/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef _WIN32 # error You should not be including this file on this platform #endif #ifndef __GLW_WIN_H__ #define __GLW_WIN_H__ #if defined(__cplusplus) extern "C" { #endif typedef struct { // The main window's rendering context is the only one we can ever keep around // because the window class has the CS_OWNDC style set (for OpenGL). HDC hDC; HGLRC hGLRC; HINSTANCE hinstOpenGL; qbool cdsDevModeValid; DEVMODE cdsDevMode; // Custom device mode for full-screen with r_mode 1. qbool pixelFormatSet; int nPendingPF; } glwstate_t; extern glwstate_t glw_state; #if defined(__cplusplus) }; #endif #endif