/* =========================================================================== Copyright (C) 2024 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // Cinematic Rendering Pipeline - magnifier tool for pixel peeping #include "crp_local.h" #include "../client/cl_imgui.h" #include "compshaders/crp/fullscreen.h" #include "compshaders/crp/magnifier.h" #pragma pack(push, 4) struct MagnifierRC { uint32_t colorTextureIndex; uint32_t cursorIndexX; uint32_t cursorIndexY; uint32_t magnifierWidth; uint32_t magnifierScale; uint32_t edgeWidth; uint32_t edgeColor; }; #pragma pack(pop) void Magnifier::Init() { GraphicsPipelineDesc desc("Magnifier"); MakeFullScreenPipeline(desc, ShaderByteCode(g_magnifier_ps)); desc.AddRenderTarget(0, crp.renderTargetFormat); pipeline = CreateGraphicsPipeline(desc); } void Magnifier::Draw() { if(r_debugUI->integer == 0 || !magnifierActive) { return; } srp.renderMode = RenderMode::None; SCOPED_RENDER_PASS("Magnifier", 1.0f, 1.0f, 1.0f); CmdSetViewportAndScissor(0, 0, glConfig.vidWidth, glConfig.vidHeight); crp.SwapRenderTargets(); CmdBeginBarrier(); CmdTextureBarrier(crp.GetReadRenderTarget(), ResourceStates::PixelShaderAccessBit); CmdTextureBarrier(crp.GetWriteRenderTarget(), ResourceStates::RenderTargetBit); CmdEndBarrier(); MagnifierRC rc = {}; rc.colorTextureIndex = GetTextureIndexSRV(crp.GetReadRenderTarget()); rc.cursorIndexX = ImGui::GetIO().MousePos.x; rc.cursorIndexY = ImGui::GetIO().MousePos.y; rc.magnifierWidth = 256; rc.magnifierScale = 4; rc.edgeWidth = 2; rc.edgeColor = 0xFF00FFFF; CmdBindRenderTargets(1, &crp.renderTarget, NULL); CmdBindPipeline(pipeline); CmdSetGraphicsRootConstants(0, sizeof(rc), &rc); CmdDraw(3, 0); } void Magnifier::DrawGUI() { ToggleBooleanWithShortcut(magnifierActive, ImGuiKey_M); GUI_AddMainMenuItem(GUI_MainMenu::Tools, "Magnifier", "Ctrl+M", &magnifierActive); }