/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "client_help.h" /* key up events are sent even if in console mode */ history_t g_history; field_t g_consoleField; field_t chatField; qbool chat_team; int chat_playerNum; int anykeydown; static qbool key_overstrikeMode; typedef struct { qbool down; qbool sendMinusCmd; // if +cmd was sent on first key press int repeats; // if > 1, it is autorepeating char *binding; } qkey_t; #define MAX_KEYS 256 static qkey_t keys[MAX_KEYS]; typedef struct { const char* name; int keynum; } keyname_t; // names not in this list can either be lowercase ascii, or '0xnn' hex sequences static const keyname_t keynames[] = { {"TAB", K_TAB}, {"ENTER", K_ENTER}, {"ESCAPE", K_ESCAPE}, {"SPACE", K_SPACE}, {"BACKSPACE", K_BACKSPACE}, {"UPARROW", K_UPARROW}, {"DOWNARROW", K_DOWNARROW}, {"LEFTARROW", K_LEFTARROW}, {"RIGHTARROW", K_RIGHTARROW}, {"ALT", K_ALT}, {"CTRL", K_CTRL}, {"SHIFT", K_SHIFT}, {"COMMAND", K_COMMAND}, {"CAPSLOCK", K_CAPSLOCK}, {"F1", K_F1}, {"F2", K_F2}, {"F3", K_F3}, {"F4", K_F4}, {"F5", K_F5}, {"F6", K_F6}, {"F7", K_F7}, {"F8", K_F8}, {"F9", K_F9}, {"F10", K_F10}, {"F11", K_F11}, {"F12", K_F12}, {"F13", K_F13}, {"F14", K_F14}, {"F15", K_F15}, {"F16", K_F16}, {"F17", K_F17}, {"F18", K_F18}, {"F19", K_F19}, {"F20", K_F20}, {"F21", K_F21}, {"F22", K_F22}, {"F23", K_F23}, {"F24", K_F24}, {"INS", K_INS}, {"DEL", K_DEL}, {"PGDN", K_PGDN}, {"PGUP", K_PGUP}, {"HOME", K_HOME}, {"END", K_END}, {"MOUSE1", K_MOUSE1}, {"MOUSE2", K_MOUSE2}, {"MOUSE3", K_MOUSE3}, {"MOUSE4", K_MOUSE4}, {"MOUSE5", K_MOUSE5}, {"MOUSE6", K_MOUSE6}, {"MOUSE7", K_MOUSE7}, {"MOUSE8", K_MOUSE8}, {"MOUSE9", K_MOUSE9}, {"MWHEELUP", K_MWHEELUP }, {"MWHEELDOWN", K_MWHEELDOWN }, {"JOY1", K_JOY1}, {"JOY2", K_JOY2}, {"JOY3", K_JOY3}, {"JOY4", K_JOY4}, {"JOY5", K_JOY5}, {"JOY6", K_JOY6}, {"JOY7", K_JOY7}, {"JOY8", K_JOY8}, {"JOY9", K_JOY9}, {"JOY10", K_JOY10}, {"JOY11", K_JOY11}, {"JOY12", K_JOY12}, {"JOY13", K_JOY13}, {"JOY14", K_JOY14}, {"JOY15", K_JOY15}, {"JOY16", K_JOY16}, {"JOY17", K_JOY17}, {"JOY18", K_JOY18}, {"JOY19", K_JOY19}, {"JOY20", K_JOY20}, {"JOY21", K_JOY21}, {"JOY22", K_JOY22}, {"JOY23", K_JOY23}, {"JOY24", K_JOY24}, {"JOY25", K_JOY25}, {"JOY26", K_JOY26}, {"JOY27", K_JOY27}, {"JOY28", K_JOY28}, {"JOY29", K_JOY29}, {"JOY30", K_JOY30}, {"JOY31", K_JOY31}, {"JOY32", K_JOY32}, {"AUX1", K_AUX1}, {"AUX2", K_AUX2}, {"AUX3", K_AUX3}, {"AUX4", K_AUX4}, {"AUX5", K_AUX5}, {"AUX6", K_AUX6}, {"AUX7", K_AUX7}, {"AUX8", K_AUX8}, {"AUX9", K_AUX9}, {"AUX10", K_AUX10}, {"AUX11", K_AUX11}, {"AUX12", K_AUX12}, {"AUX13", K_AUX13}, {"AUX14", K_AUX14}, {"AUX15", K_AUX15}, {"AUX16", K_AUX16}, {"KP_HOME", K_KP_HOME }, {"KP_UPARROW", K_KP_UPARROW }, {"KP_PGUP", K_KP_PGUP }, {"KP_LEFTARROW", K_KP_LEFTARROW }, {"KP_5", K_KP_5 }, {"KP_RIGHTARROW", K_KP_RIGHTARROW }, {"KP_END", K_KP_END }, {"KP_DOWNARROW", K_KP_DOWNARROW }, {"KP_PGDN", K_KP_PGDN }, {"KP_ENTER", K_KP_ENTER }, {"KP_INS", K_KP_INS }, {"KP_DEL", K_KP_DEL }, {"KP_SLASH", K_KP_SLASH }, {"KP_MINUS", K_KP_MINUS }, {"KP_PLUS", K_KP_PLUS }, {"KP_NUMLOCK", K_KP_NUMLOCK }, {"KP_STAR", K_KP_STAR }, {"KP_EQUALS", K_KP_EQUALS }, {"PAUSE", K_PAUSE}, {"SEMICOLON", ';'}, // because a raw semicolon separates commands {"BACKSLASH", K_BACKSLASH}, {NULL,0} }; /* ============================================================================= EDIT FIELDS ============================================================================= */ // handles horizontal scrolling and cursor blinking // position and char sizes are in pixels void Field_Draw( field_t* edit, int x, int y, int cw, int ch ) { int len; int drawLen; int prestep; int cursorChar; char str[MAX_STRING_CHARS]; int i; drawLen = edit->widthInChars + 1; len = strlen( edit->buffer ); // guarantee that cursor will be visible if ( len <= drawLen ) { prestep = 0; } else { if ( edit->scroll + drawLen > len ) { edit->scroll = len - drawLen; if ( edit->scroll < 0 ) { edit->scroll = 0; } } prestep = edit->scroll; } if ( prestep + drawLen > len ) { drawLen = len - prestep; } // extract characters from the field at if ( drawLen >= MAX_STRING_CHARS ) { Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" ); } Com_Memcpy( str, edit->buffer + prestep, drawLen ); str[ drawLen ] = 0; SCR_DrawStringEx( x, y, cw, ch, str, qtrue, qtrue ); if ( (int)( cls.realtime >> 8 ) & 1 ) { return; // off blink } if ( key_overstrikeMode ) { cursorChar = 11; } else { cursorChar = 10; } i = drawLen - strlen( str ); SCR_DrawChar( x + ( edit->cursor - prestep - i ) * cw, y, cw, ch, cursorChar ); } /////////////////////////////////////////////////////////////// static void Field_CharEvent( field_t *edit, int ch ); static void Field_Paste( field_t *edit ) { char* cbd = Sys_GetClipboardData(); if ( !cbd ) { return; } // send as if typed, so insert / overstrike works properly for (int i = 0; cbd[i]; ++i) { Field_CharEvent( edit, cbd[i] ); } Z_Free( cbd ); } static void Field_CharEvent( field_t *edit, int ch ) { int len; if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste Field_Paste( edit ); return; } if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field Field_Clear( edit ); return; } len = strlen( edit->buffer ); if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace if ( edit->cursor > 0 ) { memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->cursor--; if ( edit->cursor < edit->scroll ) { edit->scroll--; } } return; } if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home edit->cursor = 0; edit->scroll = 0; return; } if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end edit->cursor = len; edit->scroll = edit->cursor - edit->widthInChars; return; } // // ignore any other non printable chars // if ( ch < 32 ) { return; } if ( key_overstrikeMode ) { if ( edit->cursor == MAX_EDIT_LINE - 1 ) return; edit->buffer[edit->cursor] = ch; edit->cursor++; } else { // insert mode if ( len == MAX_EDIT_LINE - 1 ) { return; // all full } memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->buffer[edit->cursor] = ch; edit->cursor++; } if ( edit->cursor >= edit->widthInChars ) { edit->scroll++; } if ( edit->cursor == len + 1) { edit->buffer[edit->cursor] = 0; } } /* Performs the basic line editing functions for the console, in-game talk, and menu fields Key events are used for non-printable characters, others are gotten from char events. */ static void Field_KeyDownEvent( field_t *edit, int key ) { int len; // shift-insert is paste if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) { Field_Paste( edit ); return; } len = strlen( edit->buffer ); if ( key == K_DEL ) { if ( edit->cursor < len ) memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor ); } else if ( key == K_RIGHTARROW ) { if ( edit->cursor < len ) edit->cursor++; } else if ( key == K_LEFTARROW ) { if ( edit->cursor > 0 ) edit->cursor--; } else if ( key == K_HOME || ( tolower(key) == 'a' && keys[K_CTRL].down ) ) { edit->cursor = 0; } else if ( key == K_END || ( tolower(key) == 'e' && keys[K_CTRL].down ) ) { edit->cursor = len; } else if ( key == K_INS ) { key_overstrikeMode = !key_overstrikeMode; } // fix up the scroll after we're done changing the cursor position if ( edit->cursor < edit->scroll ) { edit->scroll = edit->cursor; } else if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) { edit->scroll = edit->cursor - edit->widthInChars + 1; } } /* ============================================================================= CONSOLE LINE EDITING ============================================================================== */ // handles history and console scrollback static void Console_Key( int key ) { // clear auto-completion buffer when not pressing tab if ( key != K_TAB ) g_consoleField.acOffset = 0; // ctrl-L clears screen if ( key == 'l' && keys[K_CTRL].down ) { Cbuf_AddText( "clear\n" ); return; } // enter finishes the line if ( key == K_ENTER || key == K_KP_ENTER ) { g_consoleField.acOffset = 0; // if not in the game explicitly prepend a slash if needed if ( (cls.state != CA_ACTIVE) && g_consoleField.buffer[0] && (g_consoleField.buffer[0] != '\\') && (g_consoleField.buffer[0] != '/') ) { char temp[MAX_STRING_CHARS]; Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) ); Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp ); g_consoleField.cursor++; } Com_Printf( "]%s\n", g_consoleField.buffer ); // leading slash is an explicit command if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) { Cbuf_AddText( g_consoleField.buffer+1 ); Cbuf_AddText( "\n" ); } else { // other text will be chat messages if ( !g_consoleField.buffer[0] ) { return; // empty lines just scroll the console without adding to history } else { Cbuf_AddText( "cmd say " ); Cbuf_AddText( g_consoleField.buffer ); Cbuf_AddText( "\n" ); } } History_SaveCommand( &g_history, &g_consoleField ); Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; if ( cls.state == CA_DISCONNECTED ) { SCR_UpdateScreen(); // force an update, because the command may take some time } return; } // command completion if (key == K_TAB) { Field_AutoComplete( &g_consoleField, qtrue ); return; } // command history (ctrl-p ctrl-n for unix style) if ( ( key == K_UPARROW ) || ( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) { g_consoleField.acOffset = 0; History_GetPreviousCommand( &g_consoleField, &g_history ); return; } if ( ( key == K_DOWNARROW ) || ( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) { g_consoleField.acOffset = 0; History_GetNextCommand( &g_consoleField, &g_history, g_console_field_width ); return; } // console scrolling (faster if +SHIFT) if ( key == K_MWHEELUP ) { Con_ScrollLines( keys[K_SHIFT].down ? -6 : -2 ); return; } if ( key == K_MWHEELDOWN ) { Con_ScrollLines( keys[K_SHIFT].down ? 6 : 2 ); return; } if ( key == K_PGUP ) { if ( keys[K_SHIFT].down ) Con_ScrollPages( -1 ); else Con_ScrollLines( -6 ); return; } if ( key == K_PGDN ) { if ( keys[K_SHIFT].down ) Con_ScrollPages( 1 ); else Con_ScrollLines( 6 ); return; } // ctrl-home = top of console if ( key == K_HOME && keys[K_CTRL].down ) { Con_Top(); return; } // ctrl-end = bottom of console if ( key == K_END && keys[K_CTRL].down ) { Con_Bottom(); return; } // pass to the normal editline routine Field_KeyDownEvent( &g_consoleField, key ); } /////////////////////////////////////////////////////////////// // ingame talk message - this is fairly crap and belongs in cgame, not the engine static void Message_Key( int key ) { if (key == K_ESCAPE) { cls.keyCatchers &= ~KEYCATCH_MESSAGE; Field_Clear( &chatField ); return; } if ( key == K_ENTER || key == K_KP_ENTER ) { if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) { char buffer[MAX_STRING_CHARS]; if (chat_playerNum != -1 ) Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer ); else if (chat_team) Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer ); else Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer ); CL_AddReliableCommand( buffer ); } cls.keyCatchers &= ~KEYCATCH_MESSAGE; Field_Clear( &chatField ); return; } Field_KeyDownEvent( &chatField, key ); } /////////////////////////////////////////////////////////////// qbool Key_GetOverstrikeMode() { return key_overstrikeMode; } void Key_SetOverstrikeMode( qbool state ) { key_overstrikeMode = state; } qbool Key_IsDown( int keynum ) { if ( keynum == -1 ) { return qfalse; } return keys[keynum].down; } /* Returns a key number to be used to index keys[] by looking at the given string. Single ascii characters return themselves, while the K_* names are matched up. 0x11 will be interpreted as raw hex, which will allow new controlers to be configured even if they don't have defined names. */ static int Key_StringToKeynum( const char* str ) { if ( !str || !str[0] ) { return -1; } if ( !str[1] ) { return tolower( str[0] ); } // check for hex code if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) { int n1, n2; n1 = str[2]; if ( n1 >= '0' && n1 <= '9' ) { n1 -= '0'; } else if ( n1 >= 'a' && n1 <= 'f' ) { n1 = n1 - 'a' + 10; } else { n1 = 0; } n2 = str[3]; if ( n2 >= '0' && n2 <= '9' ) { n2 -= '0'; } else if ( n2 >= 'a' && n2 <= 'f' ) { n2 = n2 - 'a' + 10; } else { n2 = 0; } return n1 * 16 + n2; } // scan for a text match for (const keyname_t* kn = keynames; kn->name; ++kn) { if ( !Q_stricmp( str,kn->name ) ) return kn->keynum; } return -1; } // returns a single ascii char, a K_* name, or a 0x11 hex string const char* Key_KeynumToString( int keynum ) { static char tinystr[5]; int i, j; if ( keynum == -1 ) { return ""; } if ( keynum < 0 || keynum > 255 ) { return ""; } // check for printable ascii (don't use quote) if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) { tinystr[0] = keynum; tinystr[1] = 0; return tinystr; } // check for a key string for (const keyname_t* kn = keynames; kn->name; ++kn) { if (keynum == kn->keynum) { return kn->name; } } // make a hex string i = keynum >> 4; j = keynum & 15; tinystr[0] = '0'; tinystr[1] = 'x'; tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0'; tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0'; tinystr[4] = 0; return tinystr; } void Key_SetBinding( int keynum, const char* binding ) { if ( keynum == -1 ) { return; } // free old bindings if ( keys[ keynum ].binding ) { Z_Free( keys[ keynum ].binding ); } // allocate memory for new binding keys[keynum].binding = CopyString( binding ); // consider this like modifying an archived cvar, so the // file write will be triggered at the next oportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } const char* Key_GetBinding( int keynum ) { if ( keynum == -1 ) { return ""; } return keys[ keynum ].binding; } int Key_GetKey( const char* binding ) { if (!binding) return -1; for ( int i = 0; i < MAX_KEYS; ++i ) { if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) { return i; } } return -1; } void Key_KeyNameCompletion( void (*callback)(const char *s) ) { for( int i = 0; keynames[i].name != NULL; i++ ) callback( keynames[i].name ); } // write bindings to a config file as "bind key value" so they can be exec'ed later void Key_WriteBindings( fileHandle_t f ) { FS_Printf( f, "unbindall\n" ); for ( int i = 0; i < MAX_KEYS; ++i ) { if ( keys[i].binding && keys[i].binding[0] ) { FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString(i), keys[i].binding ); } } } /////////////////////////////////////////////////////////////// static void Key_Unbind_f() { if (Cmd_Argc() != 2) { Com_Printf( "unbind : remove commands from a key\n" ); return; } int k = Key_StringToKeynum( Cmd_Argv(1) ); if (k == -1) { Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) ); return; } Key_SetBinding( k, "" ); } static void Key_Unbindall_f() { for ( int i = 0; i < MAX_KEYS; ++i ) { if (keys[i].binding) { Key_SetBinding( i, "" ); } } } static void Key_Bind_f() { int c = Cmd_Argc(); if (c < 2) { Com_Printf( "bind [command] : attach a command to a key\n" ); return; } int k = Key_StringToKeynum( Cmd_Argv(1) ); if (k == -1) { Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) ); return; } if (c == 2) { if (keys[k].binding) Com_Printf( "\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[k].binding ); else Com_Printf( "\"%s\" is not bound\n", Cmd_Argv(1) ); return; } Key_SetBinding( k, Cmd_ArgsFrom(2) ); } static void Key_CompleteBind_f( int startArg, int compArg ) { if ( compArg == startArg + 1 ) Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName ); else if ( compArg >= startArg + 2 ) Field_AutoCompleteFrom( compArg, compArg, qtrue, qtrue ); } static void Key_CompleteUnbind_f( int startArg, int compArg ) { if ( compArg == startArg + 1 ) Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName ); } static void Key_Bindlist_f() { for ( int i = 0; i < MAX_KEYS; ++i ) { if ( keys[i].binding && keys[i].binding[0] ) { Com_Printf( "%s \"%s\"\n", Key_KeynumToString(i), keys[i].binding ); } } } // returns qtrue when the key should be printed by Key_BindKeyList_f static qboolean Key_IsPrintedKeyName( const char* n ) { return ( strstr( n, "AUX" ) != n ) && ( strstr( n, "WORLD_" ) != n ); } // prints the list of key names usable with /bind void Key_BindKeyList_f( void ) { // the keynames array ends with a "NULL" entry const int count = ( sizeof( keynames ) / sizeof( keynames[0] ) ) - 1; int maxLength = 0; for ( int keyIdx = 0; keyIdx < count; keyIdx++ ) { const char* const name = keynames[keyIdx].name; if ( !name || !Key_IsPrintedKeyName( name ) ) continue; const int l = strlen( name ); maxLength = max( maxLength, l ); } const int columnCount = 64 / (maxLength + 1); for ( int keyIdx = 0, colIdx = 0; keyIdx < count; keyIdx++ ) { const char* const name = keynames[keyIdx].name; if ( !name || !Key_IsPrintedKeyName( name ) ) continue; if ( colIdx == 0 ) { Com_Printf(" "); } Com_Printf( "%s ", name ); colIdx++; if ( colIdx == columnCount ) { colIdx = 0; Com_Printf( "\n" ); } else { const int l = strlen( name ); for ( int spaceIdx = 0; spaceIdx < maxLength - l; spaceIdx++ ) { Com_Printf( " " ); } } } Com_Printf("\n"); } static const cmdTableItem_t cl_cmds[] = { { "bind", Key_Bind_f, Key_CompleteBind_f, help_bind }, { "unbind", Key_Unbind_f, Key_CompleteUnbind_f, help_unbind }, { "unbindall", Key_Unbindall_f, NULL, "unbinds all keys" }, { "bindlist", Key_Bindlist_f, NULL, "prints all bound keys" }, { "bindkeylist", Key_BindKeyList_f, NULL, "prints all bindable keys" } }; void CL_InitKeyCommands() { COMPILE_TIME_ASSERT( K_LAST_KEY <= MAX_KEYS ); Cmd_RegisterArray( cl_cmds, MODULE_CLIENT ); } /////////////////////////////////////////////////////////////// static void CL_AddKeyUpCommands( int key, const char* kb ) { int i; char button[1024], *buttonPtr; qbool keyevent; if ( !kb ) { return; } keyevent = qfalse; buttonPtr = button; for ( i = 0; ; i++ ) { if ( kb[i] == ';' || !kb[i] ) { *buttonPtr = '\0'; if ( button[0] == '+' && keys[key].sendMinusCmd ) { // button commands add keynum and time as parms so that multiple // sources can be discriminated and subframe corrected char cmd[1024]; Com_sprintf (cmd, sizeof(cmd), "-%s %i %i\n", button+1, key, time); Cbuf_AddText (cmd); keyevent = qtrue; } else { if (keyevent) { // down-only command Cbuf_AddText (button); Cbuf_AddText ("\n"); } } buttonPtr = button; while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) { i++; } } *buttonPtr++ = kb[i]; if ( !kb[i] ) { break; } } } /* =================== CL_KeyEvent Called by the system for both key up and key down events =================== */ void CL_KeyEvent( int key, qbool down, unsigned time ) { // update auto-repeat status and BUTTON_ANY status keys[key].down = down; if (down) { keys[key].repeats++; if ( keys[key].repeats == 1) { const qbool cgameForwarding = (cls.cgameForwardInput & 2) && cgvm; const qbool disconnected = cls.state == CA_DISCONNECTED; keys[key].sendMinusCmd = !cls.keyCatchers && !cgameForwarding && !disconnected; anykeydown++; } } else { keys[key].repeats = 0; anykeydown--; if (anykeydown < 0) { anykeydown = 0; } } #ifndef _WIN32 if (key == K_ENTER) { if (down) { if (keys[K_ALT].down) { Key_ClearStates(); Cvar_SetValue( "r_fullscreen", !Cvar_VariableIntegerValue( "r_fullscreen" ) ); Cbuf_AddText( "vid_restart\n" ); return; } } } #endif // console key is hardcoded, so the user can never unbind it if (key == '`' || key == '~') { if (!down) { return; } Con_ToggleConsole_f(); return; } // escape is always handled special if ( key == K_ESCAPE && down ) { if ( cls.keyCatchers & KEYCATCH_MESSAGE ) { // clear message mode Message_Key( key ); return; } // escape always gets out of CGAME stuff if (cls.keyCatchers & KEYCATCH_CGAME) { cls.keyCatchers &= ~KEYCATCH_CGAME; VM_Call( cgvm, CG_KEY_EVENT, key, down ); return; } if (cls.keyCatchers & KEYCATCH_UI) { VM_Call( uivm, UI_KEY_EVENT, key, down ); return; } if ( cls.state == CA_ACTIVE && !clc.demoplaying ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME ); } else { CL_Disconnect_f(); S_StopAllSounds(); VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN ); } return; } // // key up events only perform actions if the game key binding is // a button command (leading + sign). These will be processed even in // console mode and menu mode, to keep the character from continuing // an action started before a mode switch. // const char* kb; if (!down) { kb = keys[key].binding; CL_AddKeyUpCommands( key, kb ); if ( (cls.keyCatchers & KEYCATCH_UI) && uivm ) { VM_Call( uivm, UI_KEY_EVENT, key, down ); } else if ( (cls.keyCatchers & KEYCATCH_CGAME) && cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, down ); } else if ( (cls.cgameForwardInput & 2) && cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, down ); } return; } // distribute the key down event to the apropriate handler if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { Console_Key( key ); } else if ( cls.keyCatchers & KEYCATCH_UI ) { if ( uivm ) { VM_Call( uivm, UI_KEY_EVENT, key, down ); } } else if ( cls.keyCatchers & KEYCATCH_CGAME ) { if ( cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, down ); } } else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) { Message_Key( key ); } else if ( (cls.cgameForwardInput & 2) && cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, down ); } else if ( cls.state == CA_DISCONNECTED ) { Console_Key( key ); } else { // send the bound action kb = keys[key].binding; if ( !kb ) { // unbound } else if (kb[0] == '+') { int i; char button[1024], *buttonPtr; buttonPtr = button; for ( i = 0; ; i++ ) { if ( kb[i] == ';' || !kb[i] ) { *buttonPtr = '\0'; if ( button[0] == '+') { // button commands add keynum and time as parms so that multiple // sources can be discriminated and subframe corrected char cmd[1024]; Com_sprintf (cmd, sizeof(cmd), "%s %i %i\n", button, key, time); Cbuf_AddText (cmd); } else { // down-only command Cbuf_AddText (button); Cbuf_AddText ("\n"); } buttonPtr = button; while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) { i++; } } *buttonPtr++ = kb[i]; if ( !kb[i] ) { break; } } } else { // down-only command Cbuf_AddText (kb); Cbuf_AddText ("\n"); } } } /* =================== CL_CharEvent Normal keyboard characters, already shifted / capslocked / etc =================== */ void CL_CharEvent( int key ) { // the console key should never be used as a char if ( key == '`' || key == '~' ) { return; } // delete is not a printable character and is // otherwise handled by Field_KeyDownEvent if ( key == 127 ) { return; } // distribute the key down event to the appropriate handler if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { Field_CharEvent( &g_consoleField, key ); } else if ( cls.keyCatchers & KEYCATCH_UI ) { VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue ); } else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) { Field_CharEvent( &chatField, key ); } else if ( cls.state == CA_DISCONNECTED ) { Field_CharEvent( &g_consoleField, key ); } } void Key_ClearStates() { for ( int i = 0; i < MAX_KEYS; ++i ) { if ( keys[i].down ) { CL_KeyEvent( i, qfalse, 0 ); } keys[i].down = qfalse; keys[i].sendMinusCmd = qfalse; keys[i].repeats = 0; } anykeydown = 0; }