/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !( defined __linux__ || defined __FreeBSD__ || defined __sun || defined MACOS_X ) #error You should include this file only on Linux/FreeBSD/Solaris platforms #endif #ifndef __GLW_LINUX_H__ #define __GLW_LINUX_H__ typedef struct { void *OpenGLLib; // instance of OpenGL library int desktopWidth, desktopHeight, desktopBPP; } glwstate_t; extern glwstate_t glw_state; #endif