/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_bsp.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_bsp.h $ * *****************************************************************************/ #ifdef AASINTERN //loads the given BSP file int AAS_LoadBSPFile(void); //dump the loaded BSP data void AAS_DumpBSPData(void); //unlink the given entity from the bsp tree leaves void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves); //link the given entity to the bsp tree leaves of the given model bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum, int modelnum); //calculates collision with given entity qbool AAS_EntityCollision(int entnum, vec3_t start, vec3_t boxmins, vec3_t boxmaxs, vec3_t end, int contentmask, bsp_trace_t *trace); //for debugging void AAS_PrintFreeBSPLinks(char *str); // #endif //AASINTERN #define MAX_EPAIRKEY 128 //trace through the world bsp_trace_t AAS_Trace( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask); //returns the contents at the given point int AAS_PointContents(vec3_t point); //returns qtrue when p2 is in the PVS of p1 qbool AAS_inPVS(vec3_t p1, vec3_t p2); //returns qtrue when p2 is in the PHS of p1 qbool AAS_inPHS(vec3_t p1, vec3_t p2); //returns qtrue if the given areas are connected qbool AAS_AreasConnected(int area1, int area2); //creates a list with entities totally or partly within the given box //int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount); //gets the mins, maxs and origin of a BSP model void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin); //handle to the next bsp entity int AAS_NextBSPEntity(int ent); //return the value of the BSP epair key int AAS_ValueForBSPEpairKey(int ent, char* const key, char* const value, int size); //get a vector for the BSP epair key int AAS_VectorForBSPEpairKey(int ent, char* const key, vec3_t v); //get a float for the BSP epair key int AAS_FloatForBSPEpairKey(int ent, char* key, float *value); //get an integer for the BSP epair key int AAS_IntForBSPEpairKey(int ent, char *key, int *value);