/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake3 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include "../qcommon/q_shared.h" #define WIN32_LEAN_AND_MEAN #include "../win32/windows.h" #include #include "glext.h" #include "glw_win.h" int ( WINAPI * qwglSwapIntervalEXT)( int interval ); int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); int ( WINAPI * qwglChoosePixelFormatARB )(HDC, const int*, const FLOAT*, UINT, int*, UINT*); int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); int ( WINAPI * qwglGetPixelFormat)(HDC); BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); BOOL ( WINAPI * qwglSwapBuffers)(HDC); BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); HGLRC ( WINAPI * qwglCreateContext)(HDC); HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); BOOL ( WINAPI * qwglDeleteContext)(HGLRC); HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); HDC ( WINAPI * qwglGetCurrentDC)(VOID); PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR); int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *); int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *); BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. This ** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). */ void QGL_Shutdown() { //ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); if ( glw_state.hinstOpenGL ) { //ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); FreeLibrary( glw_state.hinstOpenGL ); } glw_state.hinstOpenGL = NULL; qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglChoosePixelFormat = NULL; qwglChoosePixelFormatARB = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; } #ifdef _MSC_VER #pragma warning( disable : 4057 4113 ) // pretty much all GPA use #pragma warning( disable : 4047 4133 ) // various WINGDIAPI/FARPROC mismatches #endif #define QGL_GPA(fn) q##fn = GetProcAddress( glw_state.hinstOpenGL, #fn ) /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. */ qbool QGL_Init( const char* dllname ) { if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) return qfalse; QGL_GPA( glAccum ); QGL_GPA( glAlphaFunc ); QGL_GPA( glAreTexturesResident ); QGL_GPA( glArrayElement ); QGL_GPA( glBegin ); QGL_GPA( glBindTexture ); QGL_GPA( glBitmap ); QGL_GPA( glBlendFunc ); QGL_GPA( glCallList ); QGL_GPA( glCallLists ); QGL_GPA( glClear ); QGL_GPA( glClearAccum ); QGL_GPA( glClearColor ); QGL_GPA( glClearDepth ); QGL_GPA( glClearIndex ); QGL_GPA( glClearStencil ); QGL_GPA( glClipPlane ); QGL_GPA( glColor3b ); QGL_GPA( glColor3bv ); QGL_GPA( glColor3d ); QGL_GPA( glColor3dv ); QGL_GPA( glColor3f ); QGL_GPA( glColor3fv ); QGL_GPA( glColor3i ); QGL_GPA( glColor3iv ); QGL_GPA( glColor3s ); QGL_GPA( glColor3sv ); QGL_GPA( glColor3ub ); QGL_GPA( glColor3ubv ); QGL_GPA( glColor3ui ); QGL_GPA( glColor3uiv ); QGL_GPA( glColor3us ); QGL_GPA( glColor3usv ); QGL_GPA( glColor4b ); QGL_GPA( glColor4bv ); QGL_GPA( glColor4d ); QGL_GPA( glColor4dv ); QGL_GPA( glColor4f ); QGL_GPA( glColor4fv ); QGL_GPA( glColor4i ); QGL_GPA( glColor4iv ); QGL_GPA( glColor4s ); QGL_GPA( glColor4sv ); QGL_GPA( glColor4ub ); QGL_GPA( glColor4ubv ); QGL_GPA( glColor4ui ); QGL_GPA( glColor4uiv ); QGL_GPA( glColor4us ); QGL_GPA( glColor4usv ); QGL_GPA( glColorMask ); QGL_GPA( glColorMaterial ); QGL_GPA( glColorPointer ); QGL_GPA( glCopyPixels ); QGL_GPA( glCopyTexImage1D ); QGL_GPA( glCopyTexImage2D ); QGL_GPA( glCopyTexSubImage1D ); QGL_GPA( glCopyTexSubImage2D ); QGL_GPA( glCullFace ); QGL_GPA( glDeleteLists ); QGL_GPA( glDeleteTextures ); QGL_GPA( glDepthFunc ); QGL_GPA( glDepthMask ); QGL_GPA( glDepthRange ); QGL_GPA( glDisable ); QGL_GPA( glDisableClientState ); QGL_GPA( glDrawArrays ); QGL_GPA( glDrawBuffer ); QGL_GPA( glDrawElements ); QGL_GPA( glDrawPixels ); QGL_GPA( glEdgeFlag ); QGL_GPA( glEdgeFlagPointer ); QGL_GPA( glEdgeFlagv ); QGL_GPA( glEnable ); QGL_GPA( glEnableClientState ); QGL_GPA( glEnd ); QGL_GPA( glEndList ); QGL_GPA( glEvalCoord1d ); QGL_GPA( glEvalCoord1dv ); QGL_GPA( glEvalCoord1f ); QGL_GPA( glEvalCoord1fv ); QGL_GPA( glEvalCoord2d ); QGL_GPA( glEvalCoord2dv ); QGL_GPA( glEvalCoord2f ); QGL_GPA( glEvalCoord2fv ); QGL_GPA( glEvalMesh1 ); QGL_GPA( glEvalMesh2 ); QGL_GPA( glEvalPoint1 ); QGL_GPA( glEvalPoint2 ); QGL_GPA( glFeedbackBuffer ); QGL_GPA( glFinish ); QGL_GPA( glFlush ); QGL_GPA( glFogf ); QGL_GPA( glFogfv ); QGL_GPA( glFogi ); QGL_GPA( glFogiv ); QGL_GPA( glFrontFace ); QGL_GPA( glFrustum ); QGL_GPA( glGenLists ); QGL_GPA( glGenTextures ); QGL_GPA( glGetBooleanv ); QGL_GPA( glGetClipPlane ); QGL_GPA( glGetDoublev ); QGL_GPA( glGetError ); QGL_GPA( glGetFloatv ); QGL_GPA( glGetIntegerv ); QGL_GPA( glGetLightfv ); QGL_GPA( glGetLightiv ); QGL_GPA( glGetMapdv ); QGL_GPA( glGetMapfv ); QGL_GPA( glGetMapiv ); QGL_GPA( glGetMaterialfv ); QGL_GPA( glGetMaterialiv ); QGL_GPA( glGetPixelMapfv ); QGL_GPA( glGetPixelMapuiv ); QGL_GPA( glGetPixelMapusv ); QGL_GPA( glGetPointerv ); QGL_GPA( glGetPolygonStipple ); QGL_GPA( glGetString ); QGL_GPA( glGetTexEnvfv ); QGL_GPA( glGetTexEnviv ); QGL_GPA( glGetTexGendv ); QGL_GPA( glGetTexGenfv ); QGL_GPA( glGetTexGeniv ); QGL_GPA( glGetTexImage ); QGL_GPA( glGetTexLevelParameterfv ); QGL_GPA( glGetTexLevelParameteriv ); QGL_GPA( glGetTexParameterfv ); QGL_GPA( glGetTexParameteriv ); QGL_GPA( glHint ); QGL_GPA( glIndexMask ); QGL_GPA( glIndexPointer ); QGL_GPA( glIndexd ); QGL_GPA( glIndexdv ); QGL_GPA( glIndexf ); QGL_GPA( glIndexfv ); QGL_GPA( glIndexi ); QGL_GPA( glIndexiv ); QGL_GPA( glIndexs ); QGL_GPA( glIndexsv ); QGL_GPA( glIndexub ); QGL_GPA( glIndexubv ); QGL_GPA( glInitNames ); QGL_GPA( glInterleavedArrays ); QGL_GPA( glIsEnabled ); QGL_GPA( glIsList ); QGL_GPA( glIsTexture ); QGL_GPA( glLightModelf ); QGL_GPA( glLightModelfv ); QGL_GPA( glLightModeli ); QGL_GPA( glLightModeliv ); QGL_GPA( glLightf ); QGL_GPA( glLightfv ); QGL_GPA( glLighti ); QGL_GPA( glLightiv ); QGL_GPA( glLineStipple ); QGL_GPA( glLineWidth ); QGL_GPA( glListBase ); QGL_GPA( glLoadIdentity ); QGL_GPA( glLoadMatrixd ); QGL_GPA( glLoadMatrixf ); QGL_GPA( glLoadName ); QGL_GPA( glLogicOp ); QGL_GPA( glMap1d ); QGL_GPA( glMap1f ); QGL_GPA( glMap2d ); QGL_GPA( glMap2f ); QGL_GPA( glMapGrid1d ); QGL_GPA( glMapGrid1f ); QGL_GPA( glMapGrid2d ); QGL_GPA( glMapGrid2f ); QGL_GPA( glMaterialf ); QGL_GPA( glMaterialfv ); QGL_GPA( glMateriali ); QGL_GPA( glMaterialiv ); QGL_GPA( glMatrixMode ); QGL_GPA( glMultMatrixd ); QGL_GPA( glMultMatrixf ); QGL_GPA( glNewList ); QGL_GPA( glNormal3b ); QGL_GPA( glNormal3bv ); QGL_GPA( glNormal3d ); QGL_GPA( glNormal3dv ); QGL_GPA( glNormal3f ); QGL_GPA( glNormal3fv ); QGL_GPA( glNormal3i ); QGL_GPA( glNormal3iv ); QGL_GPA( glNormal3s ); QGL_GPA( glNormal3sv ); QGL_GPA( glNormalPointer ); QGL_GPA( glOrtho ); QGL_GPA( glPassThrough ); QGL_GPA( glPixelMapfv ); QGL_GPA( glPixelMapuiv ); QGL_GPA( glPixelMapusv ); QGL_GPA( glPixelStoref ); QGL_GPA( glPixelStorei ); QGL_GPA( glPixelTransferf ); QGL_GPA( glPixelTransferi ); QGL_GPA( glPixelZoom ); QGL_GPA( glPointSize ); QGL_GPA( glPolygonMode ); QGL_GPA( glPolygonOffset ); QGL_GPA( glPolygonStipple ); QGL_GPA( glPopAttrib ); QGL_GPA( glPopClientAttrib ); QGL_GPA( glPopMatrix ); QGL_GPA( glPopName ); QGL_GPA( glPrioritizeTextures ); QGL_GPA( glPushAttrib ); QGL_GPA( glPushClientAttrib ); QGL_GPA( glPushMatrix ); QGL_GPA( glPushName ); QGL_GPA( glRasterPos2d ); QGL_GPA( glRasterPos2dv ); QGL_GPA( glRasterPos2f ); QGL_GPA( glRasterPos2fv ); QGL_GPA( glRasterPos2i ); QGL_GPA( glRasterPos2iv ); QGL_GPA( glRasterPos2s ); QGL_GPA( glRasterPos2sv ); QGL_GPA( glRasterPos3d ); QGL_GPA( glRasterPos3dv ); QGL_GPA( glRasterPos3f ); QGL_GPA( glRasterPos3fv ); QGL_GPA( glRasterPos3i ); QGL_GPA( glRasterPos3iv ); QGL_GPA( glRasterPos3s ); QGL_GPA( glRasterPos3sv ); QGL_GPA( glRasterPos4d ); QGL_GPA( glRasterPos4dv ); QGL_GPA( glRasterPos4f ); QGL_GPA( glRasterPos4fv ); QGL_GPA( glRasterPos4i ); QGL_GPA( glRasterPos4iv ); QGL_GPA( glRasterPos4s ); QGL_GPA( glRasterPos4sv ); QGL_GPA( glReadBuffer ); QGL_GPA( glReadPixels ); QGL_GPA( glRectd ); QGL_GPA( glRectdv ); QGL_GPA( glRectf ); QGL_GPA( glRectfv ); QGL_GPA( glRecti ); QGL_GPA( glRectiv ); QGL_GPA( glRects ); QGL_GPA( glRectsv ); QGL_GPA( glRenderMode ); QGL_GPA( glRotated ); QGL_GPA( glRotatef ); QGL_GPA( glScaled ); QGL_GPA( glScalef ); QGL_GPA( glScissor ); QGL_GPA( glSelectBuffer ); QGL_GPA( glShadeModel ); QGL_GPA( glStencilFunc ); QGL_GPA( glStencilMask ); QGL_GPA( glStencilOp ); QGL_GPA( glTexCoord1d ); QGL_GPA( glTexCoord1dv ); QGL_GPA( glTexCoord1f ); QGL_GPA( glTexCoord1fv ); QGL_GPA( glTexCoord1i ); QGL_GPA( glTexCoord1iv ); QGL_GPA( glTexCoord1s ); QGL_GPA( glTexCoord1sv ); QGL_GPA( glTexCoord2d ); QGL_GPA( glTexCoord2dv ); QGL_GPA( glTexCoord2f ); QGL_GPA( glTexCoord2fv ); QGL_GPA( glTexCoord2i ); QGL_GPA( glTexCoord2iv ); QGL_GPA( glTexCoord2s ); QGL_GPA( glTexCoord2sv ); QGL_GPA( glTexCoord3d ); QGL_GPA( glTexCoord3dv ); QGL_GPA( glTexCoord3f ); QGL_GPA( glTexCoord3fv ); QGL_GPA( glTexCoord3i ); QGL_GPA( glTexCoord3iv ); QGL_GPA( glTexCoord3s ); QGL_GPA( glTexCoord3sv ); QGL_GPA( glTexCoord4d ); QGL_GPA( glTexCoord4dv ); QGL_GPA( glTexCoord4f ); QGL_GPA( glTexCoord4fv ); QGL_GPA( glTexCoord4i ); QGL_GPA( glTexCoord4iv ); QGL_GPA( glTexCoord4s ); QGL_GPA( glTexCoord4sv ); QGL_GPA( glTexCoordPointer ); QGL_GPA( glTexEnvf ); QGL_GPA( glTexEnvfv ); QGL_GPA( glTexEnvi ); QGL_GPA( glTexEnviv ); QGL_GPA( glTexGend ); QGL_GPA( glTexGendv ); QGL_GPA( glTexGenf ); QGL_GPA( glTexGenfv ); QGL_GPA( glTexGeni ); QGL_GPA( glTexGeniv ); QGL_GPA( glTexImage1D ); QGL_GPA( glTexImage2D ); QGL_GPA( glTexParameterf ); QGL_GPA( glTexParameterfv ); QGL_GPA( glTexParameteri ); QGL_GPA( glTexParameteriv ); QGL_GPA( glTexSubImage1D ); QGL_GPA( glTexSubImage2D ); QGL_GPA( glTranslated ); QGL_GPA( glTranslatef ); QGL_GPA( glVertex2d ); QGL_GPA( glVertex2dv ); QGL_GPA( glVertex2f ); QGL_GPA( glVertex2fv ); QGL_GPA( glVertex2i ); QGL_GPA( glVertex2iv ); QGL_GPA( glVertex2s ); QGL_GPA( glVertex2sv ); QGL_GPA( glVertex3d ); QGL_GPA( glVertex3dv ); QGL_GPA( glVertex3f ); QGL_GPA( glVertex3fv ); QGL_GPA( glVertex3i ); QGL_GPA( glVertex3iv ); QGL_GPA( glVertex3s ); QGL_GPA( glVertex3sv ); QGL_GPA( glVertex4d ); QGL_GPA( glVertex4dv ); QGL_GPA( glVertex4f ); QGL_GPA( glVertex4fv ); QGL_GPA( glVertex4i ); QGL_GPA( glVertex4iv ); QGL_GPA( glVertex4s ); QGL_GPA( glVertex4sv ); QGL_GPA( glVertexPointer ); QGL_GPA( glViewport ); QGL_GPA( wglCopyContext ); QGL_GPA( wglCreateContext ); QGL_GPA( wglCreateLayerContext ); QGL_GPA( wglDeleteContext ); QGL_GPA( wglDescribeLayerPlane ); QGL_GPA( wglGetCurrentContext ); QGL_GPA( wglGetCurrentDC ); QGL_GPA( wglGetLayerPaletteEntries ); QGL_GPA( wglGetProcAddress ); QGL_GPA( wglMakeCurrent ); QGL_GPA( wglRealizeLayerPalette ); QGL_GPA( wglSetLayerPaletteEntries ); QGL_GPA( wglShareLists ); QGL_GPA( wglSwapLayerBuffers ); QGL_GPA( wglChoosePixelFormat ); QGL_GPA( wglDescribePixelFormat ); QGL_GPA( wglGetPixelFormat ); QGL_GPA( wglSetPixelFormat ); QGL_GPA( wglSwapBuffers ); // required extensions qglLockArraysEXT = 0; qglUnlockArraysEXT = 0; qglActiveTextureARB = 0; qglClientActiveTextureARB = 0; // optional extensions qwglSwapIntervalEXT = 0; qwglChoosePixelFormatARB = 0; return qtrue; }; #undef QGL_GPA #ifdef _MSC_VER #pragma warning( default : 4047 4133 ) #endif /////////////////////////////////////////////////////////////// // the logfile system is obsolete - use GLIntercept // note that all GL2 functions have to be retrieved by wglGPA // which means they can't be set up until AFTER there's a current context #define QGL_EXT(fn) q##fn = qwglGetProcAddress( #fn ); \ if (!q##fn) Com_Error( ERR_FATAL, "QGL_EXT: "#fn" not found" ); PFNGLCREATESHADERPROC qglCreateShader; PFNGLSHADERSOURCEPROC qglShaderSource; PFNGLCOMPILESHADERPROC qglCompileShader; PFNGLATTACHSHADERPROC qglAttachShader; PFNGLDETACHSHADERPROC qglDetachShader; PFNGLDELETESHADERPROC qglDeleteShader; PFNGLGETSHADERINFOLOGPROC qglGetShaderInfoLog; PFNGLGETSHADERIVPROC qglGetShaderiv; PFNGLCREATEPROGRAMPROC qglCreateProgram; PFNGLLINKPROGRAMPROC qglLinkProgram; PFNGLUSEPROGRAMPROC qglUseProgram; PFNGLDELETEPROGRAMPROC qglDeleteProgram; PFNGLBINDATTRIBLOCATIONPROC qglBindAttribLocation; PFNGLDISABLEVERTEXATTRIBARRAYPROC qglDisableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAYPROC qglEnableVertexAttribArray; PFNGLVERTEXATTRIBPOINTERPROC qglVertexAttribPointer; PFNGLGETUNIFORMLOCATIONPROC qglGetUniformLocation; PFNGLUNIFORM1IPROC qglUniform1i; PFNGLUNIFORM1FPROC qglUniform1f; PFNGLUNIFORM2FPROC qglUniform2f; PFNGLUNIFORM3FPROC qglUniform3f; PFNGLUNIFORM4FPROC qglUniform4f; PFNGLISRENDERBUFFERPROC qglIsRenderbuffer; PFNGLBINDRENDERBUFFERPROC qglBindRenderbuffer; PFNGLDELETERENDERBUFFERSPROC qglDeleteRenderbuffers; PFNGLGENRENDERBUFFERSPROC qglGenRenderbuffers; PFNGLRENDERBUFFERSTORAGEPROC qglRenderbufferStorage; PFNGLGETRENDERBUFFERPARAMETERIVPROC qglGetRenderbufferParameteriv; PFNGLISFRAMEBUFFERPROC qglIsFramebuffer; PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer; PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers; PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers; PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus; PFNGLFRAMEBUFFERTEXTURE1DPROC qglFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC qglFramebufferTexture3D; PFNGLFRAMEBUFFERRENDERBUFFERPROC qglFramebufferRenderbuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC qglGetFramebufferAttachmentParameteriv; PFNGLGENERATEMIPMAPPROC qglGenerateMipmap; PFNGLBLITFRAMEBUFFERPROC qglBlitFramebuffer; qbool GLW_InitGL2() { if (atof((const char*)qglGetString(GL_VERSION)) < 2.0f) return qfalse; QGL_EXT( glCreateShader ); QGL_EXT( glShaderSource ); QGL_EXT( glCompileShader ); QGL_EXT( glAttachShader ); QGL_EXT( glDetachShader ); QGL_EXT( glDeleteShader ); QGL_EXT( glGetShaderInfoLog ); QGL_EXT( glGetShaderiv ); QGL_EXT( glCreateProgram ); QGL_EXT( glLinkProgram ); QGL_EXT( glUseProgram ); QGL_EXT( glDeleteProgram ); QGL_EXT( glBindAttribLocation ); QGL_EXT( glDisableVertexAttribArray ); QGL_EXT( glEnableVertexAttribArray ); QGL_EXT( glVertexAttribPointer ); QGL_EXT( glGetUniformLocation ); QGL_EXT( glUniform1i ); QGL_EXT( glUniform1f ); QGL_EXT( glUniform2f ); QGL_EXT( glUniform3f ); QGL_EXT( glUniform4f ); QGL_EXT( glIsRenderbuffer ); QGL_EXT( glBindRenderbuffer ); QGL_EXT( glDeleteRenderbuffers ); QGL_EXT( glGenRenderbuffers ); QGL_EXT( glRenderbufferStorage ); QGL_EXT( glGetRenderbufferParameteriv ); QGL_EXT( glIsFramebuffer ); QGL_EXT( glBindFramebuffer ); QGL_EXT( glDeleteFramebuffers ); QGL_EXT( glGenFramebuffers ); QGL_EXT( glCheckFramebufferStatus ); QGL_EXT( glFramebufferTexture1D ); QGL_EXT( glFramebufferTexture2D ); QGL_EXT( glFramebufferTexture3D ); QGL_EXT( glFramebufferRenderbuffer ); QGL_EXT( glGetFramebufferAttachmentParameteriv ); QGL_EXT( glGenerateMipmap ); QGL_EXT( glBlitFramebuffer ); return qtrue; } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC qglRenderbufferStorageMultisample; void (APIENTRY* qglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #undef QGL_EXT #define QGL_EXT(fn) q##fn = qwglGetProcAddress( #fn ) qbool GLW_InitGL3() { if (atof((const char*)qglGetString(GL_VERSION)) < 3.2f) return qfalse; QGL_EXT( glRenderbufferStorageMultisample ); QGL_EXT( glTexImage2DMultisample ); return qtrue; }