/* =========================================================================== Copyright (C) 2022-2023 Gian 'myT' Schellenbaum This file is part of Challenge Quake 3 (CNQ3). Challenge Quake 3 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Challenge Quake 3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Challenge Quake 3. If not, see . =========================================================================== */ // Dear ImGui client integration and utility functions #pragma once #include "../imgui/imgui.h" #include "../implot/implot.h" bool BeginTable(const char* name, int count); void TableHeader(int count, ...); void TableRow(int count, ...); void TableRow2(const char* item0, bool item1); void TableRow2(const char* item0, int item1); void TableRow2(const char* item0, float item1, const char* format = "%g"); bool IsShortcutPressed(ImGuiKey key); void ToggleBooleanWithShortcut(bool& value, ImGuiKey key); #define MAIN_MENU_LIST(M) \ M(Tools, "Tools") \ M(Info, "Information") \ M(Perf, "Performance") #define M(Enum, Desc) Enum, struct GUI_MainMenu { enum Id { MAIN_MENU_LIST(M) Count }; }; #undef M typedef void (*GUI_MainMenuCallback)(); void GUI_AddMainMenuItem(GUI_MainMenu::Id menu, const char* item, const char* shortcut, bool* selected, bool enabled = true); void GUI_DrawMainMenu();