/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_init.c -- functions that are not called every frame #include "tr_local.h" #include "tr_help.h" glconfig_t glConfig; glinfo_t glInfo; glstate_t glState; screenshotCommand_t r_delayedScreenshot; qbool r_delayedScreenshotPending = qfalse; int r_delayedScreenshotFrame = 0; static void GfxInfo_f( void ); cvar_t *r_verbose; cvar_t *r_displayRefresh; cvar_t *r_detailTextures; cvar_t *r_intensity; cvar_t *r_gamma; cvar_t *r_greyscale; cvar_t *r_measureOverdraw; cvar_t *r_fastsky; cvar_t *r_dynamiclight; cvar_t *r_lodbias; cvar_t *r_lodscale; cvar_t *r_norefresh; cvar_t *r_drawentities; cvar_t *r_drawworld; cvar_t *r_speeds; cvar_t *r_fullbright; cvar_t *r_lightmap; cvar_t *r_novis; cvar_t *r_nocull; cvar_t *r_nocurves; cvar_t *r_ext_max_anisotropy; cvar_t *r_msaa; cvar_t *r_ignoreGLErrors; cvar_t *r_vertexLight; cvar_t *r_uiFullScreen; cvar_t *r_mode; cvar_t *r_blitMode; cvar_t *r_nobind; cvar_t *r_singleShader; cvar_t *r_roundImagesDown; cvar_t *r_colorMipLevels; cvar_t *r_picmip; cvar_t *r_showtris; cvar_t *r_showsky; cvar_t *r_shownormals; cvar_t *r_finish; cvar_t *r_clear; cvar_t *r_swapInterval; cvar_t *r_textureMode; cvar_t *r_lockpvs; cvar_t *r_noportals; cvar_t *r_portalOnly; cvar_t *r_subdivisions; cvar_t *r_lodCurveError; cvar_t *r_width; cvar_t *r_height; cvar_t *r_customaspect; cvar_t *r_brightness; cvar_t *r_mapBrightness; cvar_t *r_debugSurface; cvar_t *r_showImages; cvar_t *r_ambientScale; cvar_t *r_directedScale; cvar_t *r_debugLight; cvar_t *r_debugSort; cvar_t *r_flares; cvar_t *r_flareSize; cvar_t *r_flareFade; cvar_t *r_flareCoeff; /////////////////////////////////////////////////////////////// cvar_t *r_maplightBrightness; cvar_t *r_maplightSaturation; cvar_t *r_maplightColor; cvar_t *r_maplightColorMode; vec3_t vMaplightColorFilter; // these limits apply to the sum of all scenes in a frame: // the main view, all the 3D icons, and even the console etc #define DEFAULT_MAX_POLYS 8192 #define DEFAULT_MAX_POLYVERTS 32768 static cvar_t* r_maxpolys; static cvar_t* r_maxpolyverts; int max_polys; int max_polyverts; static void GL_SetDefaultState() { qglClearDepth( 1.0f ); qglCullFace( GL_FRONT ); qglColor4f( 1,1,1,1 ); for ( int i = 0; i < MAX_TMUS; ++i ) { GL_SelectTexture( i ); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglDisable( GL_TEXTURE_2D ); } GL_SelectTexture( 0 ); qglEnable( GL_TEXTURE_2D ); qglShadeModel( GL_SMOOTH ); qglDepthFunc( GL_LEQUAL ); qglPolygonOffset( -1, -1 ); // the vertex array is always enabled, but the color and texture // arrays are enabled and disabled around the compiled vertex array call qglEnableClientState( GL_VERTEX_ARRAY ); // // make sure our GL state vector is set correctly // glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); qglDepthMask( GL_TRUE ); qglDisable( GL_DEPTH_TEST ); qglEnable( GL_SCISSOR_TEST ); qglDisable( GL_CULL_FACE ); qglDisable( GL_BLEND ); // Needed for some of our qglReadPixels calls. // The default alignment is 4. // RGB with width 1366 -> not a multiple of 4! qglPixelStorei( GL_PACK_ALIGNMENT, 1 ); } static void GL_InitGLConfig() { Q_strncpyz( glConfig.vendor_string, (const char*)qglGetString( GL_VENDOR ), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (const char*)qglGetString( GL_RENDERER ), sizeof( glConfig.renderer_string ) ); Q_strncpyz( glConfig.version_string, (const char*)qglGetString( GL_VERSION ), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, (const char*)qglGetString( GL_EXTENSIONS ), sizeof( glConfig.extensions_string ) ); qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.unused_maxTextureSize ); glConfig.unused_maxActiveTextures = 0; glConfig.unused_driverType = 0; // ICD glConfig.unused_hardwareType = 0; // generic glConfig.unused_deviceSupportsGamma = qtrue; glConfig.unused_textureCompression = 0; // no compression glConfig.unused_textureEnvAddAvailable = qtrue; glConfig.unused_displayFrequency = 0; glConfig.unused_isFullscreen = !!r_fullscreen->integer; glConfig.unused_stereoEnabled = qfalse; glConfig.unused_smpActive = qfalse; } static void GL_InitGLInfo() { qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glInfo.maxTextureSize ); qglGetIntegerv( GL_MAX_ELEMENTS_INDICES, &glInfo.maxDrawElementsI ); qglGetIntegerv( GL_MAX_ELEMENTS_VERTICES, &glInfo.maxDrawElementsV ); if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glInfo.maxAnisotropy ); else glInfo.maxAnisotropy = 0; } static void GL_InitExtensions() { const char* missingExtension = NULL; if ( !Sys_GL_LoadExtensions( &missingExtension ) ) ri.Error( ERR_FATAL, "GL_InitExtensions() - failed to load %s\n", missingExtension ? missingExtension : "a required extension" ); if ( !GL2_Init() ) ri.Error( ERR_FATAL, "GL_InitExtensions() - failed to create GL2 objects\n" ); } /* ** InitOpenGL ** ** This function is responsible for initializing a valid OpenGL subsystem. This ** is done by calling Sys_GL_Init (which gives us a working OGL subsystem) then ** setting variables, checking GL constants, and reporting the gfx system config ** to the user. */ static void InitOpenGL() { // Sys_GL_Init initializes OS-specific portions of the renderer // it directly or indirectly references the following cvars: // r_fullscreen, r_mode, r_width, r_height if ( glConfig.vidWidth == 0 ) { // the order of these calls can not be changed Sys_GL_Init(); GL_InitGLConfig(); GL_InitGLInfo(); GL_InitExtensions(); // apply the current V-Sync option after the first rendered frame r_swapInterval->modified = qtrue; } GfxInfo_f(); GL_SetDefaultState(); } void GL_CheckErrors() { int err = qglGetError(); if ((err == GL_NO_ERROR) || r_ignoreGLErrors->integer) return; char s[64]; switch( err ) { case GL_INVALID_ENUM: strcpy( s, "GL_INVALID_ENUM" ); break; case GL_INVALID_VALUE: strcpy( s, "GL_INVALID_VALUE" ); break; case GL_INVALID_OPERATION: strcpy( s, "GL_INVALID_OPERATION" ); break; case GL_STACK_OVERFLOW: strcpy( s, "GL_STACK_OVERFLOW" ); break; case GL_STACK_UNDERFLOW: strcpy( s, "GL_STACK_UNDERFLOW" ); break; case GL_OUT_OF_MEMORY: strcpy( s, "GL_OUT_OF_MEMORY" ); break; default: Com_sprintf( s, sizeof(s), "%i", err); break; } ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s ); } void R_ConfigureVideoMode( int desktopWidth, int desktopHeight ) { glInfo.winFullscreen = !!r_fullscreen->integer; glInfo.vidFullscreen = r_fullscreen->integer && r_mode->integer == VIDEOMODE_CHANGE; if (r_fullscreen->integer && r_mode->integer == VIDEOMODE_DESKTOPRES) { glConfig.vidWidth = desktopWidth; glConfig.vidHeight = desktopHeight; glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; glInfo.winWidth = desktopWidth; glInfo.winHeight = desktopHeight; return; } if (r_fullscreen->integer && r_mode->integer == VIDEOMODE_UPSCALE) { glConfig.vidWidth = r_width->integer; glConfig.vidHeight = r_height->integer; glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; glInfo.winWidth = desktopWidth; glInfo.winHeight = desktopHeight; return; } glConfig.vidWidth = r_width->integer; glConfig.vidHeight = r_height->integer; glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight; glInfo.winWidth = r_width->integer; glInfo.winHeight = r_height->integer; } /////////////////////////////////////////////////////////////// static void RB_TakeScreenshotTGA( int x, int y, int width, int height, const char* fileName ) { int c = (width * height * 3); RI_AutoPtr p( sizeof(TargaHeader) + c ); TargaHeader* tga = p.Get(); Com_Memset( tga, 0, sizeof(TargaHeader) ); tga->image_type = 2; // uncompressed BGR tga->width = LittleShort( width ); tga->height = LittleShort( height ); tga->pixel_size = 24; byte* pRGB = p + sizeof(TargaHeader); qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pRGB ); // swap RGB to BGR for (int i = 0; i < c; i += 3) { byte r = pRGB[i]; pRGB[i] = pRGB[i+2]; pRGB[i+2] = r; } ri.FS_WriteFile( fileName, p, sizeof(TargaHeader) + c ); } static void RB_TakeScreenshotJPG( int x, int y, int width, int height, const char* fileName ) { RI_AutoPtr p( width * height * 4 ); qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, p ); RI_AutoPtr out( width * height * 4 ); int n = SaveJPGToBuffer( out, 95, width, height, p ); ri.FS_WriteFile( fileName, out, n ); } const void* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd ) { // NOTE: the current read buffer is the last FBO color attachment texture that was written to // therefore, qglReadPixels will get the latest data even with double/triple buffering enabled switch (cmd->type) { case screenshotCommand_t::SS_JPG: RB_TakeScreenshotJPG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName ); ri.Printf( PRINT_ALL, "Wrote %s\n", cmd->fileName ); break; case screenshotCommand_t::SS_TGA: RB_TakeScreenshotTGA( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName ); ri.Printf( PRINT_ALL, "Wrote %s\n", cmd->fileName ); break; } if (cmd->conVis > 0.0f) { ri.SetConsoleVisibility( cmd->conVis ); r_delayedScreenshotPending = qfalse; r_delayedScreenshotFrame = 0; } return (const void*)(cmd + 1); } // screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT // so you can find the damn things and you never run out of them for movies :) static void R_TakeScreenshot( const char* ext, screenshotCommand_t::ss_type type, qbool hideConsole ) { static char s[MAX_OSPATH]; const float conVis = hideConsole ? ri.SetConsoleVisibility( 0.0f ) : 0.0f; screenshotCommand_t* cmd; if ( conVis > 0.0f ) { cmd = &r_delayedScreenshot; r_delayedScreenshotPending = qtrue; r_delayedScreenshotFrame = 0; cmd->delayed = qtrue; } else { if ( RB_FindRenderCommand( RC_SCREENSHOT ) ) return; cmd = (screenshotCommand_t*)R_GetCommandBuffer( sizeof(screenshotCommand_t) ); if ( !cmd ) return; cmd->delayed = qfalse; } if (ri.Cmd_Argc() == 2) { Com_sprintf( s, sizeof(s), "screenshots/%s.%s", ri.Cmd_Argv(1), ext ); } else { qtime_t t; Com_RealTime( &t ); int ms = min( 999, backEnd.refdef.time & 1023 ); Com_sprintf( s, sizeof(s), "screenshots/%d_%02d_%02d-%02d_%02d_%02d-%03d.%s", 1900+t.tm_year, 1+t.tm_mon, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec, ms, ext ); } cmd->commandId = RC_SCREENSHOT; cmd->x = 0; cmd->y = 0; cmd->width = glConfig.vidWidth; cmd->height = glConfig.vidHeight; cmd->fileName = s; cmd->type = type; cmd->conVis = conVis; } static void R_ScreenShotTGA_f() { R_TakeScreenshot( "tga", screenshotCommand_t::SS_TGA, qfalse ); } static void R_ScreenShotJPG_f() { R_TakeScreenshot( "jpg", screenshotCommand_t::SS_JPG, qfalse ); } static void R_ScreenShotNoConTGA_f() { R_TakeScreenshot( "tga", screenshotCommand_t::SS_TGA, qtrue ); } static void R_ScreenShotNoConJPG_f() { R_TakeScreenshot( "jpg", screenshotCommand_t::SS_JPG, qtrue ); } //============================================================================ const void *RB_TakeVideoFrameCmd( const void *data ) { int frameSize; const videoFrameCommand_t* cmd = (const videoFrameCommand_t*)data; if( cmd->motionJpeg ) { qglReadPixels( 0, 0, cmd->width, cmd->height, GL_RGBA, GL_UNSIGNED_BYTE, cmd->captureBuffer ); frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95, cmd->width, cmd->height, cmd->captureBuffer ); ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize ); } else { qglPixelStorei( GL_PACK_ALIGNMENT, 4 ); qglReadPixels( 0, 0, cmd->width, cmd->height, GL_BGR, GL_UNSIGNED_BYTE, cmd->captureBuffer ); qglPixelStorei( GL_PACK_ALIGNMENT, 1 ); frameSize = PAD( cmd->width, 4 ) * cmd->height * 3; ri.CL_WriteAVIVideoFrame( cmd->captureBuffer, frameSize ); } return (const void *)(cmd + 1); } /////////////////////////////////////////////////////////////// void GfxInfo_f( void ) { cvar_t* sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 ); ri.Printf( PRINT_DEVELOPER, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); ri.Printf( PRINT_DEVELOPER, "GL_RENDERER: %s\n", glConfig.renderer_string ); ri.Printf( PRINT_DEVELOPER, "GL_VERSION: %s\n", glConfig.version_string ); ri.Printf( PRINT_DEVELOPER, "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); ri.Printf( PRINT_ALL, "PIXELFORMAT: RGBA%d Z%d S%d\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); ri.Printf( PRINT_ALL, "MODE: %dx%d ", glConfig.vidWidth, glConfig.vidHeight ); if ( glInfo.displayFrequency ) ri.Printf( PRINT_ALL, "%dHz\n", glInfo.displayFrequency ); else ri.Printf( PRINT_ALL, "\n" ); ri.Printf( PRINT_DEVELOPER, "texturemode: %s\n", r_textureMode->string ); ri.Printf( PRINT_DEVELOPER, "picmip: %d\n", r_picmip->integer ); ri.Printf( PRINT_DEVELOPER, "ambient pass: %s\n", r_vertexLight->integer ? "vertex" : "lightmap" ); if ( r_finish->integer ) { ri.Printf( PRINT_DEVELOPER, "Forcing glFinish\n" ); } ri.Printf( PRINT_DEVELOPER, "CPU: %s\n", sys_cpustring->string ); } /////////////////////////////////////////////////////////////// static const cmdTableItem_t r_cmds[] = { { "gfxinfo", GfxInfo_f, NULL, "prints display mode info" }, { "imagelist", R_ImageList_f, NULL, "prints loaded images" }, { "shaderlist", R_ShaderList_f, NULL, "prints loaded shaders" }, { "skinlist", R_SkinList_f, NULL, "prints loaded skins" }, { "modellist", R_Modellist_f, NULL, "prints loaded models" }, { "screenshot", R_ScreenShotTGA_f, NULL, "takes a TARGA (.tga) screenshot" }, { "screenshotJPEG", R_ScreenShotJPG_f, NULL, "takes a JPEG (.jpg) screenshot" }, { "screenshotnc", R_ScreenShotNoConTGA_f, NULL, "takes a TARGA screenshot w/o the console" }, { "screenshotncJPEG", R_ScreenShotNoConJPG_f, NULL, "takes a JPEG screenshot w/o the console" } }; static const cvarTableItem_t r_cvars[] = { // // latched and archived variables // { &r_ext_max_anisotropy, "r_ext_max_anisotropy", "16", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_ext_max_anisotropy }, { &r_msaa, "r_msaa", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", "anti-aliasing sample count, " S_COLOR_VAL "0" S_COLOR_HELP "=off" }, { &r_picmip, "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", "16", help_r_picmip }, { &r_roundImagesDown, "r_roundImagesDown", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, help_r_roundImagesDown }, { &r_colorMipLevels, "r_colorMipLevels", "0", CVAR_LATCH, CVART_BOOL, NULL, NULL, "colorizes textures based on their mip level" }, { &r_detailTextures, "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "enables detail textures shader stages" }, { &r_mode, "r_mode", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0", XSTRING(VIDEOMODE_MAX), help_r_mode }, { &r_blitMode, "r_blitMode", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", XSTRING(BLITMODE_MAX), help_r_blitMode }, { &r_brightness, "r_brightness", "2", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "0.25", "32", "overall brightness" }, // should be called r_lightmapBrightness { &r_mapBrightness, "r_mapBrightness", "2", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "0.25", "32", "brightness of lightmap textures" }, // should be called r_textureBrightness { &r_intensity, "r_intensity", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", NULL, "brightness of non-lightmap map textures" }, { &r_fullscreen, "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "full-screen mode" }, { &r_width, "r_width", "1280", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "320", "65535", "custom window/render width" }, { &r_height, "r_height", "720", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "240", "65535", "custom window/render height" }, { &r_customaspect, "r_customaspect", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_INTEGER, "0.1", "10", "custom pixel aspect ratio" }, { &r_vertexLight, "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH, CVART_BOOL, NULL, NULL, "disables lightmap texture blending" }, // note that r_subdivisions > 64 will create rendering artefacts because you'll see the other side of a curved surface when against it { &r_subdivisions, "r_subdivisions", "1", CVAR_ARCHIVE | CVAR_LATCH, CVART_FLOAT, "1", "64", help_r_subdivisions }, // // latched variables that can only change over a restart // { &r_displayRefresh, "r_displayRefresh", "0", CVAR_LATCH, CVART_INTEGER, "0", "480", S_COLOR_VAL "0 " S_COLOR_HELP "lets the driver decide" }, { &r_singleShader, "r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH }, // // archived variables that can change at any time // { &r_lodbias, "r_lodbias", "-2", CVAR_ARCHIVE, CVART_INTEGER, "-16", "16", help_r_lodbias }, { &r_flares, "r_flares", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables light flares" }, { &r_ignoreGLErrors, "r_ignoreGLErrors", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "if " S_COLOR_VAL "0" S_COLOR_HELP ", OpenGL errors are fatal" }, { &r_fastsky, "r_fastsky", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fastsky }, { &r_noportals, "r_noportals", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_noportals }, { &r_dynamiclight, "r_dynamiclight", "1", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables dynamic lights" }, { &r_finish, "r_finish", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, "enables glFinish calls" }, { &r_textureMode, "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE, CVART_STRING, NULL, NULL, help_r_textureMode }, { &r_swapInterval, "r_swapInterval", "0", CVAR_ARCHIVE, CVART_INTEGER, "0", "8", help_r_swapInterval }, { &r_gamma, "r_gamma", "1.2", CVAR_ARCHIVE, CVART_FLOAT, "0.5", "3", help_r_gamma }, { &r_greyscale, "r_greyscale", "0", CVAR_ARCHIVE, CVART_FLOAT, "0", "1", "controls how monochrome the final image looks" }, { &r_lightmap, "r_lightmap", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_lightmap }, { &r_fullbright, "r_fullbright", "0", CVAR_ARCHIVE, CVART_BOOL, NULL, NULL, help_r_fullbright }, // // temporary variables that can change at any time // { &r_lodCurveError, "r_lodCurveError", "250", CVAR_CHEAT }, { &r_ambientScale, "r_ambientScale", "0.6", CVAR_CHEAT }, { &r_directedScale, "r_directedScale", "1", CVAR_CHEAT }, { &r_uiFullScreen, "r_uifullscreen", "0", CVAR_TEMP }, { &r_showImages, "r_showImages", "0", CVAR_TEMP }, { &r_debugLight, "r_debuglight", "0", CVAR_TEMP }, { &r_debugSort, "r_debugSort", "0", CVAR_CHEAT }, { &r_nocurves, "r_nocurves", "0", CVAR_CHEAT }, { &r_drawworld, "r_drawworld", "1", CVAR_CHEAT }, { &r_portalOnly, "r_portalOnly", "0", CVAR_CHEAT }, { &r_flareSize, "r_flareSize", "40", CVAR_CHEAT }, { &r_flareFade, "r_flareFade", "7", CVAR_CHEAT }, { &r_flareCoeff, "r_flareCoeff", "150", CVAR_CHEAT }, { &r_measureOverdraw, "r_measureOverdraw", "0", CVAR_CHEAT }, { &r_lodscale, "r_lodscale", "5", CVAR_CHEAT }, { &r_norefresh, "r_norefresh", "0", CVAR_CHEAT }, { &r_drawentities, "r_drawentities", "1", CVAR_CHEAT }, { &r_nocull, "r_nocull", "0", CVAR_CHEAT }, { &r_novis, "r_novis", "0", CVAR_CHEAT }, { &r_speeds, "r_speeds", "0", CVAR_CHEAT }, { &r_verbose, "r_verbose", "0", CVAR_CHEAT }, { &r_debugSurface, "r_debugSurface", "0", CVAR_CHEAT }, { &r_nobind, "r_nobind", "0", CVAR_CHEAT }, { &r_showtris, "r_showtris", "0", CVAR_CHEAT }, { &r_showsky, "r_showsky", "0", CVAR_CHEAT }, { &r_shownormals, "r_shownormals", "0", CVAR_CHEAT }, { &r_clear, "r_clear", "0", CVAR_CHEAT }, { &r_lockpvs, "r_lockpvs", "0", CVAR_CHEAT }, { &r_maxpolys, "r_maxpolys", XSTRING(DEFAULT_MAX_POLYS), 0 }, { &r_maxpolyverts, "r_maxpolyverts", XSTRING(DEFAULT_MAX_POLYVERTS), 0 } }; static void R_Register() { ri.Cvar_RegisterTable( r_cvars, ARRAY_LEN(r_cvars) ); ri.Cmd_RegisterTable( r_cmds, ARRAY_LEN(r_cmds) ); } void R_Init() { COMPILE_TIME_ASSERT( sizeof(glconfig_t) == 11332 ); COMPILE_TIME_ASSERT( sizeof(TargaHeader) == 18 ); QSUBSYSTEM_INIT_START( "Renderer" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); Com_Memset( &tess, 0, sizeof( tess ) ); if ((intptr_t)tess.xyz & 15) Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" ); // init function tables // for (int i = 0; i < FUNCTABLE_SIZE; ++i) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 4 ) tr.triangleTable[i] = (float)i / (FUNCTABLE_SIZE / 4); else if ( i < FUNCTABLE_SIZE / 2 ) tr.triangleTable[i] = 1.0f - tr.triangleTable[i - FUNCTABLE_SIZE / 4]; else tr.triangleTable[i] = -tr.triangleTable[i - FUNCTABLE_SIZE / 2]; } R_InitFogTable(); R_NoiseInit(); R_Register(); max_polys = max( r_maxpolys->integer, DEFAULT_MAX_POLYS ); max_polyverts = max( r_maxpolyverts->integer, DEFAULT_MAX_POLYVERTS ); byte* ptr = (byte*)ri.Hunk_Alloc( sizeof(backEndData_t) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low ); backEndData = (backEndData_t*)ptr; backEndData->polys = (srfPoly_t*)(ptr + sizeof(backEndData_t)); backEndData->polyVerts = (polyVert_t*)(ptr + sizeof(backEndData_t) + sizeof(srfPoly_t) * max_polys); R_ClearFrame(); InitOpenGL(); R_InitImages(); R_InitShaders(); R_InitSkins(); R_ModelInit(); R_InitFreeType(); int err = qglGetError(); if (err != GL_NO_ERROR) ri.Printf( PRINT_ALL, "glGetError() = 0x%x\n", err ); QSUBSYSTEM_INIT_DONE( "Renderer" ); } static void RE_Shutdown( qbool destroyWindow ) { ri.Printf( PRINT_DEVELOPER, "RE_Shutdown( %i )\n", destroyWindow ); if ( tr.registered ) { ri.Cmd_UnregisterModule(); R_SyncRenderThread(); R_DeleteTextures(); } R_DoneFreeType(); // shut down platform specific OpenGL stuff if ( destroyWindow ) { Sys_GL_Shutdown(); memset( &glConfig, 0, sizeof( glConfig ) ); memset( &glState, 0, sizeof( glState ) ); } tr.registered = qfalse; } static void RE_BeginRegistration( glconfig_t* glconfigOut ) { R_Init(); *glconfigOut = glConfig; R_SyncRenderThread(); tr.viewCluster = -1; // force markleafs to regenerate R_ClearFlares(); RE_ClearScene(); tr.registered = qtrue; } // touch all images to make sure they are resident static void RE_EndRegistration() { R_SyncRenderThread(); if (!Sys_LowPhysicalMemory()) { RB_ShowImages(); } } static int RE_GetCameraMatrixTime() { return re_cameraMatrixTime; } static void RE_SetMaxFPS( int maxFPS ) { if (maxFPS > 0 && tr.maxFPS == 0) { tr.maxFPS = maxFPS; tr.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS; tr.oldSwapInterval = r_swapInterval->integer; ri.Cvar_Set(r_swapInterval->name, "0"); } else if (maxFPS == 0 && tr.maxFPS > 0) { tr.maxFPS = 0; ri.Cvar_Set(r_swapInterval->name, va("%i", tr.oldSwapInterval)); } else if (maxFPS > 0 && tr.maxFPS > 0) { tr.maxFPS = maxFPS; tr.nextFrameTimeMS = Sys_Milliseconds() + 1000 / maxFPS; } } const refexport_t* GetRefAPI( const refimport_t* rimp ) { static refexport_t re; ri = *rimp; Com_Memset( &re, 0, sizeof( re ) ); // the RE_ functions are Renderer Entry points re.Shutdown = RE_Shutdown; re.BeginRegistration = RE_BeginRegistration; re.RegisterModel = RE_RegisterModel; re.RegisterSkin = RE_RegisterSkin; re.RegisterShader = RE_RegisterShader; re.RegisterShaderNoMip = RE_RegisterShaderNoMip; re.LoadWorld = RE_LoadWorldMap; re.SetWorldVisData = RE_SetWorldVisData; re.EndRegistration = RE_EndRegistration; re.BeginFrame = RE_BeginFrame; re.EndFrame = RE_EndFrame; re.MarkFragments = R_MarkFragments; re.LerpTag = R_LerpTag; re.ModelBounds = R_ModelBounds; re.ClearScene = RE_ClearScene; re.AddRefEntityToScene = RE_AddRefEntityToScene; re.AddPolyToScene = RE_AddPolyToScene; re.LightForPoint = R_LightForPoint; re.AddLightToScene = RE_AddLightToScene; re.RenderScene = RE_RenderScene; re.SetColor = RE_SetColor; re.DrawStretchPic = RE_StretchPic; re.DrawTriangle = RE_DrawTriangle; re.DrawStretchRaw = RE_StretchRaw; re.UploadCinematic = RE_UploadCinematic; re.RegisterFont = RE_RegisterFont; re.GetEntityToken = R_GetEntityToken; re.inPVS = R_inPVS; re.TakeVideoFrame = RE_TakeVideoFrame; re.GetCameraMatrixTime = RE_GetCameraMatrixTime; re.SetMaxFPS = RE_SetMaxFPS; return &re; }