token; } qhandle_t RE_RegisterSkin( const char* name ) { if (!name || !name[0] || (strlen(name) >= MAX_QPATH)) ri.Error( ERR_DROP, "RE_RegisterSkin: invalid name [%s]\n", name ? name : "NULL" ); skin_t* skin; qhandle_t hSkin; // see if the skin is already loaded for (hSkin = 1; hSkin < tr.numSkins; ++hSkin) { skin = tr.skins[hSkin]; if ( !Q_stricmp( skin->name, name ) ) { return (skin->numSurfaces ? hSkin : 0); } } // allocate a new skin if ( tr.numSkins == MAX_SKINS ) { ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); return 0; } tr.numSkins++; skin = RI_New(); tr.skins[hSkin] = skin; Q_strncpyz( skin->name, name, sizeof( skin->name ) ); skin->numSurfaces = 0; // make sure the render thread is stopped // KHB why? we're not uploading anything... R_SyncRenderThread(); // if not a .skin file, load as a single shader if ( Q_stricmpn( name + strlen( name ) - 5, ".skin", 6 ) ) { skin->numSurfaces = 1; skin->surfaces[0] = RI_New(); skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, FINDSHADER_MIPRAWIMAGE_BIT ); return hSkin; } char* text; // load and parse the skin file ri.FS_ReadFile( name, (void **)&text ); if (!text) return 0; const char* token; const char* p = text; char surfName[MAX_QPATH]; while (p && *p) { // get surface name token = CommaParse( &p ); Q_strncpyz( surfName, token, sizeof( surfName ) ); if ( !token[0] ) break; // lowercase the surface name so skin compares are faster Q_strlwr( surfName ); if (*p == ',') ++p; if ( strstr( token, "tag_" ) ) continue; // parse the shader name token = CommaParse( &p ); skinSurface_t* surf = skin->surfaces[ skin->numSurfaces ] = RI_New(); Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); surf->shader = R_FindShader( token, LIGHTMAP_NONE, FINDSHADER_MIPRAWIMAGE_BIT ); skin->numSurfaces++; } ri.FS_FreeFile( text ); return (skin->numSurfaces ? hSkin : 0); // never let a skin have 0 shaders } void R_InitSkins() { tr.numSkins = 1; // make the default skin have all default shaders tr.skins[0] = RI_New(); tr.skins[0]->numSurfaces = 1; tr.skins[0]->surfaces[0] = RI_New(); tr.skins[0]->surfaces[0]->shader = tr.defaultShader; Q_strncpyz( tr.skins[0]->name, "", sizeof( tr.skins[0]->name ) ); } const skin_t* R_GetSkinByHandle( qhandle_t hSkin ) { return ((hSkin > 0) && (hSkin < tr.numSkins) ? tr.skins[hSkin] : tr.skins[0]); } void R_SkinList_f( void ) { ri.Printf( PRINT_ALL, "------------------\n" ); const char* const match = Cmd_Argc() > 1 ? Cmd_Argv( 1 ) : NULL; int skinCount = 0; for (int i = 0; i < tr.numSkins; ++i) { const skin_t* skin = tr.skins[i]; if ( match && !Com_Filter( match, skin->name ) ) continue; skinCount++; ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name ); for (int j = 0; j < skin->numSurfaces; ++j) { ri.Printf( PRINT_ALL, " %s = %s\n", skin->surfaces[j]->name, skin->surfaces[j]->shader->name ); } } ri.Printf( PRINT_ALL, "%i skins found\n", skinCount ); ri.Printf( PRINT_ALL, "------------------\n" ); } void R_AddImageShader( image_t* image, shader_t* shader ) { assert( shader != NULL ); if (image == NULL || shader == NULL) return; assert( tr.numImageShaders < ARRAY_LEN( tr.imageShaders ) ); if (tr.numImageShaders >= ARRAY_LEN( tr.imageShaders )) return; const int imageShader = (shader->index << 16) | image->index; for (int is = 0; is < tr.numImageShaders; ++is) { if (tr.imageShaders[is] == imageShader) return; } // we consider index 0 to be invalid if (tr.numImageShaders == 0) tr.numImageShaders++; tr.imageShaders[tr.numImageShaders++] = imageShader; image->numShaders++; image->flags0 |= shader->imgflags ^ -1; image->flags1 |= shader->imgflags; }