/* =========================================================================== Copyright (C) 2017 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // implements LoadSTB, which is the interface between CNQ3 and stb_image #include "tr_local.h" #if defined(_MSC_VER) # pragma warning(disable: 4505) // unreferenced local function # pragma warning(disable: 4459) // declaration of 'ri' hides global declaration #endif static void* q_malloc( size_t ); static void q_free( void* ); static void* q_realloc_sized( void*, size_t, size_t ); // we only support png and tga #define STBI_MALLOC q_malloc #define STBI_REALLOC_SIZED q_realloc_sized #define STBI_FREE q_free #define STBI_NO_STDIO #define STBI_FAILURE_USERMSG #define STBI_NO_JPEG #define STBI_NO_TGA #define STBI_NO_BMP #define STBI_NO_PSD #define STBI_NO_GIF #define STBI_NO_HDR #define STBI_NO_PIC #define STBI_NO_PNM #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" static void* q_malloc( size_t bytes ) { return ri.Malloc((int)bytes); } static void q_free( void* buffer ) { if (buffer != NULL) ri.Free(buffer); } static void* q_realloc_sized( void* ptr, size_t oldSize, size_t newSize ) { if (ptr == NULL) return q_malloc(newSize); if (newSize <= oldSize) return ptr; void* ptr2 = q_malloc(newSize); memcpy(ptr2, ptr, oldSize); q_free(ptr); return ptr2; } qbool LoadSTB( const char* fileName, byte* buffer, int len, byte** pic, int* w, int* h, textureFormat_t* format ) { int comp; *pic = (byte*)stbi_load_from_memory(buffer, len, w, h, &comp, 4); if (*pic == NULL) { ri.Printf(PRINT_WARNING, "stb_image: couldn't load %s: %s\n", fileName, stbi_failure_reason()); return qfalse; } *format = TF_RGBA8; return qtrue; }