/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** WIN_GLIMP.C ** ** This file contains ALL Win32 specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** Sys_V_EndFrame ** Sys_V_Init ** Sys_V_Shutdown ** Sys_V_IsVSynced ** ** Note that the GLW_xxx functions are Windows specific GL-subsystem ** related functions that are relevant ONLY to win_glimp.c */ #if _MSC_VER #pragma warning (disable: 4996) // deprecated ZOMGOVERRUN! nannywhine #endif #include "../renderer/tr_local.h" #include "../client/client.h" #include "resource.h" #include "win_local.h" #include "glw_win.h" glwstate_t glw_state; // responsible for creating the Win32 window and initializing the OpenGL driver. static qbool GLW_CreateWindow() { static qbool s_classRegistered = qfalse; if ( !s_classRegistered ) { WNDCLASS wc; memset( &wc, 0, sizeof( wc ) ); wc.style = CS_OWNDC; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = g_wv.hInstance; wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = CLIENT_WINDOW_TITLE; if ( !RegisterClass( &wc ) ) ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" ); s_classRegistered = qtrue; ri.Printf( PRINT_DEVELOPER, "...registered window class\n" ); } // // create the HWND if one does not already exist // const qbool createWindow = !g_wv.hWnd; if (createWindow) { g_wv.inputInitialized = qfalse; } RECT desiredRect; desiredRect.left = 0; desiredRect.top = 0; desiredRect.right = glInfo.winWidth; desiredRect.bottom = glInfo.winHeight; int style = WS_VISIBLE | WS_CLIPCHILDREN; int exstyle = 0; if (glInfo.winFullscreen) { style |= WS_POPUP; exstyle |= WS_EX_TOPMOST; } else { style |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; AdjustWindowRect(&desiredRect, style, FALSE); } const int w = desiredRect.right - desiredRect.left; const int h = desiredRect.bottom - desiredRect.top; const RECT& monRect = g_wv.monitorRects[g_wv.monitor]; int dx = 0; int dy = 0; if (!glInfo.winFullscreen) { dx = ri.Cvar_Get("vid_xpos", "0", 0)->integer; dy = ri.Cvar_Get("vid_ypos", "0", 0)->integer; dx = Com_ClampInt(0, max(0, monRect.right - monRect.left - w), dx); dy = Com_ClampInt(0, max(0, monRect.bottom - monRect.top - h), dy); } const int x = monRect.left + dx; const int y = monRect.top + dy; if (createWindow) { g_wv.duringCreateWindow = qtrue; g_wv.hWnd = CreateWindowEx(exstyle, CLIENT_WINDOW_TITLE, " " CLIENT_WINDOW_TITLE, style, x, y, w, h, NULL, NULL, g_wv.hInstance, NULL); g_wv.duringCreateWindow = qfalse; if (!g_wv.hWnd) ri.Error(ERR_FATAL, "GLW_CreateWindow() - Couldn't create window"); ShowWindow(g_wv.hWnd, SW_SHOW); UpdateWindow(g_wv.hWnd); ri.Printf(PRINT_DEVELOPER, "...created window@%d,%d (%dx%d)\n", x, y, w, h); } else { const LONG_PTR oldStyle = GetWindowLongPtrA(g_wv.hWnd, GWL_STYLE); const qbool fullScreen = (oldStyle & WS_POPUP) != 0; RECT currentRect; GetClientRect(g_wv.hWnd, ¤tRect); if(currentRect.right - currentRect.left != glInfo.winWidth || currentRect.bottom - currentRect.top != glInfo.winHeight || fullScreen != glInfo.winFullscreen) { SetWindowLongPtrA(g_wv.hWnd, GWL_STYLE, style); SetWindowLongPtrA(g_wv.hWnd, GWL_EXSTYLE, exstyle); MoveWindow(g_wv.hWnd, x, y, w, h, TRUE); ri.Printf(PRINT_DEVELOPER, "...window already present, window was adjusted\n"); } else { ri.Printf(PRINT_DEVELOPER, "...window already present, no change was needed\n"); } } SetForegroundWindow( g_wv.hWnd ); SetFocus( g_wv.hWnd ); return qtrue; } static const char* GLW_GetCurrentDisplayDeviceName() { static char deviceName[CCHDEVICENAME + 1]; const HMONITOR hMonitor = g_wv.hMonitors[g_wv.monitor]; if ( hMonitor == NULL ) return NULL; MONITORINFOEXA info; ZeroMemory( &info, sizeof(info) ); info.cbSize = sizeof(info); if ( GetMonitorInfoA(hMonitor, &info) == 0 ) return NULL; Q_strncpyz( deviceName, info.szDevice, sizeof(deviceName) ); return deviceName; } static void GLW_UpdateMonitorRect( const char* deviceName ) { if ( deviceName == NULL ) return; DEVMODEA dm; ZeroMemory( &dm, sizeof(dm) ); dm.dmSize = sizeof(dm); if ( EnumDisplaySettingsExA(deviceName, ENUM_CURRENT_SETTINGS, &dm, 0) == 0 ) return; if ( dm.dmPelsWidth == 0 || dm.dmPelsHeight == 0 ) return; // Normally, we should check dm.dmFields for the following flags: // DM_POSITION DM_PELSWIDTH DM_PELSHEIGHT // EnumDisplaySettingsExA doesn't always set up the flags properly. RECT& rect = g_wv.monitorRects[g_wv.monitor]; rect.left = dm.dmPosition.x; rect.top = dm.dmPosition.y; rect.right = dm.dmPosition.x + dm.dmPelsWidth; rect.bottom = dm.dmPosition.y + dm.dmPelsHeight; } static qbool GLW_SetDisplaySettings( DEVMODE& dm ) { const char* deviceName = GLW_GetCurrentDisplayDeviceName(); const int ec = ChangeDisplaySettingsExA( deviceName, &dm, NULL, CDS_FULLSCREEN, NULL ); if ( ec == DISP_CHANGE_SUCCESSFUL ) { glw_state.cdsDevMode = dm; glw_state.cdsDevModeValid = qtrue; GLW_UpdateMonitorRect( deviceName ); return qtrue; } glw_state.cdsDevModeValid = qfalse; ri.Printf( PRINT_ALL, "...CDS: %ix%i (C%i) failed: ", (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, (int)dm.dmBitsPerPel ); #define CDS_ERROR(x) case x: ri.Printf( PRINT_ALL, #x##"\n" ); break; switch (ec) { default: ri.Printf( PRINT_ALL, "unknown error %d\n", ec ); break; CDS_ERROR( DISP_CHANGE_RESTART ); CDS_ERROR( DISP_CHANGE_BADPARAM ); CDS_ERROR( DISP_CHANGE_BADFLAGS ); CDS_ERROR( DISP_CHANGE_FAILED ); CDS_ERROR( DISP_CHANGE_BADMODE ); CDS_ERROR( DISP_CHANGE_NOTUPDATED ); } #undef CDS_ERROR return qfalse; } static void GLW_ResetDisplaySettings( qbool invalidate ) { const char* deviceName = GLW_GetCurrentDisplayDeviceName(); ChangeDisplaySettingsEx( deviceName, NULL, NULL, 0, NULL ); GLW_UpdateMonitorRect( deviceName ); if ( invalidate ) glw_state.cdsDevModeValid = qfalse; } void WIN_SetGameDisplaySettings() { if ( glw_state.cdsDevModeValid ) GLW_SetDisplaySettings( glw_state.cdsDevMode ); } void WIN_SetDesktopDisplaySettings() { // We don't invalidate glw_state.cdsDevModeValid so we can // return to the previous mode later. GLW_ResetDisplaySettings( qfalse ); } static qbool GLW_SetMode() { WIN_InitMonitorList(); WIN_UpdateMonitorIndexFromCvar(); const RECT& monRect = g_wv.monitorRects[g_wv.monitor]; const int desktopWidth = (int)(monRect.right - monRect.left); const int desktopHeight = (int)(monRect.bottom - monRect.top); R_ConfigureVideoMode( desktopWidth, desktopHeight ); DEVMODE dm; ZeroMemory( &dm, sizeof( dm ) ); dm.dmSize = sizeof( dm ); if (glInfo.vidFullscreen != glw_state.cdsDevModeValid) { if (glInfo.vidFullscreen) { dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } dm.dmBitsPerPel = 32; dm.dmFields |= DM_BITSPERPEL; dm.dmPosition.x = monRect.left; dm.dmPosition.y = monRect.top; dm.dmFields |= DM_POSITION; glInfo.vidFullscreen = GLW_SetDisplaySettings( dm ); } else { GLW_ResetDisplaySettings( qtrue ); } } if (!GLW_CreateWindow()) return qfalse; if (EnumDisplaySettingsA( GLW_GetCurrentDisplayDeviceName(), ENUM_CURRENT_SETTINGS, &dm )) glInfo.displayFrequency = dm.dmDisplayFrequency; return qtrue; } void Sys_V_EndFrame() { } void Sys_V_Init() { if ( !GLW_SetMode() ) ri.Error( ERR_FATAL, "Sys_V_Init - could not load video subsystem\n" ); } void Sys_V_Shutdown() { Sys_ShutdownInput(); // destroy window if ( g_wv.hWnd ) { ri.Printf( PRINT_DEVELOPER, "...destroying window\n" ); ShowWindow( g_wv.hWnd, SW_HIDE ); DestroyWindow( g_wv.hWnd ); g_wv.hWnd = NULL; } // reset display settings if ( glw_state.cdsDevModeValid ) { ri.Printf( PRINT_DEVELOPER, "...resetting display\n" ); GLW_ResetDisplaySettings( qtrue ); } } qbool Sys_V_IsVSynced() { // with Direct3D 12, our swap interval is (normally) respected return r_swapInterval->integer != 0; } qbool Sys_IsMinimized() { return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd ); } void WIN_UpdateResolution( int width, int height ) { glInfo.winWidth = width; glInfo.winHeight = height; if ( r_fullscreen->integer == 0 ) { glConfig.vidWidth = width; glConfig.vidHeight = height; } }