/* =========================================================================== Copyright (C) 2023-2024 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // gather depth of field: support functions #pragma once #include "common.hlsli" #define MAX_BLUR_DIAMETER 32.0 #define MAX_COC 16.0 float CircleOfConfusion(float depth, float focusNearMin, float focusNearMax, float focusFarMin, float focusFarMax) { if(depth <= focusNearMin) { return -1.0; } if(depth > focusNearMin && depth < focusNearMax) { float t = 1.0 - (depth - focusNearMin) / (focusNearMax - focusNearMin); return -t; } if(depth > focusFarMin && depth < focusFarMax) { float t = (depth - focusFarMin) / (focusFarMax - focusFarMin); return t; } if(depth >= focusFarMax) { return 1.0; } return 0.0; }