/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // win_local.h: Win32-specific Quake3 header file #include "windows.h" void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void Sys_CreateConsole( void ); void Sys_DestroyConsole( void ); const char* Sys_ConsoleInput(); void Conbuf_AppendText( const char *msg ); void IN_Init(); void IN_Activate( qbool active ); qbool IN_ProcessMessage( UINT msg, WPARAM wParam, LPARAM lParam ); // returns true if the event was handled void IN_Frame(); void IN_Shutdown(); void SNDDMA_Activate(); LRESULT CALLBACK MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); void GLW_RestoreGamma(); typedef struct { HWND hWnd; HINSTANCE hInstance; qbool activeApp; qbool isMinimized; // when we get a windows message, we store the time off // so keyboard processing can know the exact time of an event unsigned sysMsgTime; } WinVars_t; extern WinVars_t g_wv;