/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // linux_local.h: Linux-specific Quake3 header file #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" #ifndef DEDICATED #include "../client/client.h" #endif void Lin_HardRebootHandler( int argc, char** argv ); void Lin_TrackParentProcess(); void Lin_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void Lin_ConsoleInputInit(); void Lin_ConsoleInputShutdown(); const char* Lin_ConsoleInput(); qbool Lin_LoadGL(); void Lin_UnloadGL(); qbool tty_Enabled(); void tty_Hide(); history_t* tty_GetHistory(); #ifndef DEDICATED qbool sdl_Init(); void sdl_InitCvarsAndCmds(); void sdl_PollEvents(); void sdl_Frame(); // polling AND dealing with state changes (e.g. input grab) void sdl_UpdateMonitorIndexFromWindow(); void sdl_MuteAudio( qbool mute ); #endif void SIG_InitChild(); void SIG_InitParent(); void SIG_Frame(); extern int q_argc; extern char** q_argv;