/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "client.h" #include "snd_local.h" static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; static int snd_vol; static int* snd_p; static int snd_linear_count; static short* snd_out; static void S_WriteLinearBlastStereo16() { int v1, v2; for (int i = 0; i < snd_linear_count; i += 2) { v1 = snd_p[i] >> 8; if (v1 > 32767) v1 = 32767; else if (v1 < -32768) v1 = -32768; v2 = snd_p[i+1] >> 8; if (v2 > 32767) v2 = 32767; else if (v2 < -32768) v2 = -32768; *(uint32_t*)(&snd_out[i]) = (v2 << 16) | (v1 & 0xFFFF); } } static void S_TransferStereo16( unsigned long* pbuf, int endtime ) { int lpos; int ls_paintedtime; snd_p = (int *) paintbuffer; ls_paintedtime = s_paintedtime; while (ls_paintedtime < endtime) { // handle recirculating buffer issues lpos = ls_paintedtime & ((dma.samples>>1)-1); snd_out = (short *) pbuf + (lpos<<1); snd_linear_count = (dma.samples>>1) - lpos; if (ls_paintedtime + snd_linear_count > endtime) snd_linear_count = endtime - ls_paintedtime; snd_linear_count <<= 1; // write a linear blast of samples S_WriteLinearBlastStereo16(); snd_p += snd_linear_count; ls_paintedtime += (snd_linear_count>>1); if ( CL_VideoRecording() ) { CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 ); } } } static void S_TransferPaintBuffer( int endtime ) { int out_idx; int count; int out_mask; int *p; int step; int val; unsigned long *pbuf; pbuf = (unsigned long *)dma.buffer; if ( s_testsound->integer ) { int i; int count; // write a fixed sine wave count = (endtime - s_paintedtime); for (i=0 ; i> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < -32768) val = -32768; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (dma.samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = *p >> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < -32768) val = -32768; out[out_idx] = (val>>8) + 128; out_idx = (out_idx + 1) & out_mask; } } } } /* =============================================================================== CHANNEL MIXING =============================================================================== */ static void S_PaintChannelFrom16( channel_t* ch, const sfx_t* sfx, int count, int sampleOffset, int bufferOffset ) { portable_samplepair_t* samp = &paintbuffer[ bufferOffset ]; const sndBuffer* chunk = sfx->soundData; while (sampleOffset >= SND_CHUNK_SIZE) { chunk = chunk->next; sampleOffset -= SND_CHUNK_SIZE; if (!chunk) { chunk = sfx->soundData; } } int leftvol = ch->leftvol * snd_vol; int rightvol = ch->rightvol * snd_vol; const short* samples = chunk->sndChunk; for (int i = 0; i < count; ++i) { int data = samples[sampleOffset++]; samp[i].left += (data * leftvol) >> 8; samp[i].right += (data * rightvol) >> 8; if (sampleOffset == SND_CHUNK_SIZE) { chunk = chunk->next; samples = chunk->sndChunk; sampleOffset = 0; } } } /* =================== S_PaintChannels =================== */ void S_PaintChannels( int endtime ) { int i; int end; channel_t *ch; const sfx_t* sfx; int ltime, count; int sampleOffset; snd_vol = s_volume->value*255; //Com_Printf ("%i to %i\n", s_paintedtime, endtime); while ( s_paintedtime < endtime ) { // if paintbuffer is smaller than DMA buffer // we may need to fill it multiple times end = endtime; if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) { end = s_paintedtime + PAINTBUFFER_SIZE; } // clear the paint buffer to either music or zeros if ( s_rawend < s_paintedtime ) { if ( s_rawend ) { //Com_DPrintf ("background sound underrun\n"); } Com_Memset(paintbuffer, 0, (end - s_paintedtime) * sizeof(portable_samplepair_t)); } else { // copy from the streaming sound source int s; int stop; stop = (end < s_rawend) ? end : s_rawend; for ( i = s_paintedtime ; i < stop ; i++ ) { s = i&(MAX_RAW_SAMPLES-1); paintbuffer[i-s_paintedtime] = s_rawsamples[s]; } // if (i != end) // Com_Printf ("partial stream\n"); // else // Com_Printf ("full stream\n"); for ( ; i < end ; i++ ) { paintbuffer[i-s_paintedtime].left = paintbuffer[i-s_paintedtime].right = 0; } } // paint in the channels. ch = s_channels; for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) { if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol) ) { continue; } ltime = s_paintedtime; sfx = ch->thesfx; sampleOffset = ltime - ch->startSample; count = end - ltime; if ( sampleOffset + count > sfx->soundLength ) { count = sfx->soundLength - sampleOffset; } if ( count > 0 ) { S_PaintChannelFrom16( ch, sfx, count, sampleOffset, ltime - s_paintedtime ); } } // paint in the looped channels. ch = loop_channels; for ( i = 0; i < numLoopChannels ; i++, ch++ ) { if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol) ) { continue; } ltime = s_paintedtime; sfx = ch->thesfx; if (sfx->soundData==NULL || sfx->soundLength==0) { continue; } // we might have to make two passes if it // is a looping sound effect and the end of // the sample is hit do { sampleOffset = (ltime % sfx->soundLength); count = end - ltime; if ( sampleOffset + count > sfx->soundLength ) { count = sfx->soundLength - sampleOffset; } if ( count > 0 ) { S_PaintChannelFrom16( ch, sfx, count, sampleOffset, ltime - s_paintedtime ); ltime += count; } } while ( ltime < end); } // transfer out according to DMA format S_TransferPaintBuffer( end ); s_paintedtime = end; } }