/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) Copyright (C) 2005-2006 Joerg Dietrich This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // OGG support is enabled by this define #if USE_CODEC_VORBIS // includes for the Q3 sound system #include "client.h" #include "snd_codec.h" // includes for the OGG codec #include #include // The OGG codec can return the samples in a number of different formats, // we use the standard signed short format. #define OGG_SAMPLEWIDTH 2 void *S_OGG_CodecLoad(const char *filename, snd_info_t *info); snd_stream_t *S_OGG_CodecOpenStream(const char *filename); void S_OGG_CodecCloseStream(snd_stream_t *stream); int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer); // Q3 OGG codec snd_codec_t ogg_codec = { ".ogg", S_OGG_CodecLoad, S_OGG_CodecOpenStream, S_OGG_CodecReadStream, S_OGG_CodecCloseStream, NULL }; // callbacks for vobisfile // fread() replacement size_t S_OGG_Callback_read(void *ptr, size_t size, size_t nmemb, void *datasource) { snd_stream_t *stream; int byteSize = 0; int bytesRead = 0; size_t nMembRead = 0; // check if input is valid if(!ptr) { errno = EFAULT; return 0; } if(!(size && nmemb)) { // It's not an error, caller just wants zero bytes! errno = 0; return 0; } if(!datasource) { errno = EBADF; return 0; } // we use a snd_stream_t in the generic pointer to pass around stream = (snd_stream_t *) datasource; // FS_Read does not support multi-byte elements byteSize = nmemb * size; // read it with the Q3 function FS_Read() bytesRead = FS_Read(ptr, byteSize, stream->file); // update the file position stream->pos += bytesRead; // this function returns the number of elements read not the number of bytes nMembRead = bytesRead / size; // even if the last member is only read partially // it is counted as a whole in the return value if(bytesRead % size) { nMembRead++; } return nMembRead; } // fseek() replacement int S_OGG_Callback_seek(void *datasource, ogg_int64_t offset, int whence) { snd_stream_t *stream; int retVal = 0; // check if input is valid if(!datasource) { errno = EBADF; return -1; } // snd_stream_t in the generic pointer stream = (snd_stream_t *) datasource; // we must map the whence to its Q3 counterpart switch(whence) { case SEEK_SET : { // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_SET); // something has gone wrong, so we return here if(!(retVal == 0)) { return retVal; } // keep track of file position stream->pos = (int) offset; break; } case SEEK_CUR : { // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) offset, FS_SEEK_CUR); // something has gone wrong, so we return here if(!(retVal == 0)) { return retVal; } // keep track of file position stream->pos += (int) offset; break; } case SEEK_END : { // Quake 3 seems to have trouble with FS_SEEK_END // so we use the file length and FS_SEEK_SET // set the file position in the actual file with the Q3 function retVal = FS_Seek(stream->file, (long) stream->length + (long) offset, FS_SEEK_SET); // something has gone wrong, so we return here if(!(retVal == 0)) { return retVal; } // keep track of file position stream->pos = stream->length + (int) offset; break; } default : { // unknown whence, so we return an error errno = EINVAL; return -1; } } // stream->pos shouldn't be smaller than zero or bigger than the filesize stream->pos = (stream->pos < 0) ? 0 : stream->pos; stream->pos = (stream->pos > stream->length) ? stream->length : stream->pos; return 0; } // fclose() replacement int S_OGG_Callback_close(void *datasource) { // we do nothing here and close all things manually in S_OGG_CodecCloseStream() return 0; } // ftell() replacement long S_OGG_Callback_tell(void *datasource) { // check if input is valid if(!datasource) { errno = EBADF; return -1; } // we keep track of the file position in stream->pos return (long) (((snd_stream_t *) datasource) -> pos); } // the callback structure const ov_callbacks S_OGG_Callbacks = { &S_OGG_Callback_read, &S_OGG_Callback_seek, &S_OGG_Callback_close, &S_OGG_Callback_tell }; /* ================= S_OGG_CodecOpenStream ================= */ snd_stream_t *S_OGG_CodecOpenStream(const char *filename) { snd_stream_t *stream; // OGG codec control structure OggVorbis_File *vf; // some variables used to get informations about the OGG vorbis_info *OGGInfo; ogg_int64_t numSamples; // check if input is valid if(!filename) { return NULL; } // Open the stream stream = S_CodecUtilOpen(filename, &ogg_codec); if(!stream) { return NULL; } // alloctate the OggVorbis_File vf = Z_Malloc(sizeof(OggVorbis_File)); if(!vf) { S_CodecUtilClose(stream); return NULL; } // open the codec with our callbacks and stream as the generic pointer if(ov_open_callbacks(stream, vf, NULL, 0, S_OGG_Callbacks) != 0) { Z_Free(vf); S_CodecUtilClose(stream); return NULL; } // the stream must be seekable if(!ov_seekable(vf)) { ov_clear(vf); Z_Free(vf); S_CodecUtilClose(stream); return NULL; } // we only support OGGs with one substream if(ov_streams(vf) != 1) { ov_clear(vf); Z_Free(vf); S_CodecUtilClose(stream); return NULL; } // get the info about channels and rate OGGInfo = ov_info(vf, 0); if(!OGGInfo) { ov_clear(vf); Z_Free(vf); S_CodecUtilClose(stream); return NULL; } // get the number of sample-frames in the OGG numSamples = ov_pcm_total(vf, 0); // fill in the info-structure in the stream stream->info.rate = OGGInfo->rate; stream->info.width = OGG_SAMPLEWIDTH; stream->info.channels = OGGInfo->channels; stream->info.samples = numSamples; stream->info.size = stream->info.samples * stream->info.channels * stream->info.width; stream->info.dataofs = 0; // We use stream->pos for the file pointer in the compressed ogg file stream->pos = 0; // We use the generic pointer in stream for the OGG codec control structure stream->ptr = vf; return stream; } /* ================= S_OGG_CodecCloseStream ================= */ void S_OGG_CodecCloseStream(snd_stream_t *stream) { // check if input is valid if(!stream) { return; } // let the OGG codec cleanup its stuff ov_clear((OggVorbis_File *) stream->ptr); // free the OGG codec control struct Z_Free(stream->ptr); // close the stream S_CodecUtilClose(stream); } /* ================= S_OGG_CodecReadStream ================= */ int S_OGG_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer) { // buffer handling int bytesRead, bytesLeft, c; char *bufPtr; // Bitstream for the decoder int BS = 0; // big endian machines want their samples in big endian order int IsBigEndian = 0; # ifdef Q3_BIG_ENDIAN IsBigEndian = 1; # endif // Q3_BIG_ENDIAN // check if input is valid if(!(stream && buffer)) { return 0; } if(bytes <= 0) { return 0; } bytesRead = 0; bytesLeft = bytes; bufPtr = buffer; // cycle until we have the requested or all available bytes read while(-1) { // read some bytes from the OGG codec c = ov_read((OggVorbis_File *) stream->ptr, bufPtr, bytesLeft, IsBigEndian, OGG_SAMPLEWIDTH, 1, &BS); // no more bytes are left if(c <= 0) { break; } bytesRead += c; bytesLeft -= c; bufPtr += c; // we have enough bytes if(bytesLeft <= 0) { break; } } return bytesRead; } /* ===================================================================== S_OGG_CodecLoad We handle S_OGG_CodecLoad as a special case of the streaming functions where we read the whole stream at once. ====================================================================== */ void *S_OGG_CodecLoad(const char *filename, snd_info_t *info) { snd_stream_t *stream; byte *buffer; int bytesRead; // check if input is valid if(!(filename && info)) { return NULL; } // open the file as a stream stream = S_OGG_CodecOpenStream(filename); if(!stream) { return NULL; } // copy over the info info->rate = stream->info.rate; info->width = stream->info.width; info->channels = stream->info.channels; info->samples = stream->info.samples; info->size = stream->info.size; info->dataofs = stream->info.dataofs; // allocate a buffer // this buffer must be free-ed by the caller of this function buffer = Z_Malloc(info->size); if(!buffer) { S_OGG_CodecCloseStream(stream); return NULL; } // fill the buffer bytesRead = S_OGG_CodecReadStream(stream, info->size, buffer); // we don't even have read a single byte if(bytesRead <= 0) { Z_Free(buffer); S_OGG_CodecCloseStream(stream); return NULL; } S_OGG_CodecCloseStream(stream); return buffer; } #endif // USE_CODEC_VORBIS