xx Dec 16 - 1.48 chg: remove the byzantine r_mode usage added in 1.47 17 Sep 11 - 1.47 add: backported another bunch of dlight stuff from the pmx branch adds support for bmodel entities (doors, plats, etc) add: back directInput mouse (in_mouse 2) add: back flare support add: disable/enable windows keyboard shortcuts add: cnq3 windows can minimize/restore add: dynamic light by GLSL shaders add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1. add: r_maplightColorMode to configure lightmaps add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100" fix: in_mouse -1 kept relocating the system cursor even if not focused fix: implement the sound change from 1.45 *correctly* :P fix: default build does not create option r_smp. To assemble the build with the option r_smp need to use preprocessor USE_R_SMP fix: small fixes to CVA rendering code fix: fix opStack and rename targets for unix fix: GTV/spectator can't change POV after map changed fix: render shader time overflow (fix splashdamage bug). fix: mouse event queue 24 Nov 09 - 1.46 add: hopefully worked around some vistajoke mousewheel issues add: m_limit (default: 0 = off), the maximum post-accel speed to use chg: sensitivity renamed to m_speed chg: rewrote pretty much all the mouse code chg: removed the DI code in favor of "raw" mouse input this means only mouse1-mouse5 are supported on windows, sigh MS... chg: updated freetype from 2.3.5 to 2.3.11 05 Nov 09 - 1.45 note: this release REQUIRES arb shader support if your card doesn't have it, use an older version add: hw gamma should work on Vista add: r_measureoverdraw is actually useful add: r_speeds is far more useful now chg: sound attenuation is biased i.e. distant sounds are much louder than in 1.43 since it's still more correctly spatialised than pre-1.43, this is the best compromise i can come up with chg: r_fullbright works in vertexlight mode (only) instead of lightmap only, where it just wasted bandwidth and vram chg: r_customwidth, r_customheight renamed to r_width, r_height chg: hardcoded r_mode garbage and modelist removed: r_mode 0 (default) = current desktop resolution, depth, hz, etc r_mode 1 = custom resolution etc note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more chg: require opengl 1.4 or higher removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array, r_ext_multitexture, r_ext_texture_env_add chg: removed a bunch of useless/obsolete cvars: r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun, r_simpleMipMaps, r_offsetFactor, r_offsetUnits chg: don't tablist cheatvar noise if cheats are off chg: removed the last bits of legacy altivec cruft chg: rewrote pretty much all the dlight stuff not only does it actually work reliably now but it's also massively improved in terms of quality fix: ignorehwgamma 1 would fail to apply sw gamma to some images fix: roqs failed to apply sw gamma fix: sv_floodprotect could block all commands indefinitely 12 Aug 09 - 1.44 (server only) fix: unbannable player exploit (stanway/auriemma) 08 Aug 08 - 1.43 fixed sfx0 using a real sound and thus "hiding" it corrected sv_pure back to CVAR_ROM added the correct "fastsky!=0 == disable portals" test, ffs me :P removed long-obsoleted r_lastValidRenderer removed long-obsoleted r_ext_gamma_control removed pointless cl_forceavidemo removed r_rail* and marked the never-used RT_BEAM etc as such removed RAVENMD4 completely r_fullbright is not a cheat var fixed a bug with CVAR_CHEAT fixed another bug in \video (hopefully) fixed distance culling on dlit patch seams changed r_ext_max_anisotropy default to 16 added con_scale for console font scaling 0 = Q3 style, always 8x12 pixels regardless of screen rez 1 = Q4 style, scales with screen rez !0 = scale with screen rez and a custom multiplier straightened out the con cvar mess: cl_noprint -> con_noprint scr_conspeed -> con_speed and correctly CVAR_ARCHIVE con_notifytime correctly CVAR_ARCHIVE removed cl_conXOffset since it basically doesn't work sleep correctly if an unfocused client (win32-only) don't sleep INcorrectly if a dedicated server (win32-only) fixed a (huge) memory leak in the vm fixed sv_pure 1 problems on listen servers another overhaul of the sound code: spatialisation is now correct, which has two huge impacts: you can "place" sounds MUCH more accurately than before, but as a result, distant sounds are MUCH quieter removed s_doppler, it's almost right but it just sounds like shit most of the s_mixprestep hackery has been removed, and you can probably set it to 0 if your sound drivers work properly OAL support has been dropped completely and indefinitely it's crap and i'm tired of it poisoning the codebase Mar 08 - 1.42 bots are no longer kicked by devmap legacy cack like joystick/midi support only pollutes configs if enabled fixed a memory leak in the sound code fixed even more (hopefully all) dropped sound issues in snd_dma made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P note that "soundmegs" are taken FROM THE HUNK now to fix the leak so you need to increase com_hunkmegs by 2x your com_soundmegs removed the explicit and incorrect "fastsky==1 == disable portals" test r_noportals is not a cheat var hyperspace is a bit less annoying purged the unused (never finished) idMD4 model code fixed some bugs in referencedpak list generation fixed roqs ignoring s_volume fixed widescreen modes crashing on listen servers fixed downloads not completing properly 18 Feb 08 - 1.41 removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive (except from the bot code, which has bigger problems) added sv_singleplayer improved TTF overhead a lot: now as fast as crappy bitmap fonts :D removed the stupidity of every key aborting demo playback: now ESC only only play the id logo cin the FIRST time, not every fkn time removed the broken stencil/projection shadow code avis produced by \video actually work (bug+fix both from ioq3) fixed some ABSURD buffer overruns and broken code in snd_dma which caused random dropped sounds for no reason it's a miracle it doesn't segfault any real OS also dumped the unused-since-TA adpcm/mulaw/etc cruft fixed a TA-era (surprise, surprise) bug that broke loopsound behavior loop (ie ambient) sounds are now 75% volume q3config is NEVER autowritten just because of bind/cvar changes it sucks if you're playing and it sucks even more if you're on GTV UI/SP code should write it EXPLICITLY if they want to save something 19 Dec 07 - 1.40 the code now requires a C++ compiler MASSIVE cleanups of the codebase, tho still plenty of bits left screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT this means they'll never collide *; moviemakers won't run out; and the engine DOESN'T STAT 10,000 FILES EVERY FRAME (* except at 2am on an autumn night if you're amazingly unlucky :P) demo filename is YYYY_MM_DD-HH_MM_SS fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now renamed cl_mouseAccel to m_accel removed ioq3 "qkey" rubbish removed support for BMP and PCX removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict removed support for IPX removed in_logitechbug updated cpu detection added TTF support fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap fixed the patch collision epsilon bugs of 1.34 reverted to id's tab-completion since ioq3's is so hated i've semi-merged them atm, will fix up when i get time interpreted vm is never used on platforms that support compiled vm clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP disabled curl until it's brought up to standard merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :) fixed USERINFO vars not being sent properly during connect remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611 12 Sep 07 - released as 1.34, since it was about time we did :P increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K Aug 07 fixed a bug in the skybox code that tried to use a 0-length CVA which makes recent nvidia drivers go into spaz mode changed r_ext_multisample default to 0 to stop ix nagging :P July 07 added support for curl improved some network stuff (buffer sizes and TOS) added support for mouse5-mouse8 1 May 07 remove broken useless cl_freezeDemo and make demo pausing work just use timescale 0 27 Apr 07 ripped out all support for legacy substandard hw/drivers (ie Voodoo etc) and r_maskMinidriver uncorrected mode 8 back to 1280x1024 18 Jul 06 update various cvar defaults r_stencilbits: 0 r_picmip: 0 r_roundImagesDown: 0 r_simpleMipMaps: 0 s_useOpenAL: 0 default fs_game to cpma 30 Jun 06 - initial build from ioq3 svn v810 mode 8 corrected to 1280x960 undefined USE_OPENAL removed GetUserName call removed stupid+broken r_dlightbacks created dlight texture correctly fixed the dlight code removed the explicit and incorrect "vertexlight==1 == disable dlights" test removed redundant r_ext_texture_filter_anisotropic removed retarded cl_consoleHistory removed redundant cl_autoRecordDemo shader spew made developer 1 gl extensions spew made developer 1 pak list made fs_debug 1 removed the TA cvars that were hacked into the engine reordered demo_protocols to reduce spew