/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "keycodes.h" void Field_Draw( field_t* edit, int x, int y, int cw, int ch ); #define COMMAND_HISTORY 32 extern field_t historyEditLines[COMMAND_HISTORY]; extern field_t g_consoleField; extern field_t chatField; extern int anykeydown; extern qbool chat_team; extern int chat_playerNum; void Key_WriteBindings( fileHandle_t f ); void Key_SetBinding( int keynum, const char* binding ); const char* Key_GetBinding( int keynum ); qbool Key_IsDown( int keynum ); qbool Key_GetOverstrikeMode(); void Key_SetOverstrikeMode( qbool state ); void Key_ClearStates(); int Key_GetKey( const char* binding ); void CL_LoadCommandHistory(); void CL_SaveCommandHistory();